Yay NPC don't steal my bounties anymore :)

Yeah, and you'll sure say exactly that when you're crunching on your 100k+ Bounty Anaconda, only to see 3 Federal Fighters join your fight after 4 Minutes and take the kill.
Leaving you with a 125k repair bill and 0 bounty, despite having caused 99% of the damage.

The issue isn't that and never was an NPC occasionally can take your 1500Cr bounty, it really got bad when you found "the one" that you'd found tempting enough to risk a hefty repair bill for.

The best (and most logical) solution would have been to share and yield the bounty according to damage dealt amongst all involved (obviously notional for NPCs, only the Player part counts).
You did 50% of the damage? You get 50% if that ship gets destroyed. Period.
Your Sidewinder Pulse Laser dealt the final chicken shot on that hughe NPC ship ? You get your 1%, because that was your part. Period.

That's how I would have done it all along. Problem solved.
And with only the Player-caused damage that needed to be taken into account, that isn't an impossible thing to implement. Fair Effort/Reward play.

-------------
The only thing that would be needed after that is the long-suggested and -requested slack from friendies after catching an occasional stray shot.
I see no point in bounty hunting when I get into instant and severe trouble every time - because a Police Viper afterburns straight through my Beam Laser or Multicannon fire.
Fined and attacked by the very same Clean NPC (and all other Police ships) that I possibly saved 3 times already by assisting its combat efforts, plus bad Reputation handed to me instantly. That just makes no sense in busy combat arenas.
(this gets funny when a Police ship accidentally shoots me instead - I've actually seen Police ships that became Wanted and were attacked by their own buddies for that.... That's just... well you get the point.)

Couldn't be more true. I was fighting in a nav beacon for a while with a type 9 transport floating around. I literally saved it from about 6 different pirates that engaged him. I never shot a single thing that was clean. Of course, when I left the nav beacon, I had 11k in fines and a 6k bounty. The police shot me first (prior to bounty) and when I shot him back to defend myself I was fined....

What...the...?

Fix your bugs.
 
It's a useless mechanic and one more step down the road to Warcraft in Space in my opinion.
So easy. Everything is getting easier and easier all the time until game just erodes.
Any challenge left in the game is getting screamed out bit by bit by bit.
This is just one more step down that road.

By the way, nothing was stopping you joining Beta at any stage as well, and offering your opinions on the matter.

My opinion is that I generally love the game, but keep seeing it get easier and easier reducing any modicum of challenge left in it.
Just gets more boring the easier it gets with every patch, for me at least.

Jesus Christ.
 
Hilariously, I just lost a 20k bounty after expending 6k in ammo. I did 99.9% of damage. An npc stole my bounty. Even after they are supposedly not supposed to steal my bounty....

Yeah, I don't care what you people think about it being "easymode".... there is a difference between easymode and stupidity.

This, is stupidity.

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QFT, these people who are proponents of this "challenge" are ridiculous.

Nah, those who think it is random luck are. It isn't luck at all. Far from it.
I'd love the NPC's to be more challenging.
The problem then is the forum will erupt with posts about getting killed by NPC's, and about them being "too hard".
People can't handle managing an engagement to ensure they get the last shot, let alone harder NPC's.

Still. It matters not.

FD have once again caved in to the easy crowd, and I've little doubt will continue to do so until "Dangerous" becomes yet another run of the mill title for the masses.

It's not quite there yet but it is teetering on the brink of doing so.

The really sad thing is most of the people clamouring for these changes won't even be here in a few months as they will be "bored".
 
I don't get how getting rid of bad game mechanics = dumbing down the game.

Kill stealing npcs are not challenging, they're just annoying. How about actually making the game harder instead of using obnoxious gimmicks like this?
 
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Hi,

I think it would be better to split the bounty according to the damage done (relativly and including shields) but, I also think the last hit npc thing gone is a good thing.
But I would enjoy more if the bounty would split according to damage dealt.

Kind regards
 
To me, bounty stealing seems fair enough.

However, let's pretend it is bad design - then it needs to be fixed, not covered over with another bad design choice. Two wrongs don't make a right, "lipstick on a pig" and all that.

I actually think the issue is indicative of two far more fundamental flaws:
  1. Being easily able to tell PCs from NPCs at a glance with the whole Pilot's Federation "CMDR" tag.
  2. Players being unable to take faction security jobs.
If those two problems were addressed, I think bounty stealing would be seen as a valid bit of the gameplay, as opposed to the game screwing us over.
 
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Someone said they were constantly damaging a target with beam lasers and still lost the bounty to NPCs jumping in. That's not challenging, it's bad design. My opinion is that the game is better off now.

Exactly this, this happened to me on more than one occasion.

The real issue here is that last shot kill, (for long fights against NPC's), has always been and always will be the most naive, simple and least thought out mechanic, on both an implemented technical level and game play level.

For those of you who actually truly believe that last shot kill requires more skill, I'd be more than glad to change my opinion if you provide some actual evidence and facts as to why the game is now so much easier.

IMHO this change has had an insignificant impact on the difficulty level of this game and removed an unneeded source of frustration for a large number of players.

P.S. I don't actually think that the solution that FD came up with is the best solution, but practically any solution is better than the way it was implemented.
 
Nah, those who think it is random luck are. It isn't luck at all. Far from it.
I'd love the NPC's to be more challenging.
The problem then is the forum will erupt with posts about getting killed by NPC's, and about them being "too hard".
People can't handle managing an engagement to ensure they get the last shot, let alone harder NPC's.

Still. It matters not.

FD have once again caved in to the easy crowd, and I've little doubt will continue to do so until "Dangerous" becomes yet another run of the mill title for the masses.

It's not quite there yet but it is teetering on the brink of doing so.

The really sad thing is most of the people clamouring for these changes won't even be here in a few months as they will be "bored".

Lmao, you are generalizing (stupidly) and could not be more wrong. When I deal 99% of the damage, and am smashing the target with 3 multicannons and somehow don't get a bounty ...... I'm sorry, I could not have landed more shots than I did. If you think this is my failure as a pilot then you are an idiot.

Unfortunately, the world is littered with people like you.
 
I have an idea to make everyone happy .. .. Change the gamely as it was before where npc can get the kill shot, but if security jump in, have them ask the player if they need assistance .. If player says no, they take off, if yes then they engage and there is a chance you lose the bounty .. Best of both worlds ..
 
Nah, those who think it is random luck are. It isn't luck at all. Far from it.
I'd love the NPC's to be more challenging.
The problem then is the forum will erupt with posts about getting killed by NPC's, and about them being "too hard".
People can't handle managing an engagement to ensure they get the last shot, let alone harder NPC's.

Still. It matters not.

FD have once again caved in to the easy crowd, and I've little doubt will continue to do so until "Dangerous" becomes yet another run of the mill title for the masses.

It's not quite there yet but it is teetering on the brink of doing so.

The really sad thing is most of the people clamouring for these changes won't even be here in a few months as they will be "bored".

you still confuse where the challenge is.
the challenge should be in the fight!
you think that the challenge should be in the actual "getting the money" moment, after the kill? the challenge should be fighting npc's, that's another discussion for the ai and npc's and design of the combat itself.
don't pretend to add "challenge" to the REWARD SYSTEM wich was confirmed as bugged, that's not how to add fun, nor rewarding gameplay. who tells you that the moments in wich you did not get a reward was because someone else stealed from you instead of being a random bug wich prevented everyone to get it? (wich was the case with pvp)
you want to add challenge? fine im in with you.
you want to defend bugs in a game? get the hell away from that keyboard please!
 
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