You gave the FDL a bigger Power Plant...

One of the best to "hunt" NPCs at RESs.
But you won't last long if you go PvP hunting against FdL, FAS, Clippers...

Indeed, those are two very different sides of combat.

*Edit - Oops, hit submit before I was done. I really like the Vulture as an Assassination ship as well. Small and agile for a quick interdiction resolution and plenty of power and agility to finish off the target.
 
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Vulture with frag/beam or frag/plasma flown right is an absolute beast
Eh eh! Only if flown by Alexander the Grape! ;) Yep, I have read about your Vulture loadout...but sadly have never ever met a Vulture commander able to defeat my Federal Frag Ship.
Can't wait for the day we finally meet for a glorious fight though! :)

But now, don't you think that a FAS with frag/beam or frag/plasma would leave no chance to the Vulture? PvP is about giving 100%, so why go for the Vulture?
 
Well, I have been hanging at Eravate (not for griefing but because it has become the official PvP spot where skilled players agree to fight each other) for more than a month now, and I have not met any single skilled commander flying a Python.
I did meet a few PvPeer flying a Python, but the fights never lasted long and it was always too easy to wreck the powerplant of this slow ship with terrible pitch.

I did read in the past that Python was used by most PvPeer. Everything apparently changed when the HRP buff and SCB change were implemented. I don't get why since the Python can pack a huge amount of HRPs, as well as buffed class 6 SCBs.
Its because you need the heat sinks fo SCBs and that lowers the amount of shield boosters. So the lower shield capacity and low agility make them super easy to kill.
 
Gimbal-Burst/Plasma works also very well
Based on the damage output and energy consumption, I would say that going for gimballed burst is a waste.
Also, the class 3 burst is not fast enough and it is hard to nail the full burst against anything but big slow ship.
Now on the other hand, the class 2 fixed burst is another story :)

And...I feel that we are drifting off topic now...
 
i know how to build a clipper. thanks...

Never said otherwise, nor did I mean to. I do think it would be a good idea not to ignore shield boosters: 20% boost from up to four of those can bring the non-tank ~450MJ to ~540...~810 (the latter being higher that the base-value of a Corvette's shields, and just shy of a Cutter)
 
Never said otherwise, nor did I mean to. I do think it would be a good idea not to ignore shield boosters: 20% boost from up to four of those can bring the non-tank ~450MJ to ~540...~810 (the latter being higher that the base-value of a Corvette's shields, and just shy of a Cutter)

and as a result you sacrifice the clippers DPS due to 6A PD and it will have to result to more inventive methods like ramming
 
and as a result you sacrifice the clippers DPS due to 6A PD and it will have to result to more inventive methods like ramming

I don't meant to start an argument here, but ramming isn't really an "inventive" way to deal with any situation:

[video=youtube;vF4iWIE77Ts]https://www.youtube.com/watch?v=vF4iWIE77Ts[/video]

On a serious note, I do think ramming would be a waste of 4 perfectly good, though poorly spaced, harpoints.
 
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I think the buff to the class 6 powerplant was at least partially motivated by the upcoming class 4 lasers. A Class 4 beam laser would draw quite a lot of power and unlike a PAC, it is not a specialized weapon of opportunity, but a mainstay in an arsenal.

.. and unless it outperforms rails no one in an FDL is going to bring one to a fight. It's there because of the SCB changes (this is also why it's now also much colder running). Oh and the incensant screaming for it.

Just wait until the endless droning on for hours about the corvette range means it can suddenly jump 30ly (due to a bump up in FSD drive) and chase anything, anywhere, any time.

Never mind (at least) one is parked out at Sag A* having a party. Sort of makes the "my immersion!!!1" wailing over 100ly jaunts across the bubble being so horrific, seem. Well. So very silly. ;)

I'd love to believe frontier make ship changes like this as an uncoached improvement for the betterment of the community. But mostly they don't. Ship changes have pretty universally been due to overwhelming noise.

I love the game and the Dev's are pretty cool but it's mostly squeaky wheel gets the good oil at present. Which is a shame. Because the entire range of ships really need a rethink.
 
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Eh eh! Only if flown by Alexander the Grape! ;) Yep, I have read about your Vulture loadout...but sadly have never ever met a Vulture commander able to defeat my Federal Frag Ship.
Can't wait for the day we finally meet for a glorious fight though! :)

But now, don't you think that a FAS with frag/beam or frag/plasma would leave no chance to the Vulture? PvP is about giving 100%, so why go for the Vulture?
The Vutlure is possibly the only ship in the game that can consistently outmanoeuvre the FAS while also getting its weapons to bear on target with the minimum of adjustments in between evasive manoeuvres. If you're flying all fixed weapons on your FAS or FDL against a good pilot in a Vulture you can pretty much forget about hitting them.

The agility of the Vulture, the placement of its weapons and its much cheaper price tag is a major plus point in why someone would choose it as their main combat ship.
 
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One of the best to "hunt" NPCs at RESs.
But you won't last long if you go PvP hunting against FdL, FAS, Clippers...

Well, the Vulture costs less than one tenth off an FdL, a quarter of a Clipper, and a less than a third of a FAS... Couldn't expect it to be a fair match, did we?...

Actually, for what is costs, the Vulture is a lot of bang for buck. Same for the Clipper.

I would dare say that the Vulture is the most underpriced ship in all the galaxy's shipyards.
 
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Why should the FDL be inferior to the clipper and FAS? The FDL has enough weaknesses that it is in a good place. Pre buff FDL was not worth flying

I somewhat agree, however thanks to the rigid upgrade system it wasn't possible to make the slight increase to the powerplant which was needed, instead it had to go up a whole class and created a monster. Add in the maneuverability increase (also needed), and the change from the scb to the hrp meta and you elbow out almost all the other ships. Unfortunately this is a classic case of buffing/changing too many things at once.
 
Same for the Clipper.

Base price, yes: 21,076,780 credits. If you want to get decently outfitted, it can cost you between ~25 and ~130 million more.

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I somewhat agree, however thanks to the rigid upgrade system it wasn't possible to make the slight increase to the powerplant which was needed, instead it had to go up a whole class and created a monster. Add in the maneuverability increase (also needed), and the change from the scb to the hrp meta and you elbow out almost all the other ships. Unfortunately this is a classic case of buffing/changing too many things at once.

Couldn't have said it better myself.
 
I somewhat agree, however thanks to the rigid upgrade system it wasn't possible to make the slight increase to the powerplant which was needed, instead it had to go up a whole class and created a monster. Add in the maneuverability increase (also needed), and the change from the scb to the hrp meta and you elbow out almost all the other ships. Unfortunately this is a classic case of buffing/changing too many things at once.

The SCB changes had no effect on the fdl.
The larger powerplant was necessary so that it had enough power for 5 weapons. Fdl is already severely limited in internal slots and size of internal slots so i do not see it as being OP. Both Clipper and FAS are capable of having absurd amounts of armor and internals and decent jump range. Not so for the FAS.
 
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