Yeah i don't know how that happened.

But maybe someone gets a good laugh out of it.


Elite Dangerous Screenshot 2025.03.24 - 15.13.26.61.jpg
 
The dangers of landing gently on a non-newtonian surface, if you had slammed it in the landing pads would be just touching the surface.

look up how to run across a swimming pool
 
You're gonna need a lighter ship.

At least you have easy access to the top of your ship, if you could actually leave your ship. :)
 
Considering how many times I've bellyflopped my Cutter during landings while building my colony, I'd say that's a normal state of things🤪

If E: D had deformable terrain, there would be quite a few roughly Cutter-shaped craters near landing pads of H.G Wells Landing in Darku and Muramatsu Reach in Scorpii Sector PT-R b4-2...
 
I was stuck in the Ground yes, i had to relocate my Commander in the Menu.
Interesting. Never happened to me so far on countless landings in the wilderness, both manually and with a docking computer which did glitch occasionally and flipped the ship over or jerked it in a random direction, ideally against a rock to test my armour. But nothing which ever prevented me from moving on.

From the above, it seems there can be situations when collision detection fails to keep up. Did all these occurrences involve inappropriate speed? If you manage to move beyond a certain point in between the cycles where intersections of the ship's geometry with environment are calculated, there is a possibility of getting a false positive from a vector inside some shape, which would be impossible in the real world but could occur due to shortcuts taken in the math for implementation. Supposedly the heavy lifting is done on the client anyway, which might mean that PC performance could have a role in it, too.
 
From the above, it seems there can be situations when collision detection fails to keep up. Did all these occurrences involve inappropriate speed? If you manage to move beyond a certain point in between the cycles where intersections of the ship's geometry with environment are calculated, there is a possibility of getting a false positive from a vector inside some shape
I've had my SRV-s dug themselves into ground on rough terrain when I walked a certain distance (at which the terrain LOD changes) away from them and then return; or after a relog (eg due to the black screen bug when exiting the vehicle). Something like this could've happened here—the commander going a large distance from the ship, or hitting the ground at high enough speed that terrain generation didn't have time to keep up (happens often when flying at >200m/s on a PC with weak GPU).
 
I tend to log out on Planets. When i came back it was like this.
Sounds like a terrain generation glitch. Out of curiosity, what GPU do you have? I had some strangeness with my old 4GB RX 570, but terrain gen works as intended with my RX 7800XT. Terrain gen is very GPU intensive.
 
Just last night I was taking off from a planet when I noticed my altitude was -800m. Fortunately I put maxx power to the thrusters and blasted on through.
 
Back
Top Bottom