@Ian Doncaster regarding Player Piracy you are simply wrong. 1. Pirates in anarchy would have no punishment. 2. Player pirates who do not KILL players would not gain notoriet at all. Therefore the premise of your argument about a player disabling a ship and pirating it being hunted down is completely false. re read the proposal and you will see this.
Yes, I did read it.
Forget Anarchy, virtually nowhere is Anarchy, Eurybia is the only semi-prominent system which is (which people mostly don't visit for its trade opportunities), CGs in Anarchy systems are ultra-rare and if you hang around most Anarchy systems waiting for another player to show up you'll be waiting a
very long time.
Player pirates who do not KILL players would not gain notoriet at all.
Okay, a couple of scenarios - which were in my original reply, but pulling them out to be more clear.
Scenario 1:
Trader A is attacked by Pirate B in a traditional pirating Python. Pirate B does everything "right" for being a nice pirate, and just disables their drives and hatchbreaks them, then after scooping up a few tonnes of cargo, leaves them to reboot and continue on their way. Pirate B has committed "Interdiction", "Assault" and "Hatchbreaking" offences, which gain them a small bounty, but no notoriety.
Bounty Hunter C sees Pirate B flying along with a bounty and thinks "I'll have that!". They attack Pirate B. If Pirate B fires back and successfully kills Bounty Hunter C, they have killed a clean player, which is ganking and murder, for which there can be no excuse whatsoever. Pirate B's bounty increases from 1500 credits to 120 million credits, and they are placed on the murderer map for everyone else to have a go at too.
Scenario 2:
Trader A is attacked by Pirate B. A's friend, Sidewinder Escort C comes to their aid, firing off ECM and point defense to destroy B's limpets, and using force-shell Cannons to disrupt B's flight and aim. Pirate B can neither continuing pirating while C is about, but nor can they destroy C (which would be a matter of seconds, with their firepower!) without gaining a 120 million credit bounty and a murderer flag.
Now, obviously, B can avoid either of these scenarios by pirating in Anarchy systems only, and A can then avoid B entirely by just not going there.
...and another new scenario, based on my time as an Iridium Wing escort pilot, back in the days when explorers actually needed escorting once in a while...
Scenario 3:
Explorer A is returning to the bubble in Open. To protect their billions in data, currently held in an unshielded Asp Explorer, they have engaged Escort B in their defence, who is flying a full battle FDL. Ganker C shows up, flying an unengineered though mostly A-rated frag Vulture on their Harmless (newly reset and therefore Clean) account. The Vulture only costs ~26M credits, easily transferred from C's alt account at a carrier, and made back from a single easy mission nowadays.
C's Vulture is of course no real threat to B's FDL, but its full frag burst could nevertheless destroy A's Asp in 6 seconds.
At the moment, B can pre-emptively interdict and open fire on C to protect A. Even if it all goes wrong and C is an excellent PvPer, B is only going to be down a rebuy, and it'll take long enough that the explorer will be safe, which is the important thing.
Under your proposals, B
cannot open fire on C - not without a 150 million credit bounty, and attracting a bunch of player bounty hunters which will make the rest of the escort mission really difficult! - until they have already murdered A. It'll be tough finding escort pilots who are willing to entertain
that possibility, or explorers who will accept "escort contract void in case of attack by Clean Ganker", and yet another existing reason for both lawful PvP and inter-player cooperation goes away.
(C doesn't care that their ganker account has attracted a 26 million bounty from killing A - their alt will kill them to get most of the money back for the Vulture, and then C will be reset for the next go round)
Your proposal doesn't distinguish any reasons between "wanted player attacking clean player" - it's all "extremely wrong and should basically be banned". Which is basically unsustainable for allowing any meaningful player PvP at all except this separate (easily exploitable) duelling board.
Also... why under these scenarios should BGSing in Open (outside of an Anarchy system, at least?) attract any sort of bonus whatsoever? Your BGS opponents may be able to see what you're doing, but their ability to stop you will be restricted to sitting on as many landing pads as possible at the station and hoping you can't dock: very feasible at an outpost-only system, bit awkward for a Coriolis... - actually attacking you will hurt them
way more than it hurts you! You can't both say "killing clean players should be basically impossible, at least not more than once, because of the super-ATR security and giant bounties" and "Open is really dangerous so you should get a giant bonus just for logging into it even if you only actually get attacked about once every six months [1]".
[1] I only actually get attacked once every six months as it is, because contrary to popular belief, Open is not a giant continuous gankfest outside about three systems.