In the case of suicidewinders and the like, that needs to be addressed by including Crime & Punishment education as part of the new player experience.
More of that sort of thing is fine, always room for Frontier to be improving the tutorials, but I think that this is ending up taking things in the wrong direction.
The game is already incredibly complex from the point of view of a complete beginner - and sure, once you know it all, actually most of it is quite simple systems really, but there are a lot of them, and a quick glance over the forums will show that even plenty of experienced players are unfamiliar with the details of many of them because it just doesn't come up for them much in normal gameplay. And at the moment it's okay because the consequences for a one-off mistake are pretty small, really.
At the moment:
- people can shoot you in Open
- you can shoot back, not that it's likely to do any good
- you lose a little bit of money if you die (not very much if you're still in a Freewinder, and ...
By the time you get into a ship worth multiple millions you have likely gotten to the point of knowing how not to
... die?) and it's only 5% of ship value anyway.
- and still some people don't think that's worth facing and go Solo/PG instead, which is fair enough.
With this:
- you start out needing to be trained up in the intricacies of the C&P system ... which if it's official Frontier training won't say "and here are all the really dangerous loopholes in our rules you have to be aware of", it'll just say "don't shoot other players, avoid Anarchy systems, here's the legal PvP league you can join, etc."
- if you forget or get careless at any time, someone can exploit the documented loopholes to stick a bounty for your full ship value onto you
- there's not going to be any more people trying to do that there are currently gankers, so the chances of remembering what you're supposed to do the first time it happens in a panic situation is tiny
- so you'll get it wrong, just as beginners getting attacked by a PvP FDL forget all the theory about "dodge, boost, high-wake"
- and then you get a 100% of ship value bounty
- or you could go Solo where you don't have to worry about that, because mistakes versus NPCs don't cost you anything significant, and therefore reinforce exactly the wrong lessons about C&P if you do stay in Open. Yeah, that time you accidentally killed a clean NPC was annoying, but you handed yourself in, flew back from the detention centre and got on with it, nothing to worry about really.
I don't see how this is an improvement over what we currently have for attracting people into Open.