And by confirm I mean actually play the game for the time it takes to force a faction below 2.5% and then hold them there for 6 active server ticks until they actually retreat!
It's damn near impossible since 3.3
I've seen it mentioned on various threads in the bgs forum that no matter how much effort a PMF puts into forcing a faction into retreat the bgs will always spike them above 2.5% influence during the retreat state essentially resetting the timer and forcing you to put them back below 2.5% to start the whole process over again.
We we're beaten to our target system as an NPC factions expansion ended one day before ours. It then took us 5 weeks just to get them below 2.5% by working for the other factions to drain their influence. We could not force them into a conflict as no stations were at risk so equalisation would not occur with the lower ranking factions. Finally we started to make consistent progress on a daily basis by using our previous tactic, and also taking missions for the factions we want in retreat and intentionally letting them expire. It was looking like it would be a success as their influence would fluctuate between 1.2% and 2.0% during the retreat state, but today (day 5 of the retreat) they spiked from 1.2% to 2.8%
I'm pretty certain this faction is not receiving any support from human players, and even if they are there is no way it could match the work of at least 10 members of my faction working against them on a daily basis.
It's pointless opening a bug report on this as it would not even be looked at until confirmed by other cmdrs, so I plead with you, Frontier Dev team, test it yourself and ensure the retreat mechanism is functioning correctly. And maybe address why the bgs is giving a faction 1.6% growth whilst at the same time being hammered into the ground by a player supported faction. Something does not add up.
System in question is Mandh
Faction refusing to retreat is Keltim Empire Party.
It's damn near impossible since 3.3
I've seen it mentioned on various threads in the bgs forum that no matter how much effort a PMF puts into forcing a faction into retreat the bgs will always spike them above 2.5% influence during the retreat state essentially resetting the timer and forcing you to put them back below 2.5% to start the whole process over again.
We we're beaten to our target system as an NPC factions expansion ended one day before ours. It then took us 5 weeks just to get them below 2.5% by working for the other factions to drain their influence. We could not force them into a conflict as no stations were at risk so equalisation would not occur with the lower ranking factions. Finally we started to make consistent progress on a daily basis by using our previous tactic, and also taking missions for the factions we want in retreat and intentionally letting them expire. It was looking like it would be a success as their influence would fluctuate between 1.2% and 2.0% during the retreat state, but today (day 5 of the retreat) they spiked from 1.2% to 2.8%
I'm pretty certain this faction is not receiving any support from human players, and even if they are there is no way it could match the work of at least 10 members of my faction working against them on a daily basis.
It's pointless opening a bug report on this as it would not even be looked at until confirmed by other cmdrs, so I plead with you, Frontier Dev team, test it yourself and ensure the retreat mechanism is functioning correctly. And maybe address why the bgs is giving a faction 1.6% growth whilst at the same time being hammered into the ground by a player supported faction. Something does not add up.
System in question is Mandh
Faction refusing to retreat is Keltim Empire Party.