I agree there are concerns about how exploration will work.
It is just not a decent game mechanic to expect explorers to have to travel all the way back from whence they came and then back out past all the systems they have already travelled to get back out to the frontier.
That is why i think it could be a mistake if they are ruling out wormholes or some form of fast travel under certain circumstances.
Who would be prepared to play that role after one or two missions max?
The role is supposed to be about exploring not travelling endlessly back and forth along a route like a bus!
Those stating that it is not about exploring every system are entirely missing the point - it is about making exploring not only viable but enjoyable.
That doesn't mean you have every ship capable of jumping to any point in the galaxy (though even if it did you still would never explore a fraction of the galaxy) it is about enabling fast travel under certain circumstances to make the game playable.
Saying fast travel back to civilisation should not be allowed is like suggesting jumps should not be allowed - it is senseless.
My other concern for the explorer role is variety - making it visually worthwhile exploring which is really what most explorers will be all about - looking for new sights and wonders.
It is fine to have generic systems but there needs to be wonders out there too that will keep the game alive and explorer role fresh.
If you are going to boast about how huge your gameworld is then shouldn't you at least make it possible that it can be explored even if in reality it will be practically impossible to see it all?
Without a limited form of of fast travel people will give up the explorer role pretty quickly because 99.9% of their game time will be spent travelling through the known systems which can't be right.
I guess civilisation catching up and space stations appearing once systems are explored could solve some of those issues.
I hope the devs have thought it through and if they find a way without introducing a form of fast ravel then fair enough though idea of being able to jump through worm holes in certain circumstances is very appealing and I don't see why it is seen as such a negative or inconsistent with ED universe.
It is just not a decent game mechanic to expect explorers to have to travel all the way back from whence they came and then back out past all the systems they have already travelled to get back out to the frontier.
That is why i think it could be a mistake if they are ruling out wormholes or some form of fast travel under certain circumstances.
Who would be prepared to play that role after one or two missions max?
The role is supposed to be about exploring not travelling endlessly back and forth along a route like a bus!
Those stating that it is not about exploring every system are entirely missing the point - it is about making exploring not only viable but enjoyable.
That doesn't mean you have every ship capable of jumping to any point in the galaxy (though even if it did you still would never explore a fraction of the galaxy) it is about enabling fast travel under certain circumstances to make the game playable.
Saying fast travel back to civilisation should not be allowed is like suggesting jumps should not be allowed - it is senseless.
My other concern for the explorer role is variety - making it visually worthwhile exploring which is really what most explorers will be all about - looking for new sights and wonders.
It is fine to have generic systems but there needs to be wonders out there too that will keep the game alive and explorer role fresh.
If you are going to boast about how huge your gameworld is then shouldn't you at least make it possible that it can be explored even if in reality it will be practically impossible to see it all?
Without a limited form of of fast travel people will give up the explorer role pretty quickly because 99.9% of their game time will be spent travelling through the known systems which can't be right.
I guess civilisation catching up and space stations appearing once systems are explored could solve some of those issues.
I hope the devs have thought it through and if they find a way without introducing a form of fast ravel then fair enough though idea of being able to jump through worm holes in certain circumstances is very appealing and I don't see why it is seen as such a negative or inconsistent with ED universe.
Last edited: