You want to reduce the number of heat sinks per laucher? what?

Doesn't that provide choice though.

I mean for the sake of argument say were talking SCBs, in the current system your SCB has 4 shots and you have a heatsink with 4 ammo.

Now you could limit the SCB, so say we limit it to 3, there you go you get one less SCB round but one extra heatsink ammo you won't use.

Or you can reduce heatsinks to 3 and leave the extra SCB round hanging around.

So with the latter scenario you still have only 3 SCB shots as in the first scenario but you also have an extra +1 that you can use, but that last one you have to make a decision on because it's gonna damage your ship if you do.

Coercing isn't necessarily a bad thing, since ultimately the player still then has the choice, as opposed to Frontier making that choice for you.

Yeah, don't get me wrong, I like the whole choices / decisions thing (always liked it in FE2 too) and spend ages in ED Shipyard playing around with my builds to give me the best one for my play style.

It's possible that the 3 heat sink thing will make that last SCB a tool of last resort, or at least more of one, although I don't think that's why FD are doing it, and for PvE'ers who are constantly up against wings, those SCBs and associated heat sinks are often necessary. If we shouldn't be taking wings on alone, well that's another issue.

In the end, if these choices lead to interesting and fun gameplay, then that's all good, but the fact is that at the moment they seem to simply be reacting to something (silent running in combat) 'not working as they intended', and players use heat sinks for lots of other reasons than that.
 
Yeah, don't get me wrong, I like the whole choices / decisions thing (always liked it in FE2 too) and spend ages in ED Shipyard playing around with my builds to give me the best one for my play style.

It's possible that the 3 heat sink thing will make that last SCB a tool of last resort, or at least more of one, although I don't think that's why FD are doing it, and for PvE'ers who are constantly up against wings, those SCBs and associated heat sinks are often necessary. If we shouldn't be taking wings on alone, well that's another issue.

In the end, if these choices lead to interesting and fun gameplay, then that's all good, but the fact is that at the moment they seem to simply be reacting to something (silent running in combat) 'not working as they intended', and players use heat sinks for lots of other reasons than that.

This is the salient point in my opinion.

If they want to address silent running, then address silent running directly by adjusting the mechanic itself. A scalpel instead of a sledgehammer if you will.
 
This is the salient point in my opinion.

If they want to address silent running, then address silent running directly by adjusting the mechanic itself. A scalpel instead of a sledgehammer if you will.

Well they have added in two new counters to both SCBs and HRP. We'll have to wait and see how their balancing works from here on out. While they've said the SCB counter is likely to change, they HRP counter is is still pretty brutal in it's own right. I don't think that'll make missile splash wrecking their drives overly easy, but it does prevent then from silent running effectively aside from wasting heat sinks frivolously. It also means people running rails will be able to target their subsystems directly, rather than relying on the mark 1 eyeball.

I'm sure there's still a lot we don't know about. It was pretty evident in the last livestream that there was a lot more stuff they wanted to talk about but ran out of time.
 
Tl;dr

Ill tell you why firing with silent running on generating heat won't work.
its really easy to use script (like T.A.R.G.E.T or CH products one) to do a simple trick. While pressing fire button > switch off SR > Fire weapon > switch on SR on button release.

I even saw one guy using a script like this, and it's not that hard to write it.
 
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Tl;dr

Ill tell you why firing with silent running on generating heat won't work.
its really easy to use script (like CH products) to do a simple trick. While pressing fire button > switch off SR > Fire weapon > switch on SR on button release.

I even saw one guy using a script like this, and it's not that hard to write it.

They'll just add on a cooldown function where you can't fire for 10 seconds when engaging/disengaging silent running.
 
Well I think as someone else has said elsewhere (or here, dunno)

Frontier have stated SCBs are intended as emergency use items.

Not SCB, SCB, SCB, SCB, SCB, SCB tanking, firing ad nauseum in every single encounter.

You eventually run out! This is nothing more than pandering to PVP people. Some of us PVE and Explorers need these units. This WHOLE bloody patch seems to be pandering to the online pvp players so far.

I'll tell you this - they better increase payouts on bounties if they are raising the AI level!
 
Pretty sure it's the PvP SCB crowd complaining "on behalf of" Explorers.

I mean +1 heatsink will cost an explorer 0.1LY jump range and zero extra power.

And if that really is an issue to some highly strung explorer (does such a thing exist!) then well, I'd say it will be *more than* made up by FSD and other module engineer mods you moaning sod.

Explorers don't really need heat sinks, except if they're seriously unlucky and arrive smack middle of a contact binary/trinary/etc.
 
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You eventually run out! This is nothing more than pandering to PVP people. Some of us PVE and Explorers need these units. This WHOLE bloody patch seems to be pandering to the online pvp players so far.

I'll tell you this - they better increase payouts on bounties if they are raising the AI level!

Preferably income from all sources will be cut by 80% across the board.
 
Explorers don't really need heat sinks, except if they're seriously unlucky and arrive smack middle of a contact binary/trinary/etc.

in the same way that combat pilots dont need SCB or hull reinforcements. All those do is prolong a fight - either one pilot is good enough to defeat the other or they get out of the fight earlier....
Lets get rid of those modules entirely shall we?
 
in the same way that combat pilots dont need SCB or hull reinforcements. All those do is prolong a fight - either one pilot is good enough to defeat the other or they get out of the fight earlier....
Lets get rid of those modules entirely shall we?

You know what....
I've thought about this whole SCB and HRP thing and the conclusion I've reached is pretty damn simple. If Frontier does not want us stacking HRP or SCB, especially on large ships then give us another kind of module that would be useful in combat and would go into class 7 and class 6 internal slots.

Go ahead, finish this build without using SCB or HRP. You can't because there is nothing else that would benefit you in combat.
http://coriolis.io/outfit/federal_c....CwBhGYzBGW+gTPRSEOKKwg==?bn=Haz Res Corvette

or this one
http://coriolis.io/outfit/anaconda/...yuqg===.AwjMJBGaegmOFg0UpQ==?bn=Haz Rez Conda

Dont blame the players, blame FD for not giving us enough variety in high end internal modules that are useful in combat.

- - - - - Additional Content Posted / Auto Merge - - - - -

So if you want to completely eliminate SCB and HRP... no problem. Just replace them with other modules that are useful for combat. It could be anything as long as it is useful.
 
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Docking computer, fuel scoop, AMFU, cargo space for all your tribbles, maybe extra cargo space for all the onion head... more fuel tanks, a Bi-Weave? Get the Prismatic with the engineer upgrade ontop. Well your fit is too much of a troll I'm not really sure what to say.

Well if you don't have horizons then you better pay for that!

Keep in mind if you don't have horizons you get none of the mentioned special effects you will face via NPCs, let's not even mention PVP cuz that's taboo.
 
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Sorry it may have already been said but I think I remember when there was only 3 in a launcher. I could be remembering wrong but if not they have only dialed it back to how it was. *shrug*
 
Docking computer, fuel scoop, AMFU, cargo space for all your tribbles, maybe extra cargo space for all the onion head... more fuel tanks, a Bi-Weave? Get the Prismatic with the engineer upgrade ontop. Well your fit is too much of a troll I'm not really sure what to say.

Well if you don't have horizons then you better pay for that!

Keep in mind if you don't have horizons you get none of the mentioned special effects you will face via NPCs, let's not even mention PVP cuz that's taboo.

Oh what a genius you are. You just can not deal with being proven wrong on the internet and You clearly have no clue how to finish those builds so you just call them a troll. I've never seen a build accused of being a troll before. Do tell us more.

P.S. Both builds I linked already have shields and none of the other things you suggested would help in combat.
 
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