Your first 100+ mil ship. How long did it take?

So I've been playing on and off for a long time now. And I wish I had spent more time playing. I'm still in my asp explorer half upgraded. How long did it take you to get your ship first 100+ MIL ship? I'm eager to get one and I'm curious on what my timeline looks like if increase my amount of play. I am also spending most my time doing trading missions. I figured eventually I would like to get the imperial cutter(100+ mill one) and I can work on rep while making money. Although my first naval mission is always locked(extremely frustrating considering how many missions I've done while at 100% two). Anyways. Any experiences, thoughts or opinions are appreciated.
Thanks in advance commanders.

P.S. please don't share exploits. Yes I know their are ways of getting 15MIL an hour but I don't wanna use exploits.
 
I got my Anaconda around about the time that 2.2 launched, and I'd started playing in July of last year. It's taken months to A-rate and engineer it, and I'm still not quite done. I have a lot more time to play than most, so I was probably a good 500-600 hours in by the time I bought it.

If 15 mil/hour is considered an exploit, then the only money-making technique I can share would be bounty hunting with a KWS. That, and passenger missions to pay for the upgrades. Oh, and don't forget to buy from a Li-Yong-Rui controlled system for the discount.
 
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About 3 months I think. I got a hauler, and from there went to Asp-x which made me lots of money from exploration and legit sightseeing missions. Did a few ships in the middle briefly but from there it was on to anaconda. Combat and trading came later. I'm mostly either a big ship or tiny ship player from other space games so it suits me.
 
I'm not sure... I bought and sold many ships over time... Also, took many breaks. It was last November when I finally purchased an Anaconda though. Now I have a near fully loaded (no mil armor yet) Cutter. I really have no way of knowing how many real hours that actually took. ;)
 
My Python was my first fully upgraded 100+ ship. Smuggling out of my home system Eotienses. This was back during the glory days before Robigo was a thing. Back then I was just jumping 2, maybe 3 systems over on a run in my Cobra. And that's only if the missions took me out of the system. I think I was making roughly 4 to 6 mil a hour.

Took a little over 3 weeks once I actually started working towards that ship. Granted the money was split between it and my Clipper at the time so I probably could have gotten it in maybe a week and a bit. Once I got her I ended up making her my combat ship and that kinda opened the floodgates.

That Python earned me enough money out of bounties by the time Horizons launched to buy the Cutter outright along with an Orca, No real grind or anything.
 
Oh wow. OK so I need a new money making method. Right now I'm making 750K an hour, a MIL if I'm lucky. Any ideas? I'm avoiding combat at the moment. I'm currently flying an asp explorer with 88 cargo space.
 
Smuggling for any anarchy system (it's easiest in a system the anarchy faction is in control) Or passenger missions. Both pay well if you can get allied with the factions.

Granted smuggling missions don't pay as well as they used to since they changed the mission system. 3 times... It's just a shell of what it once was...
 
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Yea, that's what I was thinking. Without having a big ship, I don't see any easy ways to make money.

Well to be fair, if I really had that as my top goal, it could have been done much faster, and these days with the credit rich areas could be done in a weekend if you put your mind to it. I've never much been into grinding credits etc though. I have said this in other threads .. essentially 'what's the rush?' .. small ships are great fun and 'leveling up' to a bigger ship doesn't really open much more in the way of gameplay. Often see players race to the big ships, yet miss out on much of the experience ED has to offer & the adventure it can be.
 
So your first fifteen hours of play netted you enough for a Conda? How?

I don't think he knows what an exploit is.

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Well to be fair, if I really had that as my top goal, it could have been done much faster, and these days with the credit rich areas could be done in a weekend if you put your mind to it. I've never much been into grinding credits etc though. I have said this in other threads .. essentially 'what's the rush?' .. small ships are great fun and 'leveling up' to a bigger ship doesn't really open much more in the way of gameplay. Often see players race to the big ships, yet miss out on much of the experience ED has to offer & the adventure it can be.

Well for me I wanna do passenger missions or planetary exploring, and launch fighters. And yes I can do these in cheap ways, but I wanna do it in a big ship. I just want more options. I wanna be able to explore the galaxy and do stuff on a whim without worrying about my credits.
 
If you mean *base price*? I want to say around 6 months? If you mean 100 million including outfitting, maybe half that.
 
Yea, that's what I was thinking. Without having a big ship, I don't see any easy ways to make money.

the income doesn't keep up with ship costs.

exampels: i can make ~1 mio in conflict zones in my viper (~2,5 mio cost) in the same time i can make 2,5 mio in my FDL (~80 mio costs).

i can make the same CR exploring in an Adder as exploring in a conda.

i can earn 3-4 mio/h running missions in a cobra (~10 mio) and 8-10 mio/h running missions in a python (~120 mio).

the gaps of costs between certain ship "tiers" are just very large.

the only "profession" where shipsize is quite linear with size is bulktrading, and even there the difference between a t9 (100 mio) and a trading cutter (~350) is 1:1,5, not 1:3.

generally there is nothing ingame which you can't enjoy and survive in a cobra mkIII, a ship which you own after 10-20 hours ingame. all other ships are sidegrades. there is nothing what you can do in a conda but can't do in a cobra mkIII. don't get me wrong - i enjoy flying nearby all ships for their flightmodel and very different sound and cockpit desgin, but while i own a cutter, corvette and conda, you'll find me most often in my DBE, courier, DBS, cobra, and recently viper - or one of my two pythons.

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as for easy ways to make money:
- state depending trading for beginners: medicines to outbreak systems, or systems in war/civil war. around 2 mio/cr per hour in an AspE
- rare goods trading from rare systems in boom. something like 3-4 mio/h in an AspE
- Boom state mission trading in an AspE. after getting the rep, 3-4 mio/h
- exploration focussed on hunting earth-likes. around 1-2 mio/h
- kill stealing in high res from system security. 2-3 mio/h

so, generally with the current income rate, you'll have the 100 mio in ~50 hours.
 
I'm thinking... rares. In the case of rares, does the "boom" make that much of a difference? And if I remember right, they suggest to fly at least 120 ly of where you purchased the rares, is this correct?
 
5 months? Not even grinding it took me 3 weeks. I'm normally all over those mission boards in the heart of the Empire.

well, first of all, pre 1.4. income was much, much, much lower.

well paying missions were behind a rank wall, not behind a rep wall like now.

second of all - i started playing elite with the clear target of becoming an explorer, and earned my first AspE by exploring in an adder - before exploration payout where buffed a bit, and much before 2.3. where exploration payouts got a 4-times buff.

trading profits capped out at 1250 cr/t a-b-a.

etc. pp.

the first time i had the feeling i actually had CR was when smuggling missions where introduced - before longrange smuggling missions became a thing. but running local smuggling missions in my cobra earned me 1-2 mio/h steadily.

shortly after that i went to the core, and after returning i sold my fleet of small ships, only keeping my Adder and bought a python, which i took to trade all >120 rare goods ingame.

and yes, i'm definetly not the most cr/h efficient players, but i'm quite good at enjoying what i do ingame :)

anyway, even i got to the point where i have 600 mio in my account and own every ship i like to fly. since than i search for ways to burn money... like purchasing a second python so i dont have to refit mine for trading when i need a medium pad trader... or building a second FDL specialied for system security shootings etc. pp.
 
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as for easy ways to make money:
- state depending trading for beginners: medicines to outbreak systems, or systems in war/civil war. around 2 mio/cr per hour in an AspE
- rare goods trading from rare systems in boom. something like 3-4 mio/h in an AspE
- Boom state mission trading in an AspE. after getting the rep, 3-4 mio/h
- exploration focussed on hunting earth-likes. around 1-2 mio/h
- kill stealing in high res from system security. 2-3 mio/h

so, generally with the current income rate, you'll have the 100 mio in ~50 hours.

Good suggestions .. I would also add (if it is still ongoing), you could try doing the Ram Tah Alien Ruin mission too.
 
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