Honestly: I find piracy overrated.
But that's not the point. The point is: What's the point of C&P if you get missions to do "criminal" stuff and then have to wait for hours to access gameplay features again when you done it? It's like some lore-lord looked at it - decided the inconsequential handling made no rational sense and totalkly forgot about gameplay design when implementing this.
I mean the whole setting is ridiculous - all the mass murder and constant wars with people and assets blowing up left and right is nonsense. It's just gameplay and does it for most players. But what good are consequences if you can't make use of core gameplay features anymore? People on the shadow server are better off.
If there needs to be players branded as criminals there better be gameplay for criminals. Get yourselves sorted out! Do you want people to play the game or not?
Were you forced to accept those missions? Are you Ethan Hunt?
No.