I'm fairly certain that whether they're "fun" or whether they "s*ck" is an intrinsic part of the Mission...In NO WAY tied to the Mission reward...whether they're "fun" or whether they "s*ck" applies just the same if they're paying 5 million/50 million/500 million credits...right???
Ahhh...OK...just ranting then! Fair enough
Nope...because of the commodities rewards Mining Missions could get stuck in a feedback loop where completing one mission meant completion of the next and the next and the next and the next (ad infinitum) an obvious bug that needed fixing...I'm SURE they'll be back...but in the meantime...you know, if you LIKE mining...you can still go maining and the payout for the 3 Ps is still OK...so from a gameplay point of view...nothing is (temporarily) lost...am I right?
Are you genuinely moaning that the Engineering changes and mat Traders have made PVP LESS viable because its more of a level playing field or am i missing something else here? As for PvP vs PvE you're essentially talking about the difference between semi-competent dogfighting in an unrealistic setting (dogfighting between 1vs 1 in peer ships) and incompetent dogfighting in a more realistic setting...and I have a sneaking suspension that it would be easier for Frontier to improve the enemy AI...than it will to change the behaviourand mindset of PvP players
Well, in ELite tehre's essentially Combat and non-combat flight (trade/passenger/exploration) as you've pointed out there's generally something for people that like Combat and something for those that don't like Combat...and whilst you overlook the IE: Mining/Rescue etc CGs...what ELSE were you expecting???