Xbox One GPP2 Build Incoming

UPDATE: Setting up the servers is taking longer than expected and we're currently looking at going live at around 7pm BST.

Michael

Lol do you guys think in the future youll ever meet a deadline or estimated time ... jus a thought, you seriously need to give yourselves better chances to reach these times, if you estimate a time you probably should jus add to it from now on lol.
 
Lol do you guys think in the future youll ever meet a deadline or estimated time ... jus a thought, you seriously need to give yourselves better chances to reach these times, if you estimate a time you probably should jus add to it from now on lol.

With a game of this caliber you should expect things to not go smoothly. At least they announce their goals and let us know of any hiccups.
 
Lol do you guys think in the future youll ever meet a deadline or estimated time ... jus a thought, you seriously need to give yourselves better chances to reach these times, if you estimate a time you probably should jus add to it from now on lol.

As long as they hit day, actual time can be flexible - considering it's *beta* build. For regular updates 6h would be a lot though.
 
Hi everyone,

The second Xbox One GPP build is going live today, there are significant server changes so the game will be offline from 9.30 am BST and will be online again by 16.00 BST. Here are the highlights of the build:

- Added CQC - which is also a 4th career path to Elite.
3 Game Modes - Deathmatch, Team Deathmatch and Capture the Flag
2 Maps
3 CQC Specific Ships (Fed Fighter, Sidewinder & Eagle)
15 Loadouts (5 for fed fighter, 6 for sidewinder & 4 for eagle)
3 CQC Achievements
1 Hero Stat (Progress to Elite)
- Implemented Friends management, including Wings, Voice Chat and GamerCards
- Improved frame rate in supercruise
- Various performance optimisations
- Will be updating powerplay on a regular tick to sync with PC time frame. (Note: XB1 PP will be reset when we launch Full Game)

Note that we are having to reset the first discovered exploration data, but are keeping commander progress including ships and modules (the same thing will apply when we launch the final retail version of the game) ​and scanned data.

UPDATE: Setting up the servers is taking longer than expected and we're currently looking at going live at around 7pm BST.

Thanks

Michael

so anything we were first to discover and HAS been handed in will be wiped OR anything we were first to discover that HASN'T been handed in yet will be wiped of the first discovery bonus (ie. currently on an exploration trip right now)?
 
Nice to see will have chance of at least 3 bites at the cherry for 1st discovery money.

Slightly worried that credits not mentioned in this reset though... That'll learn me..., I nearly bought a vulture yesterday, but got sidetracked with smuggling (again).
 
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