The persisting grudge against "higways" continues to baffle me. Freelancer had it first (and was it the first?), no one batted an eye. The problem has never been the concept of "highways in space", but the way these have been used. And in the first iteration of Rebirth, they have been used appallingly bad. Don't even get me started on the first version of the "highway minigame", that was...ok, I won't get me started.
As they are now (and have been for some years), they are just a tube you can go in and out of at any given moment while keeping free flight inside of them. Bad to see? Subjective but I agree, those ugly convoluted spaghetti laying around space aren't a great view, a thing even they recognised and later "corrected" in the HoL dlc, where the Home Of Light system has just a single main highway laid out in a large ring crossing through the various adjacent sectors, so no more yarn balls in the distance.
I'm still not a fan of their visual appearance in the Alpha footage they showed so far, to the point I liked the translucent yellow tube of Rebirth more than the light-distorting ones they have now, making all rings and other structures behind them appearing wierdly warped, but that has nothing to do with their gameplay implications. And as far as these are concerned with the current way of moving around space they are implementing, space highways are just another way to move around faster and another variable for the player to consider for movements in general. Almost exactly as in Freelancer. (highways to go straight from point to point, "cruise engine" to do the same, a bit slower, while free roaming around. Sounds familiar, indeed...)
"That guy" *is* Egosoft. Deal with it, like it or not.