You're killing your own game, FDev.

Do you have anything else better to do with your life than passive-aggressively insult people?

Christ, you people are like children. Supposedly adults, to boot.

And I never said "FDev killed ED." So any "jokes" of "omg lol now ED's dead cuz he said so" are kind of stupid. The actions of removing what seems like removing half the game to fix fringe cases of the BGS as well as making the remaining bits more tedious feels like they're killing ED, even if their intentions are good.

I bet most people never even bothered with mining and skimmer missions and now they are suddenly half of the game.
 
We all know they haven't been removed and the OP later elaborated on his remark. Stop trolling was probably code for stop being a smart***.

Ahh. I obviously didn't see the other post and was not trying to be smart. It was just a simple question. Maybe instead of having a go at me for no reason at all he should have just pointed me in that direction instead.

Do you have anything else better to do with your life than passive-aggressively insult people?

Christ, you people are like children. Supposedly adults, to boot.

And I never said "FDev killed ED." So any "jokes" of "omg lol now ED's dead cuz he said so" are kind of stupid. The actions of removing what seems like removing half the game to fix fringe cases of the BGS as well as making the remaining bits more tedious feels like they're killing ED, even if their intentions are good.

Maybe when someone acts like a child, they treat them like one.
 
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I bet most people never even bothered with mining and skimmer missions and now they are suddenly half of the game.

It's funny how people start to experience more of the game when the rewards for doing so are better, isn't it?

It'd be a crazy thought if all missions were adjusted so that the rewards made people want to complete them.

I'm not saying the payouts were fine as-is, but it gave people a reason to try new things. Is that such a bad thing?
 
Wow. Ok, 3.0 introduced a lot of major changes - total revamp of engineers & mat/data inventory, new mission reward system, wing missions, etc. Of course there are going to be unintended bugs that need to be fixed. Were you here for 2.0 and 2.1?

But let's address some of your points:

A list of things I have observed since Beyond released:
So... apparently passenger missions have been nerfed after they were "tweaked" after the whole Quince issue. Great. Passenger missions suck now. Boy, traveling dozens of thousands of light years for 5 million credits is such fun. Yes, I actually saw a mission payout with that number recently. No, I do not have a screenshot. I never bothered with those missions because it's just so much fun to go around a sun and hit the J key for over an hour. And then you have to go BACK.

Yes, well LONG distance passenger missions have always stunk. Not sure why anyone wanted to do them. VIP tour missions still pay well, I think, and are a lot of fun. The bulk passenger mega payout needed to be fixed - sadly, this meant a massive drop (too much) in pay until they get the algorithm fixed.

BGS decided tons of skimmers needed to die. Whoops, new system backfired, better remove the skimmer missions entirely.

I'm sorry, but these missions were a joke. Forget the stacking for a minute... why should you get paid 5 million credits, in one mission, to kill 8 skimmers? That takes no time at all in SRV. Worse, the system was letting people stack a bunch of these and blow them up from their ships - moving back and forth over the same base to cause respawn - to cash in quick. If you can't see what's wrong with the risk/reward there... wow.

Whoop, mining missions started paying a bunch. Better remove those.

No, they removed those because the alternate reward system was giving people the option for a BUNCH of ore, which they could then turn around and use for a mining mission turn-in. There was a video which showed how a commander could sit in station and just keep turning in missions and making money without ever leaving.

I'm sad that they totally removed mining missions, as that screws over miners (who have it bad enough already). I don't know why they couldn't just remove mining missions that used the ore from rewards (I've only seen about 4-5 different types offered) and leave the rest in. May be a coding issue, or maybe there are even more ore rewards I haven't seen, I don't know.

Reward system gives more rank advancement. Gee whiz, I'm sure data and donation missions are next.

Maybe. If they want to keep the grind the same, I don't know why they can just divorce reputation per mission from rank gained with said power, and just have a flat rate per mission. In any case, this is a result of the new mission reward system, which gives you a choice, and is a good thing in of itself. Unfortunately, it's lead to undesirable side effects.

New C&P kind of makes smuggling and assassination pointless.

Nope. Not even close. True assassination missions (e.g. Kill Pirate Lord) are legal and won't make you wanted. Also, any kind of crime that doesn't give you a bounty (trespassing, weapons fire, murder) can be cleaned at the very station that has "anonymous access" due to your fines. And if you do have a bounty, providing it's not murder, you can quickly clean that at Interstellar factors. Heck, Planetary scan missions have become much nicer for me this way... I just do them in all the target systems, then go to an IF system, clear the tiny bounty, and then go turn them all in.

If you murder someone, you do have to wait 2 hours. However, that's a far cry for the 1 week you had to wait before. Besides, you can always go to an anarchy system where they don't care about any of that stuff. You could even transfer a clean ship there, if you want, switch to it and continue playing ANYWHERE while your notoriety ticks down.

KWS updated and- oh, look, bounty hunting is even less profitable. Hurray.

We complained about this in Beta. To my surprise, Sandro responded very quickly and there was a very interactive dialogue that went on for at least 2 weeks before 3.0 went live. They could not implement those changes when 3.0 went live, but it's coming soon in a minor patch (supposedly just a few weeks a way). And that deals with rep! I still make nearly to as much $$$ in the current 3.0 system with, or without, my KWS as I did in 2.4 with it. So I disagree with you on the cash loss. But even if that's the case, the solution is coming.


I'm no white knight here to defend the devs, but I seriously don't understand the outrageously large amount of whining after this patch. If there are issues right now, and you know they'll be addressed soon, take a break from the game OR do something else in the game. Geez.
 
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It's funny how people start to experience more of the game when the rewards for doing so are better, isn't it?

It'd be a crazy thought if all missions were adjusted so that the rewards made people want to complete them.

I'm not saying the payouts were fine as-is, but it gave people a reason to try new things. Is that such a bad thing?

Rewards weren't better they were completely bugged. The whole mining issue wasn't even about credits and most people complaining have no idea how the bug actually looked like, otherwise they would finally shut up.
 
Rewards weren't better they were completely bugged. The whole mining issue wasn't even about credits and most people complaining have no idea how the bug actually looked like, otherwise they would finally shut up.

I'm well aware of what they looked like.

And yes, the rewards were better. 1,000,000 > 1,000. It's basic math bud ;)

The payouts obviously were higher than Fdev intended for the skimmer missions, and the rewards for mining obviously wasn't working as intended with getting back more materials than you were required to get, thus allowing the completion of missions without even leaving the station.

My only point is that when things are fixed, I hope Fdev has taken time to understand that all missions need a good look at risk vs reward.
 
I'm well aware of what they looked like.

And yes, the rewards were better. 1,000,000 > 1,000. It's basic math bud ;)

The payouts obviously were higher than Fdev intended for the skimmer missions, and the rewards for mining obviously wasn't working as intended with getting back more materials than you were required to get, thus allowing the completion of missions without even leaving the station.

My only point is that when things are fixed, I hope Fdev has taken time to understand that all missions need a good look at risk vs reward.

Can't argue with that, how boring! :D
 
Can't argue with that, how boring! :D

Haha, sorry I'll try harder next time!

Seriously though, I feel like the community should take a chill pill.

I'm not going to pretend that the recently removed missions didn't have issues, but given that one of the said issues helped peak the amount of active users shows that there's a need to look at the entire mission structure, how ranks are reached, and the risk/reward for both early game play as well as what the game looks like after a few years of playing. I'm coming up on 2 years now, I still love playing, but I can't say I've enjoyed the blandness that mission boards seem at times.

I hope the result of this last week help to provide balance for new and old players as well as those that have all the free time in the world, and for those that don't.

Obviously not everyone can be made happy, but IMO more needs to be done to increase the amount of people happy with the mission structures.
 
Seriously at this point the mods just need to have one massive thread like hotel california where everyone who is cross at the latest nerfs or mission removals can congregate.

How the hell is a casual forum user like myself supposed to see the latest steam stats, open letters or buff my favourite ship threads when every man and his thargoid are creating crap threads because of the above reasons.

Because by the rate all the nerfing is going there will be nobody left to create those "buff my favorite ship" threads, even the forumdads would of left to moan on another game forum.
 

sollisb

Banned
Sandro has already promised a new and better KWS which will make Res Farming good again. I take him at his word, and hope we see it 'soon'.. like with in a month..
 
I agree with that. A lot of missions have nearly zero risk and you get paid a huge amount.

I put a thread on this on the suggestions board about linking missions to status (combat/trade/exploration). I believe the status link to missions was removed and just ended up being faction rep instead, I'm sure someone will correct me if that's not the case. But also ensuring the missions matched the status. I won't repeat it all but the crux was that the mission difficulty should match status and the rewards should be comparable to that risk.

It must have been boring because no-one commented :)
 
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A list of things I have observed since Beyond released:
So... apparently passenger missions have been nerfed after they were "tweaked" after the whole Quince issue. Great. Passenger missions suck now. Boy, traveling dozens of thousands of light years for 5 million credits is such fun. Yes, I actually saw a mission payout with that number recently. No, I do not have a screenshot. I never bothered with those missions because it's just so much fun to go around a sun and hit the J key for over an hour. And then you have to go BACK.
BGS decided tons of skimmers needed to die. Whoops, new system backfired, better remove the skimmer missions entirely.
Whoop, mining missions started paying a bunch. Better remove those.
Reward system gives more rank advancement. Gee whiz, I'm sure data and donation missions are next.
New C&P kind of makes smuggling and assassination pointless.
Every time someone whines about dying in PvP, things get changed around to make PvP less viable. Man, staring at NPCs that do the same things and say the same things all day is such fun. Easy PvE is where it's at amirite?
KWS updated and- oh, look, bounty hunting is even less profitable. Hurray.
CGs never seem to deviate from the formula. There's a CG for truckers, and a CG for people that like to shoot things. Never anything else. And more people go for the shooty CG than the trucker CG.

I'm starting to expect ED to show up on the "[Game] didn't/isn't just die/dying, it was/is murdered/being murdered" video series. The new content's great. It really is. But what's the point of enjoying it if the very foundation for any and all game interaction is just one huge mess?

Cya. Can I have your stuff?
 
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