My question is this:
Is there any potential for Powerplay to become a true BGS overlay?
My reason for asking is this:
I realize it is a huge thing to ask, and it will require a great deal of developmental effort, but really think this is the direction Powerplay ought to move in if it is to have a significant future.
To me, Powerplay has always represented the influence a major political leader, and how they choose to govern the populations that fall under that influence. It seems odd that Powerplay is so detached from the Background Simulation, which uses a multitude of factors (including missions, exploration data, trading, bounty hunting, piracy, etc.) to increase or decrease the influence of the minor factions.
In my mind, truly integrating Powerplay into the BGS has the potential to resolve a number of complaints the player base has with Powerplay mechanics, and incentivizes the continued development of the Background Simulation.
Players could still be required to pledge to a specific leader in order to run missions for that leader. "Powerplay leader factions" could then compete for influence against other powers, just like the minor powers. "Merits" could still be earned by completing missions and other tasks for the power to which they are pledged, and faction bonuses can still apply to the individuals who are pledged. Control effects could apply when a power accumulates the majority of influence in a system - just like how a minor faction changes the "laws" of a system. Conflicts between political leaders in certain systems could actually take place, as they did in the community goals prior to Powerplay, instead of simply being a "prep race" or require extensive "undermining." Accepting or abandoning missions would help or harm your reputation with the power, and grant access to more influential missions, or relegate you to menial, low-influence tasks until your reputation recovered.
Things like the dreaded "5th Column" would have no means to harm a power to which they are pledged, since they could only accept missions in support of a power. Annoying things about Powerplay, like the need to purchase unique cargo from a power at an obscenely expensive price to support a power every week would no longer be necessary. Mission rewards could actually replace the salaries Powerplay leaders currently hand out. Overheads? Upkeep? Profit? None of that would matter anymore, or they could be metrics that buff or debuff a power's ability to expand to new systems as the minor factions do. Minor factions would then have an easy inroad to becoming a power, since they would simply join the next "level" of BGS. And that's the tip of the iceberg.
Powerplay, in its current form, is a Sisyphean struggle. It helped bring the community together, but the community itself is currently the primary reward of Powerplay. If Powerplay were integrated into the BGS, I think the benefits of community interaction remain, while also engaging the community in many other aspects of Elite Dangerous. It would give Explorers, Traders, and Combat pilots a means to directly contribute to the powers. It would remove the stress of a weekly treadmill in favor of a longer-term, lower-stress game that everyone can participate in.
Again, I realize this is a pie in the sky wish-list that will require a great deal of time and effort and cost to implement, but I really hope Powerplay will eventually flow in the direction of becoming an actual part of the BGS. Is there any potential for Powerplay to become a true BGS overlay?