It's been about fifteen years since I played a space combat sim, but I am a veteran of Wing Commander, Freespace, and Tachyon: The Fringe... None of them ever felt like this. I know the learning curve for this game is steep, and I'm okay with that. I play Stellaris regularly, so...yeah. I don't mind putting in the effort, just the early game experience here really feels like the developers wanted to punch me in the face. I want to like this game, but so far I don't.
I finally decided to try ED, initially with just ye olde keyboard and mouse, as I lost my old Logitech Wingman in move years ago. I couldn't get through the rings in the training mission. I then decided to try a game controller, a Nintendo Core I bought for the kids last year. I went into the bindings to assign the various axis to things like pitch and yaw, plus the buttons I thought would be useful. Once I jumped back into the training mission, I discovered that while the controls were more accessible, I didn't really have any more control over the ship. It moves sluggishly and most certainly doesn't feel like a fighter. The turn rate feels like I'm piloting a freighter, and I couldn't even destroy the training drone. The ship just can't turn fast enough to maintain any kind of firing solution. The game is virtually unplayable for me right now, and I'm starting to see that that's the normal experience for almost all starting players.
I guess my question is this...is it even worth it? It seems like I'll need to invest a LOT of time just to get the game playable, which it ought to be right out of the box. Are my expectations unrealistic?
I finally decided to try ED, initially with just ye olde keyboard and mouse, as I lost my old Logitech Wingman in move years ago. I couldn't get through the rings in the training mission. I then decided to try a game controller, a Nintendo Core I bought for the kids last year. I went into the bindings to assign the various axis to things like pitch and yaw, plus the buttons I thought would be useful. Once I jumped back into the training mission, I discovered that while the controls were more accessible, I didn't really have any more control over the ship. It moves sluggishly and most certainly doesn't feel like a fighter. The turn rate feels like I'm piloting a freighter, and I couldn't even destroy the training drone. The ship just can't turn fast enough to maintain any kind of firing solution. The game is virtually unplayable for me right now, and I'm starting to see that that's the normal experience for almost all starting players.
I guess my question is this...is it even worth it? It seems like I'll need to invest a LOT of time just to get the game playable, which it ought to be right out of the box. Are my expectations unrealistic?