Your last enjoyable Elite activity?

Engineering my AspX into a usable jumpmonster. Not mat gathering, but engineering. Like tinkering with a hot rod in the garage...try some ideas, take 'er out for a spin, back to the garage to fiddle some more. The end result is a 62.6ly ship with SRV and good shields that makes the bubble feel tiny and handles like a dream. It's a nice feeling to have fine-tuned something to your exact needs, and to extract its maximum potential. Engineering has its flaws, but it adds a lot to the game. Now, about those HGEs.
 
Multicrew... and Barnacles, and Thargoids, and Guardian ruins and sites, and brain trees, and bio and geo sites, and notable stellar phenomena, and shards, and exploration update, and mining update, and new ships, and many bug fixes and QoL features. But don't let facts get in the way of a good rant.
Just one example: when you describe Thargoid bases as "dust collecting", is that really because you think players don't go to them, activate them and enjoy the display? If so, all I can say is: you're utterly wrong.
You are basically right, but the sophistication of those elements are barely above what you would see as Easter Eggs in other games. Even if there are dedicated mechanics involved, like the puzzle in the Thargoid bases, it results in "things to look at". The guardian sites a step above that, because they actually connect to the rest of the game.
 
MIning and chill.
Outfit my challenger.
Exploration of guardians ruin in some far away nebulae.
When borann will be gone I plan returning in the dark.
Oh and lastly , make this forum account , great fun !.
 
Every time I put my Rift on and fly one of my spaceships... :)

But seriously, I think it was a few weeks back when I built an iCourier as a long range sniper and assassinated a pirate lord, because it was different. And that led me to building a Krait Mk II long range sniper which enabled me to complete a pirate lord wing assassination solo, something that had eluded me even in an FDL.

And not to be negative, but just echoing what some others have said, I have played ED since it was in beta, over five years now. It would be disingenuous to suggest it is a bad game, obviously it's not, but it does feel as though opportunities to add depth have been missed or ignored. Take those assassination missions as an example. I have no issue making my own fun by using different ships that make the missions easier or harder and don't feel I'm handicapping myself in doing so, building and engineering the different ships is part of the fun, and it can make the same mission feel just a little different.

But it is a shame that every time I take the mission, it's always to destroy a Federal Corvette. I even popped down into Empire space a little while ago, and still the pirate was in a Federal Corvette! How hard would it have been to put them in an Imperial Clipper? If FD had created just two different pirate lord assassination scenarios a year, by now we'd have quite a bit of variety, and variety is the spice of life. :)
 
Last time i enjoyed elite.
Was at the beginning of DW2 chatting with players while waiting for the "go" signal
 
I'd not be playing ED if I didn't find it enjoyable, so this comment is a recent thing that really stood out.

Early in my commander's career, he moved straight from Sidewinder to Cobra Mk III, then decided to do some bounty hunting and bought a Vulture (missing out some of the other earlier ships...)

A few nights ago, I was on the Beta server, I suddenly felt partial to a bit of BH. Bought a stock Eagle at a local station (as my Vulture "Tweetie Pie" was some distance away). I took the Eagle to a local Low res zone (as I'm only halfway through Competent, didn't think that the dual minuscule fixed pulse lasers on the Eagle was up for more, and I usually use Gimballed anyhow).

I absolutely loved the agility of the Eagle and keeping it both out of trouble and in position on the target was far easier then I expected. Sure it took far longer to take down targets than Tweetie's engineered large beam and MC would, but the dogfights with 'Competent' NPCs were amazing... I came away with a massive smile on my face, and I've bought one for my commander in the Live game (and am engineering it).

I can best liken it to the difference between driving a Formula 3 car, then jumping back into a 100cc kart (I've driven both, though only briefly the F3)
 
Agree that DW2 was brilliant with all that excitement and buzz at launch.
Before that it was when Thargoids where finally confirmed and that 2.4 was coming. Finally we get to interact with them, finally we can visit col-70 sector, see their bases, maybe trade, smuggle, spy on/for them. Finally the story shifts into gear and we have this ancient civilization we can explore and interact with........then reality hit......and all they turned out to be is a punching bag for experienced pilot with nothing else to do.

That excitement that was building up to them was cool.....
Before that Horizons was exciting then delay after delay, problem release after problem release.....

Now it is the hope for the New Era. Lets hope that Fdev have learned from the past.
 
Traveling, I would much rather be able to plot a course, and just let my engines do the work rather then needing to jump between every single star. If i could trade the abiliy of jumping from star to star, to this is how far your tank will take you, you enter into a modified super cruise where you are jumping at slower speeds but at greater distance i would take it.
 
My last fun moment...

Just now, I drove over a geyser not thinking it was an active one. It popped and I went up 3.4km spinning like a top!
I'd forgotten to dismiss the ship, so it promptly took off vertically, and hit me when I was up there.
Cue more comedic spinning in the buggy, followed by a meeting with the ground, then a prompt return to the cockpit.

That was incredibly good fun, and totally unexpected, so made for enjoyment all round.

Cheers,
The Hat :)
Do it again and get the vid!
 
Got someone new join our squadron today and we took him out bounty hunting for our supported minor faction, that was fun :)

but mostly killing Thargoids. That is the best. If the game was just that, like the training simulator but just you pick your goids and face off, that would be enough to me :)
 
Planted a perfect charge set in a rapid-rotation VO core last night - I was chasing the thing like crazy. The first 3 fissures I dropped charges into were all Low strength and the optimum lines were barely moving. The 4th was Medium so I dropped a Maximum charge in there...then fired a lowest-power bomb into the next - a Large - and all readings went right into the Blue with 12 seconds left until detonation. I lost some shields, but the blast was gorgeous - 18 chunks freed and a MASSIVE haul to abrade!

Cheers!
 
Last edited:
PvP combat with others in Colonia, lots of fun without any salt I'm really liking it.

Learning FA off flying through the outside superstructure of a Coriolis, it was a real challenge for me and something new in the game I hadn't done before.

Also I don't do exploration so much at the moment but from Colonia it's great, I really like landing and driving round and undiscovered world. It appeals to my sense of sci-fi

Also, I recently had a break from the game and played other things for a while, it's fun to do that and come back refreshed
 
Some npc piracy in a system with security. Trying to work out law avoidance tactics, and working on silent running hiding. Hauls are poor, damage is happening, but slowly lessons are being learned.

Keeps me busy whilst waiting on those elusive player ships to appear...
 
winning a cz in my fully engineered vulture. intense and fun. have more powerful ships that could do it quicker, but the vulture sounds and flys sooo well, and makes the cz more challenging.

doing some bgs at the mo, fingers crossed for war...
 
Arriving in a system and scanning it last night...
5 Water Worlds, 3 terraformables and a couple of rings to check... All previously undiscovered and only a couple of hundred LY from Colonia...
 
Back
Top Bottom