Michael Brookes
Game Director
Hi everyone,
The second Xbox One GPP build is going live today, there are significant server changes so the game will be offline from 9.30 am BST and will be online again by 16.00 BST. Here are the highlights of the build:
- Added CQC - which is also a 4th career path to Elite.
3 Game Modes - Deathmatch, Team Deathmatch and Capture the Flag
2 Maps
3 CQC Specific Ships (Fed Fighter, Sidewinder & Eagle)
15 Loadouts (5 for fed fighter, 6 for sidewinder & 4 for eagle)
3 CQC Achievements
1 Hero Stat (Progress to Elite)
- Implemented Friends management, including Wings, Voice Chat and GamerCards
- Improved frame rate in supercruise
- Various performance optimisations
- Will be updating powerplay on a regular tick to sync with PC time frame. (Note: XB1 PP will be reset when we launch Full Game)
Note that we are having to reset the first discovered exploration data, but are keeping commander progress including ships and modules (the same thing will apply when we launch the final retail version of the game) and scanned data.
UPDATE: Setting up the servers is taking longer than expected and we're currently looking at going live at around 7pm BST.
Thanks
Michael
The second Xbox One GPP build is going live today, there are significant server changes so the game will be offline from 9.30 am BST and will be online again by 16.00 BST. Here are the highlights of the build:
- Added CQC - which is also a 4th career path to Elite.
3 Game Modes - Deathmatch, Team Deathmatch and Capture the Flag
2 Maps
3 CQC Specific Ships (Fed Fighter, Sidewinder & Eagle)
15 Loadouts (5 for fed fighter, 6 for sidewinder & 4 for eagle)
3 CQC Achievements
1 Hero Stat (Progress to Elite)
- Implemented Friends management, including Wings, Voice Chat and GamerCards
- Improved frame rate in supercruise
- Various performance optimisations
- Will be updating powerplay on a regular tick to sync with PC time frame. (Note: XB1 PP will be reset when we launch Full Game)
Note that we are having to reset the first discovered exploration data, but are keeping commander progress including ships and modules (the same thing will apply when we launch the final retail version of the game) and scanned data.
UPDATE: Setting up the servers is taking longer than expected and we're currently looking at going live at around 7pm BST.
Thanks
Michael
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