@Jmanis Honest question, because I do respect your opinions:
Please elaborate, because I’m not seeing anything more than saving a bit of time in gravity wells at the expense of gimping jump range.
The skinny of it is it fits very well into most mission running fits. It virtually halved the time for me to clear a stack of massacre missions, where the distance between USS was up to 10k ls.
Meanwhile, for distance- based rewards like old Rhea runs, while i need to calculate the difference still, i estimate you'll get at least an order of magnitude higher rewards, and cut out the travel time very substantially with a few tweaks.
For CGs, it makes travel to distant markets more viable, where it would normally be more effective to just jump further out.
While for many fits, a switch to the sco is all that's needed, the GFSD Booster, a heatsink launcher and
maybe one extra fuel tank will be sufficient while still coming out positive in an opportunity cost calculation.
There's also lots of utility for pure BGS activity for some of the systems with only distant outposts.
It's definitely not designed for long range jump traveltravel, rather, chucking onto an FC or transferring to the relevant station and exploiting locally. There's also applicability for DSSing bodies in FC- aided exploration.