Doesn't that provide choice though.
I mean for the sake of argument say were talking SCBs, in the current system your SCB has 4 shots and you have a heatsink with 4 ammo.
Now you could limit the SCB, so say we limit it to 3, there you go you get one less SCB round but one extra heatsink ammo you won't use.
Or you can reduce heatsinks to 3 and leave the extra SCB round hanging around.
So with the latter scenario you still have only 3 SCB shots as in the first scenario but you also have an extra +1 that you can use, but that last one you have to make a decision on because it's gonna damage your ship if you do.
Coercing isn't necessarily a bad thing, since ultimately the player still then has the choice, as opposed to Frontier making that choice for you.
Yeah, don't get me wrong, I like the whole choices / decisions thing (always liked it in FE2 too) and spend ages in ED Shipyard playing around with my builds to give me the best one for my play style.
It's possible that the 3 heat sink thing will make that last SCB a tool of last resort, or at least more of one, although I don't think that's why FD are doing it, and for PvE'ers who are constantly up against wings, those SCBs and associated heat sinks are often necessary. If we shouldn't be taking wings on alone, well that's another issue.
In the end, if these choices lead to interesting and fun gameplay, then that's all good, but the fact is that at the moment they seem to simply be reacting to something (silent running in combat) 'not working as they intended', and players use heat sinks for lots of other reasons than that.