Your explorer ship loadouts and jump ranges

Category: Planet-rated, Stock fuel tank (32T), Light shields, Standard boost, No weapons
Submitted by: straha20 (CMDR Straha Yeagar)
Jump range (full tank / max): 53.43 ly / 55.14 ly

yt7SugS.jpg


Build link: https://coriolis.io/outfit/asp/0p0tdFflid8snf5----------04v6-430i2f2h.AwRj4ytEg===.AwiMIyudKA==
 
Category: Planet-rated, Stock fuel tank (32T), Light shields, Standard boost, No weapons
Submitted by: straha20 (CMDR Straha Yeagar)
Jump range (full tank / max): 53.43 ly / 55.14 ly

http://i.imgur.com/yt7SugS.jpg?1

Build link: https://coriolis.io/outfit/asp/0p0tdFflid8snf5----------04v6-430i2f2h.AwRj4ytEg===.AwiMIyudKA==

I am curious what full tank range you get when you drop your fuel tank to 16T. Also, do you have any engineering mods that reduce weight? What's your roll on the FSD upgrade?
 
I am curious what full tank range you get when you drop your fuel tank to 16T. Also, do you have any engineering mods that reduce weight? What's your roll on the FSD upgrade?

I don't remember exact numbers on the FSD roll, but I do remember optimized mass ended up just a hair off of going all the way to the right, along with a secondary of max fuel 5.15. I have a level 1 low emissions 2a power plant, level 1 clean drive tuning 4d thrusters, and a level 2 engine focused 2d power distributor, so no weight dropping mods, but this ship runs very cool.

I image tweaking it for weight by dropping fuel tank size, dropping the SRV, I could eek out a noticeable increase in jump range.
 
I don't remember exact numbers on the FSD roll, but I do remember optimized mass ended up just a hair off of going all the way to the right, along with a secondary of max fuel 5.15. I have a level 1 low emissions 2a power plant, level 1 clean drive tuning 4d thrusters, and a level 2 engine focused 2d power distributor, so no weight dropping mods, but this ship runs very cool.

I image tweaking it for weight by dropping fuel tank size, dropping the SRV, I could eek out a noticeable increase in jump range.

Okay thanks. I'm interested in functional explorer loadouts not bare-bones. The loadout you mentioned has 53.43 Ly full tank range with a 32T fuel tank (+SRV, etc.). I always carry a 16T fuel tank for exploration so I want to understand how far up the 53.43 Ly range will go if you drop the fuel tank to 16T and see if it's worth me spending time collecting mats for extra rolls. I wouldn't do it for 1 Ly gain but if I can get my Asp close to 55 Ly then I think it's worth the effort and time invested.
 
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Okay thanks. I'm interested in functional explorer loadouts not bare-bones. The loadout you mentioned has 53.43 Ly full tank range with a 32T fuel tank (+SRV, etc.). I always carry a 16T fuel tank for exploration so I want to understand how far up the 53.43 Ly range will go if you drop the fuel tank to 16T and see if it's worth me spending time collecting mats for extra rolls. I wouldn't do it for 1 Ly gain but if I can get my Asp close to 50 Ly then I think it's worth the effort and time invested.

Unfortunately, I am a ways away from any stations, so I can't test out that fuel tank for you, though given where the numbers are at right now, I would guess low 54's.

I really didn't want to do a whole lot of engineer material gathering beyond just the stuff for the level 5 FSD, so I worked with Farseer on the FSD, power plant, and clean drive tuning, all level 1 so basic mats. I did go unlock the dweller to get the level 2 power distributor. It took me two tries to get one that allowed boosting.
 
Unfortunately, I am a ways away from any stations, so I can't test out that fuel tank for you, though given where the numbers are at right now, I would guess low 54's.

I really didn't want to do a whole lot of engineer material gathering beyond just the stuff for the level 5 FSD, so I worked with Farseer on the FSD, power plant, and clean drive tuning, all level 1 so basic mats. I did go unlock the dweller to get the level 2 power distributor. It took me two tries to get one that allowed boosting.

Thank you so much for all the information you provided so far, it's so very useful.
 
Okay thanks. I'm interested in functional explorer loadouts not bare-bones. The loadout you mentioned has 53.43 Ly full tank range with a 32T fuel tank (+SRV, etc.). I always carry a 16T fuel tank for exploration so I want to understand how far up the 53.43 Ly range will go if you drop the fuel tank to 16T and see if it's worth me spending time collecting mats for extra rolls. I wouldn't do it for 1 Ly gain but if I can get my Asp close to 50 Ly then I think it's worth the effort and time invested.


i too roll my eyes at the number game posts with stripped ships, a CMDR called Stuli has a 54.7% FSD mod on his asp in the other post your jumprange thread on page 4, maybe ask him too as 54.7% is a REALLY good roll

i also read somewhere that someone in beta rolled 250 times to try and get above 54% and failed...

im happy with any roll over 50% and wouldn't mess with it imo, like a scab... keeping picking it...
 
i too roll my eyes at the number game posts with stripped ships, a CMDR called Stuli has a 54.7% FSD mod on his asp in the other post your jumprange thread on page 4, maybe ask him too as 54.7% is a REALLY good roll

i also read somewhere that someone in beta rolled 250 times to try and get above 54% and failed...

im happy with any roll over 50% and wouldn't mess with it imo, like a scab... keeping picking it...

My current 52.56 Ly is quite a good range that I achieved roughly with around 40 tries. Things that affect the roll are the optimised mass, the FSD mass, and the fuel consumption. Trying to get the perfect roll (or as close to a perfect as possible) would mean many tries and that means progressively more time investment in collecting those chemical manipulators and going up by 1 Ly is not something I'd do as it has little to no consequence in exploring the scarce areas I usually go. Now 52.5 -> 55 Ly is a slightly different story one I might try at some point (but not now).

And Keneth it all depends on what one wants to do. I'm not interested in competitive I-have-the-biggest-range games for example, but from 52.5 to 55 Ly the difference is 105 and 110 Ly with premium jumponium and I have been in cases (albeit not many) where I was out by just a few light years.
 
i too roll my eyes at the number game posts with stripped ships, a CMDR called Stuli has a 54.7% FSD mod on his asp in the other post your jumprange thread on page 4, maybe ask him too as 54.7% is a REALLY good roll

i also read somewhere that someone in beta rolled 250 times to try and get above 54% and failed...

im happy with any roll over 50% and wouldn't mess with it imo, like a scab... keeping picking it...

Yeah, like you, I want a fully functional ship, though we do have slightly different ideas as to what that is :) I really did spend a lot of time going back over my flying habits, what I did, and didn't do, things that caused damage, etc. Over the course of a 5,000ly run, I never used a heat sink, but realized that I do sometimes bump a bit when landing, and sometimes boosted to get off planet surfaces, and to escape interdictions, thus I did not need heat sinks, but needed shields and boost capability. It would be nice to be able to boost a bit more often than I do, but functionally, all that would do is save me a marginal bit of time while flying over planet surfaces, but as it stands right now, it is a trade off that gets the job done, especially considering the following...

One of the things that was a very nice side affect of my build choices, and one I didn't set out to accomplish, was just how cool running of a build this thing is. I used this ship on a go fetch some land mines mission to get Nanobreakers as a reward for my 2d power distributor. Well, it appears that land mines are illicit cargo where I was taking them, so I decided to use silent running for the first time ever. I was sitting about 7 km from the mail slot, and remember, I can't boost. I was running at 22 degrees, set full throttle, hit silent running. I had a slight mishap in my aim, and msised the slot, so had to do some manoevering around, and finally got through...my temp was at 34.

Here it is landed with everything but powerplant and life support shut off...

08rU1wJ.jpg
 
My current 52.56 Ly is quite a good range that I achieved roughly with around 40 tries. Things that affect the roll are the optimised mass, the FSD mass, and the fuel consumption. Trying to get the perfect roll (or as close to a perfect as possible) would mean many tries and that means progressively more time investment in collecting those chemical manipulators and going up by 1 Ly is not something I'd do as it has little to no consequence in exploring the scarce areas I usually go. Now 52.5 -> 55 Ly is a slightly different story one I might try at some point (but not now).

And Keneth it all depends on what one wants to do. I'm not interested in competitive I-have-the-biggest-range games for example, but from 52.5 to 55 Ly the difference is 105 and 110 Ly with premium jumponium and I have been in cases (albeit not many) where I was out by just a few light years.

Honestly, I did get pretty lucky with my roll early on. I think this was my 8th roll.

I am currently on my way to Colonia, with my final destination being Star One, so I do need the range that I have. I am gathering enough for 60 premium jumponium jumps, and all I am missing is about 75 Niobium.
 
And Keneth it all depends on what one wants to do. I'm not interested in competitive I-have-the-biggest-range games for example, but from 52.5 to 55 Ly the difference is 105 and 110 Ly with premium jumponium and I have been in cases (albeit not many) where I was out by just a few light years.


crazy edge jumping is all about the range! 2.2 is going to open new doors in this field of work too! if only we could find a way to the lemon slice nebula!!!
 
crazy edge jumping is all about the range! 2.2 is going to open new doors in this field of work too! if only we could find a way to the lemon slice nebula!!!
I can't see it doing much at all in this regard. Maybe for setting new above / below galactic plane records but that's it. The real issue is that even if you can make a jump to somewhere new, there has to be a NS/WD there to enable you to jump back. Otherwise it's just a suicide mission.
 
Yeah, you are right that with FSD mods, it's not just the optimised mass increase that counts, but also whether you have an increased fuel per jump secondary effect, and to a small extent, the FSD mass increase too. And sure, if you want to go to the edges of the galaxy, you'll want as big as a jump range as you can achieve, but otherwise, diminishing returns probably kick in. As in, "is it really worth sacrificing all my utility / defense just to achieve +2 ly?"

Oh, and about the Lemon slice nebula: sadly, it's so far above the roof of the galactic plane in its region that you'd need a jump range of around 1500 ly to get there, if memory serves. Plus even if neutron stars were somehow boosted to that extent, you'd still have no way of getting back to turn the data in - as Allitnil has just mentioned.

Oh yeah, and it's pretty cool to read about ships which get icy on their own, so to speak. Thanks for the screenie too!
 
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I can't see it doing much at all in this regard. Maybe for setting new above / below galactic plane records but that's it. The real issue is that even if you can make a jump to somewhere new, there has to be a NS/WD there to enable you to jump back. Otherwise it's just a suicide mission.

Exactly. Suicidal glory missions are irrelevant in my eyes and the risk of instant destruction when using it makes the concept of a "highway" limited and highly impractical for the usage by many, imho.
 
Explonda:
Planet-rated, Below stock fuel, Light shields, No boost,
Jump Range (18t): 57 Ly (full) / 58.22 Ly (max)
Coriolis

g1 LowEmission PowerPlant
g3 CleanDrive Thrusters
g5 FSD (48,1%)
It's prepared for a FighterBay, and has the "luxury-comfort-package" (a heatsink :D)
just slightly modded, could squeeeze some more out of it, I guess,
but I like that solid numbers ;)


aEk3eMP.png
 
I have a new one for the list, a combat-explorer Clipper. The build is here, and here is the jump range screenshot: 33.89 ly and 34.56 ly max. The forward speeds are 358 m/s and 452 m/s boosted.

The list of mods:
- G5 Increased FSD range (same as the one I had on my Python, moved it here)
- G5 Thermal resistant shields
- G5 Charge enhanced PD
- G5 Heavy duty hull reinforcement
- G5 Clean drive tuning (had it from earlier times, I'd go with dirty tuning today)
- G5 Lightweight mods on the weapons, one large and one medium MC each have Incendiary rounds

If I stripped it down, it could barely hit 40 ly on a full tank. I prefer this though.
 
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i have been picking the scab on another DBx and modified it a bit further... i need to give engineers a break now :O

Category: Planet rated, stock Fuel, shields , no Weapons, standard boost
Submited by: Kenneth McGrew
Jump Range: (full Tank): 50.34
Jump Range: (Max): 53.86
Build link: https://coriolis.io/outfit/diamondback_explorer/0p0tdFfldddsdf5-------32v6432f2i.AwRj4zTI.Aw14IzqQ?bn=Ultra%20light%20DBx


Mods
Grade 2 low emissions power-plant - Secondary weight reduction and + power
Grade 3 clean drive
Grade 5 FSD mod
Grade 3 low power shields
Grade 3 eng focused PD

range_zps2gikf3bd.jpg~original


Slide4_zpsbsesiaem.jpg
 
Ship: Faulcon deLacy Anaconda RV Pourquoi Pas?
Category: Planet-rated, Above stock fuel (96t), Light shields, No boost, Light weapons
Submitted by: CMDR William Diffin
Jump range (full tank / max): 49.60 / 58.71 l-y
Post link (with screenshots): http://i.imgur.com/QUo2PuD.jpg, http://i.imgur.com/BPDRTUu.jpg
Build link: https://coriolis.io/outfit/anaconda...wRj4yo5dWTCA===.AwiMIyu1yug=?bn=Pourquoi Pas?

G3 Light Weight Mount
G1 Overcharged Power Plant
G3 Dirty Drive Tuning
G5 Increased FSD Range (+48.5%)
G3 Engine Focused Power Distributor
G5 Enhanced, Low Power Shields
 
I've been chiseling down my Courier, trying to get as much jump range as I can out of it without going under 4T fuel. (I tried flying with 2T, but it's too few for me.) So I've improved its boost speed (from standard to quick boost now), the full tank jump range up to 43.76 ly from 42.52 ly.
If fitted with an SRV bay, it can do almost 40 ly. However, after theorycrafting around, I concluded that the only way I could reach that magical forty would be if I had a +55% FSD mod with increased fuel usage. Yeahhh, not going to spend so many FSD rolls.

Here's the updated entry then:

Category: Space-rated, Below stock fuel (4T/8T), Light shields, Quick boost, No weapons
Submitted by: CMDR Marx
Jump range (full tank / max): 43.76 ly / 45.61 ly
Post link (with screenshots): this post, and screenie is at http://i.imgur.com/wrFxcIE.png
Build link: https://coriolis.edcd.io/outfit/imp...gnurf9BAACgSrssrQAAAA==&bn=expl-courier-space

Mod values are inputted above, and here's the list of mods:
- G3 Low Emissions Power Plant
- G5 Dirty Drive Tuning
- G5 Increased Range FSD
- G4 Light Weight Life Support
- G3 Engine Focused Power Distributor
- G5 Enhanced Low Power Shield Gen.
 
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