Yet another problem with Punishment

verminstar

Banned
*sighs*

Look, I'm not going to sit here playing the "no you're wrong" game all day.

I'm stating how the system is intended to work, and as it works for me as I go about my nefarious life of crime in the game.

If you are experiencing anything other than as it's intended, file a bug report.

Im aware of how the system is supposed to work, which is different to what Im seeing ingame.

And no Im not gonna play the yes/no game either but then I wasnt the one who started it ^
 
Though I think the two hours is a bit much to soon, an hour would be sufficent. And if FDev isn't going to drop it to an hour, than at least allow the use of an SRV to contribute to the game time requirement of two hours.

I cannot figure out how one is getting all this noterity accidently. One knows almost immediately if they screw up and fire on a clean ship. And then continues to do so, is murder. Why is or does one continue to fire on a clean ship? Basically it falls back to the ole' idoma of: If you can't do the time, then don't do the crime.

In the heat of battle once, I got carried away, lost targetting, and forgot to retarget, continued firing, killed the dude or dudet and got one point of noterity. I'm not a rocket scientist, but I was still able to figure out how and why. Taught me a lesson, and haven't got another point since.

In regards to fireing on a clean ship after they fired upon you first. I'd have to ask, what was you status, that caused a clean ship to just open up on you for no apparent reason. Though you may not have had a bounty in the system where it happened. Anyone with a KWS, would have known of your bounty and wanted status in the other system where you got it. Thus simply trying to collect your bounty, there are a number of clean bounty hunters out here in the void, I know I can't be the only one. Having installed a KWS, and utilizing it, has increased my bounty collects dramatically. Tis about 75% of my bounties are from ships that are wanted in other systems other than the one I find them in. Though one must use extreme caution when using a KWS, becasue other ships in the area don't have the knowledge that the ship I'm after is wanted in another system and come after me.

I personally think though the two hours is a bit much, and not being able to work off the time in a SRV is assinine when, utilizing a srv is part of game play. The whole process is working as designed. Those that don't like it, apprently have issues with clean ships. The previous way was to avoid everyone for a week, two hours is far less than a week. Get or got some noterity, then your either doing something intentionally, which is what everyone was complaining about, or it's ignorance of the laws, and just like in real life, ignorance is no excuse. Get or got some noterity, simply go somewhere else and carry on. Just as one did prior to the new system, again, two hours is far less than one week.
 
I was under the impression that one of the aims of the new C&P was to curtail the murder-hobos and in this regard, going by the forums at least, it has failed. The worst thing that can happen to these types of players is their ship gets destroyed - so they have to pay the insurance and whatever extra that is required. But since it seems they all seem to be billionaires, credits aren't a problem to them.

What I would like to see is an extra penalty if the player exceeds a Notoriety of 7. Instead of his modules just becoming hot, upon ship destruction all modules and weapons, well the entire ship is replaced by a stock standard one, same as they would have got if they just bought one from the shipyard. All the modules/weapons etc that were on the ship are gone, including any that were modified.

At least this way, they are punished by the one commodity they can't buy - time, time it will take to get all those mats to get the ship back to G5 God mode again.

I know I will cop flak over this, probably even a little abuse, but there needs to be some mechanism in the game that gives consequences to actions, and so far we really don't have one that works.


I appreciate what you are trying to achieve here but I suspect it will inconvenience the murder hobos very little. They will just use unmodded ships, which are often good enough for the job... Of murdering. :p
 
I didn't find it that much of a problem.

1. Flip to a different ship.
2. Do some legal stuff for a while.
3. notoriety decays to 0.
4. Switch to the Hot ship and pay the bounty (while Avoiding Bounty Hunters)

I think the main issue is how you get the bounty in the first place. Friendly fire and ships blowing up (even if you only clipped them) and that kind of thing needs to be looked at and If you are trying to pay off a Bounty and you destroy a bounty hunter on the way and you're right back in the loop again can ca
 
Are they really punished the same for just playing the game :S

My PC account is not yet wealthy so I must watch my fines and rebuy costs when in my ‘hot’ ship. This weekend, I have to say the system did a very good job de-incentivizing killing ships smaller than my own flown by Commanders.

Or to put it another way, I had to think more creatively about what I was doing. Very satisfying.
 
I'll pretend I didn't get the insult. You must be American.

What's stupid about it is the idea "let's blame the ship and its' parts and not the pilot" but then going ahead and blaming both.
The C&P system (if you'd bothered to read about it) is pretty clear that notoriety is on the pilot not the ship. The very first post in your thread also stated this.

If I had to hazard a guess at your nationality, I'd go for Brexiteer.
 
Lots of people (if not all) (...)


I stopped reading there. C&P, for the most part, is working really good, and I have few complaints with it. The biggest complaint I have is that it's not enough punishment. But I know it's never gonna get more the way I want it, cause "everyone" would stop playing the game.
I PVE only, so I have nothing to say about how C&P affects the PVP segment of the game. But as PVE pirate/smuggler/vigilante, I believe it works pretty good.

Also as stated by a few people in this thread, and every other thread as this, there is no need for a masters degree to understand the C&P
 
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If doing kills of wanted ships is your thing in a HazRes, great. It's obviously a reasonable way of removing notoriety points because there are no cops in a HazRes... However, if you are a trader, it's another story... The notoriety points may become a rather more annoying game element.

Hence, not all players experience the C&P system the same way. For some it's not a major hassle, for others it is.

Actually I am a trader. The Haz REZ combat example was for my new ED account generating starting credits to advance to better ships. C&P is even better for traders as they shouldn't be getting notoriety for killing clean ships and some live players in Open will consider the consequences before attacking a player. Add in a simple traffic fine can be paid off at the station (sometimes depending on the circumstances). C&P actually works when one understands it, accepts the consequences and knows what to do about them.

The frustration comes from not understanding C&P and I'll agree that Frontier isn't my first choice for understanding a new game mechanic. Little or no info in the game. Their generic Forum descriptions seem written by programmers versus players who simply describe the basic cause and effect we all need. Being in the USA I sometimes need a thought translator between the UK and USA versions of the English language. No, the best info comes from players taking the risk and then providing solutions on the Forum for the rest of us. That also gives Frontier feedback on what actually occurs versus what they designed. The best solution for info on any new feature in ED is the players.

Before one suggests changes a player has to actually understand a feature. Some who complain haven't gotten that far. Some who have don't complain.
 
I have to say I don't mind the system at all. However I do have a few grouches in how you can run afoul of it, for example:

Taking a scan mission from Faction A. Completing the mission for Faction A. Getting paid by Faction A... and getting locked out by Faction A with 5 notoriety for doing what they asked and paid you to do.

That's just daft.
 
I have to say I don't mind the system at all. However I do have a few grouches in how you can run afoul of it, for example:

Taking a scan mission from Faction A. Completing the mission for Faction A. Getting paid by Faction A... and getting locked out by Faction A with 5 notoriety for doing what they asked and paid you to do.

That's just daft.

the life of a merc. we are expendable.
 
I cannot figure out how one is getting all this noterity accidently. One knows almost immediately if they screw up and fire on a clean ship. And then continues to do so, is murder. Why is or does one continue to fire on a clean ship? Basically it falls back to the ole' idoma of: If you can't do the time, then don't do the crime.
The same rules apply that allow CMDRs to kill steal off cops. If you tag a ship within 15 seconds before it explodes, you helped kill it. Personally, I think that this should be changed to requiring a significant piece of the damage - including ramming.
 
I guess everybody, including the criminals, want the game to hold their hand. There is way to much hand holding already as it is.
 
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