Firstly I wasn't actually arguing that there was no risk to pirates, only that it was less than the risk pirates pose to traders/etc. Secondly, from a purely mathematical point of view, it aint necessarily so (if you'll pardon my waxing lyrical) that pirate profits must go up if they introduce consequences. Your argument presupposes that the income vs risk for pirates is presently balanced however as you note they currently face NO significant risk, thus mathematically they should also at the moment be receiving no significant income if it were balanced. HOWEVER that's a mathematical argument only and not a philosophical one. Piracy must remain a viable choice, so to keep/improve piracy's viability as a profession I agree that it needs more income to be AVAILABLE, assuming the pirate does the work to earn it. That income however doesn't come from FDev artificially increasing what the black market pays.
As CMDR Zadian Lichtfrost just wrote:
Traders etc work not only on credits per hour but also likelyhood of successful profit, and piracy and other "accidents" have to be figured into those numbers as "costs of doing business", the same as bribes are in some parts of the world today. It's great to say "OK I can expect a 15% profit on the average trade" but if you're a ship losing every fifth run that suddenly drops the overall profit margin a LOT. (I'm not saying you WILL lose them that often, it's just a mathematical example.) Your ships MUST get through at least 19 times in twenty or traders will just go back to solo/group. So we need far many more traders than pirates/griefers/psychos etc or there's no overall reason to keep on trading. Thus the increase in availability of piracy wages needs to come from a corresponding increase of traders in open as it becomes a less hostile environment to all but PvPers. Simply raising the profit margins for stolen goods will only encourage MORE pirates without encouraging more traders and make the situation worse.
Compared to what, it's current position where there's some profit and almost no risk?
Yeah, agreed. Profits should ALWAYS be lower when they're safer. I was actually thinking that rather than messing with the markets they keep the highest value commodities, rares etc for the more dangerous areas as it'd be more interesting that way. Either of those or some other way though, there has to be an incentive for traders to go "off the beaten track" and face higher risk if we're gonna impose greater consequences for pirates to come to the "safer" places.
While I agree with your overall concept (the idea that an overall increase in commodity prices would require some risk to be offset, which I would argue could be best achieved through cargo insurance implementation), your suggestion that PvP pirates face less expense from risk than traders is simply mathematically untrue.
Let's define our concepts here: we should seperate out "risk" (IE the CHANCE that an adverse situation will occur) with "hazard" (the COST of the adverse situation).
Risk x hazard = losses. Losses are what matter, moreso than either on their own. Losing 1cr 1,000 times is nowhere near as bad as losing 10,000,000 once!
For a trader, let's define the HAZARD first. Assume an Anaconda trading Imperial Slaves. That's 450 x 16,000 = 7,200,000 cr cargo. A typical trader conda fit will have a rebuy of 8.5 million. This leads to a total HAZARD of ~15,000,000 cr.
The risk is harder to define, but in my hundreds of hours of trading in a max jump range anaconda in Open, I have never been killed by player or NPC.
Let's be pessimistic though, and say the trader is destroyed, on average, once every 20 hours. That's a hazard of 0.05
0.05 x 15,000,000 = 750,000 per hour
Meanwhile, the pirate with a similar asset level would fly a Python or similar. Their rebuy is likely on a similar level to the trader, leaving a HAZARD of 8,000,000 cr.
Meanwhile the RISK is far higher, I would put at 0.25 (1 death every 4 hours) or higher due to the prevalence of PvP bounty hunter, armed traders, etc etc etc. BTW this is not assuming that the pirate has any loot: in reality that is a very real possiblity
0.25 x 8,000,000 = 2,000,000 cr/ hr
So the pirate's total losses are far higher than the trader.
Not only that but given that the trader can earn 6-10 million per hour, and the pirate can struggle to break even even disregarding rebuys, the disparity is clear.
Now I agree: increase cargo prices by 5-10x then the trader's hazard becomes extremely high: However I would want these changes to come hand in hand with the introduction of cargo insurance of up to 90% of the destroyed/jettisoned cargo value