Troy_McClure
Banned
Buff everything and you buff nothing.
Ahh you have learned much Grasshopper!
.
One false move here & you're Jim Davidson, so no accents please..just do it in your normal voice! Thank you
.
Buff everything and you buff nothing.
One of the best to "hunt" NPCs at RESs.
But you won't last long if you go PvP hunting against FdL, FAS, Clippers...
One of the best to "hunt" NPCs at RESs.
But you won't last long if you go PvP hunting against FdL, FAS, Clippers...
Vulture with frag/beam or frag/plasma flown right is an absolute beast
Eh eh! Only if flown by Alexander the Grape!Vulture with frag/beam or frag/plasma flown right is an absolute beast
Its because you need the heat sinks fo SCBs and that lowers the amount of shield boosters. So the lower shield capacity and low agility make them super easy to kill.Well, I have been hanging at Eravate (not for griefing but because it has become the official PvP spot where skilled players agree to fight each other) for more than a month now, and I have not met any single skilled commander flying a Python.
I did meet a few PvPeer flying a Python, but the fights never lasted long and it was always too easy to wreck the powerplant of this slow ship with terrible pitch.
I did read in the past that Python was used by most PvPeer. Everything apparently changed when the HRP buff and SCB change were implemented. I don't get why since the Python can pack a huge amount of HRPs, as well as buffed class 6 SCBs.
Based on the damage output and energy consumption, I would say that going for gimballed burst is a waste.Gimbal-Burst/Plasma works also very well
Better shields would make it a really fast tank, which is kind of a contradiction (I think). IMHO, if you're shield-tanking on a Clipper, you're doing it wrong.
i know how to build a clipper. thanks...
Never said otherwise, nor did I mean to. I do think it would be a good idea not to ignore shield boosters: 20% boost from up to four of those can bring the non-tank ~450MJ to ~540...~810 (the latter being higher that the base-value of a Corvette's shields, and just shy of a Cutter)
and as a result you sacrifice the clippers DPS due to 6A PD and it will have to result to more inventive methods like ramming
I think the buff to the class 6 powerplant was at least partially motivated by the upcoming class 4 lasers. A Class 4 beam laser would draw quite a lot of power and unlike a PAC, it is not a specialized weapon of opportunity, but a mainstay in an arsenal.
The Vutlure is possibly the only ship in the game that can consistently outmanoeuvre the FAS while also getting its weapons to bear on target with the minimum of adjustments in between evasive manoeuvres. If you're flying all fixed weapons on your FAS or FDL against a good pilot in a Vulture you can pretty much forget about hitting them.Eh eh! Only if flown by Alexander the Grape!Yep, I have read about your Vulture loadout...but sadly have never ever met a Vulture commander able to defeat my Federal Frag Ship.
Can't wait for the day we finally meet for a glorious fight though!
But now, don't you think that a FAS with frag/beam or frag/plasma would leave no chance to the Vulture? PvP is about giving 100%, so why go for the Vulture?
Buff everything and you buff nothing.
Better option is just revert the FDL
If any ship needs a power-plant upgrade, its the T7.
One of the best to "hunt" NPCs at RESs.
But you won't last long if you go PvP hunting against FdL, FAS, Clippers...
Why should the FDL be inferior to the clipper and FAS? The FDL has enough weaknesses that it is in a good place. Pre buff FDL was not worth flying
Same for the Clipper.
I somewhat agree, however thanks to the rigid upgrade system it wasn't possible to make the slight increase to the powerplant which was needed, instead it had to go up a whole class and created a monster. Add in the maneuverability increase (also needed), and the change from the scb to the hrp meta and you elbow out almost all the other ships. Unfortunately this is a classic case of buffing/changing too many things at once.
I somewhat agree, however thanks to the rigid upgrade system it wasn't possible to make the slight increase to the powerplant which was needed, instead it had to go up a whole class and created a monster. Add in the maneuverability increase (also needed), and the change from the scb to the hrp meta and you elbow out almost all the other ships. Unfortunately this is a classic case of buffing/changing too many things at once.