added the max ranges to the Adda's ^ 
https://forums.frontier.co.uk/showt...-jump-ranges?p=4587639&viewfull=1#post4587639
https://forums.frontier.co.uk/showt...-jump-ranges?p=4587639&viewfull=1#post4587639
Category: Planet-rated, Stock fuel tank (32T), Light shields, Standard boost, No weapons
Submitted by: straha20 (CMDR Straha Yeagar)
Jump range (full tank / max): 53.43 ly / 55.14 ly
http://i.imgur.com/yt7SugS.jpg?1
Build link: https://coriolis.io/outfit/asp/0p0tdFflid8snf5----------04v6-430i2f2h.AwRj4ytEg===.AwiMIyudKA==
I am curious what full tank range you get when you drop your fuel tank to 16T. Also, do you have any engineering mods that reduce weight? What's your roll on the FSD upgrade?
I don't remember exact numbers on the FSD roll, but I do remember optimized mass ended up just a hair off of going all the way to the right, along with a secondary of max fuel 5.15. I have a level 1 low emissions 2a power plant, level 1 clean drive tuning 4d thrusters, and a level 2 engine focused 2d power distributor, so no weight dropping mods, but this ship runs very cool.
I image tweaking it for weight by dropping fuel tank size, dropping the SRV, I could eek out a noticeable increase in jump range.
Okay thanks. I'm interested in functional explorer loadouts not bare-bones. The loadout you mentioned has 53.43 Ly full tank range with a 32T fuel tank (+SRV, etc.). I always carry a 16T fuel tank for exploration so I want to understand how far up the 53.43 Ly range will go if you drop the fuel tank to 16T and see if it's worth me spending time collecting mats for extra rolls. I wouldn't do it for 1 Ly gain but if I can get my Asp close to 50 Ly then I think it's worth the effort and time invested.
Unfortunately, I am a ways away from any stations, so I can't test out that fuel tank for you, though given where the numbers are at right now, I would guess low 54's.
I really didn't want to do a whole lot of engineer material gathering beyond just the stuff for the level 5 FSD, so I worked with Farseer on the FSD, power plant, and clean drive tuning, all level 1 so basic mats. I did go unlock the dweller to get the level 2 power distributor. It took me two tries to get one that allowed boosting.
Okay thanks. I'm interested in functional explorer loadouts not bare-bones. The loadout you mentioned has 53.43 Ly full tank range with a 32T fuel tank (+SRV, etc.). I always carry a 16T fuel tank for exploration so I want to understand how far up the 53.43 Ly range will go if you drop the fuel tank to 16T and see if it's worth me spending time collecting mats for extra rolls. I wouldn't do it for 1 Ly gain but if I can get my Asp close to 50 Ly then I think it's worth the effort and time invested.
i too roll my eyes at the number game posts with stripped ships, a CMDR called Stuli has a 54.7% FSD mod on his asp in the other post your jumprange thread on page 4, maybe ask him too as 54.7% is a REALLY good roll
i also read somewhere that someone in beta rolled 250 times to try and get above 54% and failed...
im happy with any roll over 50% and wouldn't mess with it imo, like a scab... keeping picking it...
i too roll my eyes at the number game posts with stripped ships, a CMDR called Stuli has a 54.7% FSD mod on his asp in the other post your jumprange thread on page 4, maybe ask him too as 54.7% is a REALLY good roll
i also read somewhere that someone in beta rolled 250 times to try and get above 54% and failed...
im happy with any roll over 50% and wouldn't mess with it imo, like a scab... keeping picking it...
My current 52.56 Ly is quite a good range that I achieved roughly with around 40 tries. Things that affect the roll are the optimised mass, the FSD mass, and the fuel consumption. Trying to get the perfect roll (or as close to a perfect as possible) would mean many tries and that means progressively more time investment in collecting those chemical manipulators and going up by 1 Ly is not something I'd do as it has little to no consequence in exploring the scarce areas I usually go. Now 52.5 -> 55 Ly is a slightly different story one I might try at some point (but not now).
And Keneth it all depends on what one wants to do. I'm not interested in competitive I-have-the-biggest-range games for example, but from 52.5 to 55 Ly the difference is 105 and 110 Ly with premium jumponium and I have been in cases (albeit not many) where I was out by just a few light years.
And Keneth it all depends on what one wants to do. I'm not interested in competitive I-have-the-biggest-range games for example, but from 52.5 to 55 Ly the difference is 105 and 110 Ly with premium jumponium and I have been in cases (albeit not many) where I was out by just a few light years.
I can't see it doing much at all in this regard. Maybe for setting new above / below galactic plane records but that's it. The real issue is that even if you can make a jump to somewhere new, there has to be a NS/WD there to enable you to jump back. Otherwise it's just a suicide mission.crazy edge jumping is all about the range! 2.2 is going to open new doors in this field of work too! if only we could find a way to the lemon slice nebula!!!
I can't see it doing much at all in this regard. Maybe for setting new above / below galactic plane records but that's it. The real issue is that even if you can make a jump to somewhere new, there has to be a NS/WD there to enable you to jump back. Otherwise it's just a suicide mission.