Hi Everyone,
Here are my thoughts on the game so far. I played 80 hours and I noticed some things which are bothering me.
First I started with career mode (only the tutorials), worked great! I understood the mechanics very fast because I played Planet Coaster. I understand that people who didn't play Planet Coaster struggle more.
Then I opened a franchise zoo, which I abandoned because there was so much lag with the animal trade center and because of the server issues. I couldn't start the game or I was kicked out because the server couldn't connect.
Then I started a zoo in challenge mode, which went quite well. I had around 20 species and around 170 animals in my zoo. I was making profit. The refund issue hit me, thanks Frontier for fixing this! Nevertheless I managed to keep my zoo profitable by placing more drink and food stalls. This zoo attracted around 5200 guests and started to lag and suffer from frame rate drops. I have an i9-9900k paired with a rtx 2700, 32gb of ram and Planet Zoo is installed on a ssd. I tried to limit the amount of guests, but when doing so, I couldn’t make a profit anymore.
I eventually was forced to start a sandbox game, So I could limit the amount of guests without going in debt. I like the sandbox game, I only really miss the managing part of the game. Without this it’s a bit boring.
Don’t misunderstand me, I like the game but I think the balance is a bit off. I searched how many guests the top 20 zoos in the world are attracting each year and how many animals/species are in those zoos.
https://www.travelandleisure.com/slideshows/americas-most-visited-zoos?slide=128583#128583
I noticed that on average those zoos attract between the 3,2 and 1,2 million guests each year and have around 1000-10.000 animals. Then I did some mathematics.
Let’s take the middle ground here, 2 million visitors and 5000 animals:
Per day this means about 5000 guests and thus around 1 guest per animal/day.
I know this is a simulation game and 1 guests per animal isn’t feasible nor fun. But how the game mechanics are coping with the ratio animals to visitors now, is totally out of proportion. To only have 170 animals and have 5000 visitors in game is far too much. I really think a re-balance is needed to make the game far more enjoyable. This would help not only those who have high end systems but also those people with low to mid end systems.
Less guests per animal = less lagging = a bigger zoo = more fun
Greetings,
Jeruntje
Here are my thoughts on the game so far. I played 80 hours and I noticed some things which are bothering me.
First I started with career mode (only the tutorials), worked great! I understood the mechanics very fast because I played Planet Coaster. I understand that people who didn't play Planet Coaster struggle more.
Then I opened a franchise zoo, which I abandoned because there was so much lag with the animal trade center and because of the server issues. I couldn't start the game or I was kicked out because the server couldn't connect.
Then I started a zoo in challenge mode, which went quite well. I had around 20 species and around 170 animals in my zoo. I was making profit. The refund issue hit me, thanks Frontier for fixing this! Nevertheless I managed to keep my zoo profitable by placing more drink and food stalls. This zoo attracted around 5200 guests and started to lag and suffer from frame rate drops. I have an i9-9900k paired with a rtx 2700, 32gb of ram and Planet Zoo is installed on a ssd. I tried to limit the amount of guests, but when doing so, I couldn’t make a profit anymore.
I eventually was forced to start a sandbox game, So I could limit the amount of guests without going in debt. I like the sandbox game, I only really miss the managing part of the game. Without this it’s a bit boring.
Don’t misunderstand me, I like the game but I think the balance is a bit off. I searched how many guests the top 20 zoos in the world are attracting each year and how many animals/species are in those zoos.
https://www.travelandleisure.com/slideshows/americas-most-visited-zoos?slide=128583#128583
I noticed that on average those zoos attract between the 3,2 and 1,2 million guests each year and have around 1000-10.000 animals. Then I did some mathematics.
Let’s take the middle ground here, 2 million visitors and 5000 animals:
Per day this means about 5000 guests and thus around 1 guest per animal/day.
I know this is a simulation game and 1 guests per animal isn’t feasible nor fun. But how the game mechanics are coping with the ratio animals to visitors now, is totally out of proportion. To only have 170 animals and have 5000 visitors in game is far too much. I really think a re-balance is needed to make the game far more enjoyable. This would help not only those who have high end systems but also those people with low to mid end systems.
Less guests per animal = less lagging = a bigger zoo = more fun
Greetings,
Jeruntje