Ok, so I was in a unique position in that I had zero rep with Alliance. Over the last 3 days, I decided to try and become Allied with Alioth Independents. So I've got a good gauge on how it works after 1.3 and I'll try and elaborate, as well as give some general tips to watch out for.
Note that I was also trying to get Allied with Phekda Society, which didn't end up happening. I didn't die or come close to dying in the entire process. I did accrue 3 five-day bounties for murder
My PF Ranks:
- Combat: Novice
- Trade: Broker
- Explorer: Ranger
Bare in mind that these determine the difficulty of the missions you are given, especially with regards to your combat rank. Not sure if the harder ones give higher rep, but they will take longer so bare this in mind when reading this guide.
What ship I used:
What systems I took missions from:
Total time it took:
- Didn't measure but if I had to estimate, I'd say 12-15 hours. About a third of that was waiting for good missions to appear on the bulletin.
What missions I did: *
- Donate missions as often as I could - I probably did about 10-20
- Assassination missions - I probably did about 10
- Hunting missions against pirates - I probably did about 10
- Delivery missions - I probably did about 5
- Occasional smuggling missions - I did one or two
I generally ignored the rest in most cases.
*Take special note of this if you are already Allied with the major faction. This way you can estimate how much work you need to do for a faction before it becomes unproductive. There's no way to tell your stand with the faction as it always says "Allied" even when you aren't actually Allied with them. So don't do more than this as by then you're probably Allied with them and rep contributions to the Major faction greatly reduce.
Missions in more detail:
- Donate missions are great. I mostly did the ones that only need money. For those that needed food or medicine, I'd first check if it was convenient (see if any of my other missions take me to systems that have those items). If I did take those latter ones, I'd make sure they gave enough time (generally 1 hour plus)
- Assassination missions give by far the most rep in my experience. But now you have to be much more careful since 1.3. When accepting one this is the rule: don't take ones that take you to systems that are policed BY THE GIVING FACTION (unless they specifically say the target is a pirate). Always check the target system and see who is in charge. If it someone you don't give a monkey's about, then by all means, go ahead. Just be warned you will have a bounty there by the end of the mission, which will make it more of a headache to go there later.
If you do, you will very likely end up with a target who is clean. And as soon as you kill him you will lose a lot of rep and get a 5 day bounty with the faction you are trying to impress. It doesn't make sense, I know, but that's the problem.
I ran into that mistake twice. The first time it was ok because it wasn't Alioth Independents. The second time it was ok because it was close to the end so I ignored it until I got the permit I wanted. I was then able to just discard it.
- Firstly, only pick hunting missions against pirates. Fines and bounties all have negative impact on your rep with the major faction controlling the system, which in some cases can hinder you.
Secondly, I don't know if the rep given is proportional to the number of targets. For that reason I only chose ones with 1 or 2 as they are all pretty quick.
Thirdly, if you are trying to get rep with multiple minor factions at the same time, then pay attention to the affiliation of your pirates. They may be wanted by your mission giver, yes, but they may also be members of one of the other factions you are trying to impress. When you kill them, you lose rep with them even though they were wanted. Bare in mind that when in the system looking for pirates, you will find them from more than one faction (at least I did). So you can keep scanning until you find one with a neutral affiliation.
- These give "medium" rep, so sticking these in whenever you can is always helpful. I did them mainly if they were places I could go, like one of the other mission giving systems.
- These give "low" rep, but if I was just stuck with nothing else after several refreshes, I'd take one simply to do something.
How the new assassination and hunting missions work:
I am making this section so you know how they work. Otherwise you might think that things are bugged, or you might not know what to do to get them done. If you read this, you'll be able to do them as efficiently as possible.
Assassination missions:
- Unlike before, the target will almost always appear in supercruise. You will need an FSD Interdictor. As you can see, for me the 2D was absolutely fine. Not a single one ever escaped.
- There was ONE time I found him in a USS. I went into at least 100 USSs during these missions. I also don't know if this guy could only have appeared in the USS or if he could have appeared in supercruise too. He was one of the "religious" cult leaders, flying around talking about salvation. I could see him talking in the Local Chat in supercruise.
- They seem to always appear from a planet or star.
- They may appear the second you enter the system, but they may not. There seems to be a mechanic in place to make them appear instantly. I found after a lot of watching, that they rarely appear if not in the first 30 seconds, but they can.
- If they don't appear after 30 seconds, drop out of supercruise anywhere, and then go straight back in again. Repeat until they appear.
- If you haven't already, make a binding to cycle targets. Best way to go through the ships on your radar. Also, make good use of your Contacts list.
- You will often get a guy come and say something like "So glad I found you, follow my wake". Just ignore him. He doesn't impede the mission in any way - the target can still appear, even when this alternate path guy is still around.
- At Combat Novice level, they were all either Anacondas, Type-6s, Pythons or Vipers. Not sure if they can be anything else. They were all Mostly Harmless or Novice. I never had any trouble killing one.
- They can have others in their wing. One time the two other ships were Dangerous Vipers. I just ignored them and they barely made a difference to the fight.
- The target may flee the fight. If they escape, don't bother chasing them. I did it once, found him (well there was a Contact-Contact Lost split second as I entered but he was in that wake), killed him but the mission didn't finish. I had to go back to the system and find him again and start over.
- Don't forget shield cells, make sure you target their power plants, and make a quick getaway when you're done.
- A kill-warrant scanner is extremely useful, often adding 200,000cr to the bounty and mission reward if the target is wanted.
- If they are clean, you are going to get a bounty no matter what. Even if you provoke them into opening fire on you, they don't get "Wanted". Even if they jump to an anarchy system, you can't finish the mission there. So as above, just be very picky about which ones you choose.
- Overall, an assassination mission takes anywhere from 20-45 minutes to complete.
Hunting Missions:
- As with assassination missions, they appear in supercruise and will need to be interdicted (although you could wait for them to drop and enter their wake.
- I never found them in USSs, and I looked maybe 20-50 times.
- When they appear, they appear instantly. So if you enter a system/enter supercruise and they don't show up for 30 seconds, drop out of supercruise (anywhere) and go back in. Repeat.
- They occasionally show up slowly AFTER 30 seconds of supercruise, but this is rare and not worth waiting for (trust me).
- When they do appear in the former case (i.e. instantly), it will be in great number (6-12) and will be RIGHT BY YOU. You can't miss it. All those bright lights entering supercruise makes a lot of noise!
- When you pull them out, even if they are in a wing, the wing members rarely join you.
- They were almost always sidewinders, eagles, diamondback scouts and rarely, haulers. They were almost always Mostly Harmless or Novice. There were always a couple that didn't have shields (so if you are just doing Hunting missions, you might want a kinetic-only loadout).
- There were a couple of times they were Competent, Expert or Master. There were a couple of times they were Asps or Pythons. I just ignored those in my small ship. One Master Eagle was too good to take down before he escaped.
- If I were you, I'd target their drives. I had quite a few escape on me.
- Overall, a hunting mission with 1-3 targets takes anywhere from 10-30 minutes to complete.
Other important tips:
- If you are doing this to get a permit, note the following: the "unavailable" permit missions will have two associated factions. Ignore this. You have to get Allied with the faction controlling the system, being Allied with the other one doesn't grant you access.
- If you are doing this to rank up with a Major faction, be very careful now. It definitely seems that a lot of stuff you do can negatively impact a minor faction aligned with the Major faction, and losing rep with the former makes you lose rep with the latter. This mainly occurs in the realm of combat. Killing someone associated with a minor faction, even if he is wanted, will make you lose rep with that faction, which filters through to their major faction.
- It's hard to tell how much effect that has, it's pretty minor if you are doing a lot of "high" rep missions. I'm not sure if every backward step removes several forward steps like it used to. Doesn't seem so.
- When you are neutral with the faction, missions are far and few between. That's the slowest bit. Once you are friendly, you get a lot more missions. Even better is if you are already friendly or allied with the major faction, as you'll automatically be friendly or allied with your goal faction.
- I've said it above but I'll say it again - be very picky about which missions you choose. If it's an assassination mission, think very hard about where it is taking place before you accept. Do you really want to have a bounty there?
- Donation missions don't seem to make you lose any rep with rival factions in the system as far as I could tell.
- If you have got a bounty in a local system, it's still pretty safe there. Just keep an eye on your back, if any radar targets start moving behind you in supercruise, drop out and come back. If you have to dock at a station there to hand in any mission, it's possible so long as you don't get scanned on your way in. Silent running and speed are your friends.
- As always, try and take a few missions at once. Preferably ones that take place in the same systems. Think about their durations. It helps to take missions in systems where your goal faction gives missions, so you can go back and forth and be productive there.
- If there are any rare commodities, take them every time you can and bring them to a station controlled by your goal faction.
- If you have any exploration data or bounties to claim, do it in stations controlled by your goal faction.
- I'm not sure if it's an exploit or not but switching between Solo and Open seems to refresh the bulletin forcefully a little bit. Doesn't always work.
- If you have other stuff to do outside the game, save it for mission refreshes.
- Don't fail any missions, don't abandon them or run out of time. Don't get caught doing any serious crimes by your goal faction. These things make you take backward steps!
That's it for now. I still want the Phekda permit (I really want to go to those ELW moons of the gas giant!) but it is really time for something else!