Community Event / Creation The Buckyball Racing Club presents: The Trouble With Triples (12th to 20th November 3308)

I always intended to have some fun and not take things too seriously this time. It gave me a chance to break in my shiny new X56 which is of course stiff as hell. All went well till I got the bug (I blame directly @Ozric and @Alec Turner for that) and then suddenly found myself trying just a bit harder. Man what a blast though.
During the race I purchased and fitted a Dolphin just for the hell of it. I tried, I really did try to overheat it, but I could not. This is odd cos I am usually good at frying ships.
Anyway, all I can say is well done to my fellow racers, especially the new pilots who have been great to see.
Finally I must thank @Edelgard von Rhein for a truly pleasant and fun race, thank you!
 
Last edited:
Run submitted including a reboot after this happened

nlk5i5G.png
 
I have to admit I have enjoyed the event more than I was anticipating!

A long time ago, I quit doing Robigo runs after 30 minutes and swore to never do them ever again, because I found them (and still do) my most miserable game experience.
A multi-system racing event shares the same foundations, however I was also curious because of its non linearity, and in the end I really enjoyed it!

I managed to learn a few things (which is always good), used a ship that I had never tried before and tried a few new tricks.

My final time is far from competitive, but now I look forward to the next event!

Thanks for organising!

o7

ttwt approval!.jpg
 
Thank you for organizing this race, @Edelgard von Rhein! I had much fun improving myself, although I couldn't invest as much time as I wanted, and the cold I got over the week didn't help my reflexes... so what, submitted a run for the regulation as well as the unlimited class and hope to find a place in the middle.

It was nice to fly the DBS for the first time, but this was a perfect fit for my cool-running Dolphin, that I tuned a bit to better fit the occasion.

Salutations to all participants o7
 
Final three runs completed, sadly without improvement. I echo the sentiments above, I really enjoyed the race which was surprisingly complex, at least for me, I've learnt that I don't need to fear White Dwarves, with the possible exception of F****** 3725 and that flying the DBS for the first time was great fun, timing landing gear extension is just one of the details that made this so such less straightforward than it seemed at the start. o7 CMDR @Edelgard von Rhein
 
The problem with Buckyball racing is that you don't just need time, you need uninterrupted time. And that is scarce for me. Usually, I'll only have 45-50 mins of this every other day or so. If I screw up a run - that's it! Having said that this was a marvelous race in a wonderful regulation ship. I now have a great entry I can write for the DBS section of the RushFleet!

Thank you! 🥰
 
My final run slammed onto the pad at a few seconds to midnight, so no more time for a last desperate throw of the dice :cry: I have discovered my throttle likes applying full left lateral from time to time - I'd say randomly but just after take-off seems to be a favourite. That's what was happening in my "How to start" video a few pages back; and there was one glorious moment when I couldn't jump because my vector wasn't aligned with the destination, and then I noticed all the space dust moving rapidly sideways... I think I've also repeated @HRDiagram's @Alec Turner's and @Fish172's list of things not going quite as planned, especially the loops of shame and bouncing around the landing pads wondering why the landing gear isn't working

Other highlights (just for today!) included the partition filling up and video stopped recording, when I was on track for my only sub-33 minute run in the DBS, and the Scarlet Krait just after take-off when there was less than 40 minutes of race time left. My wife thought she'd learned all the swearwords after listening to me Buckyballing for several months, but "****ing bag of spanners!" was a new one for her :)

Anyway, welcome and well done to all the newcomers and a big thank you to @Edelgard von Rhein for organising such a challenging (for me, anyway) race. I still hate white dwarfs, and since I didn't find a route where using any saved me a jump, I gave up on the things and went back to my starting route, especially after Wagner opened up again. Does that place ever see daylight?

Tonight I'll go through my vids to find the fastest and submit it, although I think @Draig Seren has done it to me again :mad:
 
A quick note to ask anyone who is unable to submit their final entry until after 17:00 today to please send me a pm to let me know, so that I can delay putting up the final leaderboard until all entries have been received.
Not from me - wasn't able to do any racing (or playing) apart from that single messed up scouting run a week ago.
 
While we wait for the final scores was just gonna quickly mention my regulation route. Carefully took a screenshot of my bookmarks, and then promptly left it on my home PC. Oh well, basically in regulation I went ..

Aura, Atkov Ring
HIP 61986, Luiken Port
Hedetes, Alpha Star Tooling or Grand Willow Range
Tulill, Griffith Enterprise
Tiralla, Matisse Rock
CD-58 7880 ABC 1, Wagner Landing
Aura, Atkov Ring

This is effectively the reverse of the route I got from the Multi Waypoint Planner on Down To Earth Astronomy's Cmdrs Toolbox website (generally my lazy goto for a race where you need to plan your own route).

I originally spent quite a lot of time trying to optimise the forward route using low fuel and manual plotting. The only saving I found was to cut the journey from "Aura" to "CD-58 7880" from 6 jumps down to 5 by using the trick I mentioned early in this thread about engaging my jump when I was on the absolute limits of min fuel vs. max jump range (and then continuing to scoop so I had enough fuel for the onward journey). However I quickly discovered that if I ran the route in reverse with the in-game "use jet cone boost" option ticked then I also got a route with nothing longer than 5 stops (total length 20 iirc?) so I started doing that. About half way through the week I began thinking about the time I was losing from needlessly jet cone scooping and set out to test each stage of the route. It turned out I only needed the jet cone of the 1st WD between "Aura" and "HIP 61986", all the others were a complete waste of time. So I then switched to a technique where I'd start with the jet cone option ticked and then, once I'd done the 1st WD on that route, would turn the option off for the remainder of the run. Apart from that I didn't have to do any manual plotting at all. The only other slight issue was that I stuck to not using KGBFOAM filtering (possibly not necessary) so I had a couple of unscoopables to contend with which meant I had to do some pretty hefty fuel scooping on occasion to ensure I wasn't left waiting for the refuel on subsequent jumps.
 
While we wait for the final scores was just gonna quickly mention my regulation route. Carefully took a screenshot of my bookmarks, and then promptly left it on my home PC. Oh well, basically in regulation I went ..

Aura, Atkov Ring
HIP 61986, Luiken Port
Hedetes, Alpha Star Tooling or Grand Willow Range
Tulill, Griffith Enterprise
Tiralla, Matisse Rock
CD-58 7880 ABC 1, Wagner Landing
Aura, Atkov Ring

This is effectively the reverse of the route I got from the Multi Waypoint Planner on Down To Earth Astronomy's Cmdrs Toolbox website (generally my lazy goto for a race where you need to plan your own route).

I originally spent quite a lot of time trying to optimise the forward route using low fuel and manual plotting. The only saving I found was to cut the journey from "Aura" to "CD-58 7880" from 6 jumps down to 5 by using the trick I mentioned early in this thread about engaging my jump when I was on the absolute limits of min fuel vs. max jump range (and then continuing to scoop so I had enough fuel for the onward journey). However I quickly discovered that if I ran the route in reverse with the in-game "use jet cone boost" option ticked then I also got a route with nothing longer than 5 stops (total length 20 iirc?) so I started doing that. About half way through the week I began thinking about the time I was losing from needlessly jet cone scooping and set out to test each stage of the route. It turned out I only needed the jet cone of the 1st WD between "Aura" and "HIP 61986", all the others were a complete waste of time. So I then switched to a technique where I'd start with the jet cone option ticked and then, once I'd done the 1st WD on that route, would turn the option off for the remainder of the run. Apart from that I didn't have to do any manual plotting at all. The only other slight issue was that I stuck to not using KGBFOAM filtering (possibly not necessary) so I had a couple of unscoopables to contend with which meant I had to do some pretty hefty fuel scooping on occasion to ensure I wasn't left waiting for the refuel on subsequent jumps.
Funnily enough, I have been doing exactly the same, but I am not experienced at approaching stations and planetary ports, and that's where I racked up the minutes.
The one thing I did at the end was tagging a system that I could jump to from Wagner, so that I didn't have to wait to wait in SC while waiting to clear the obscured target, but my poor landing skills and loops of shame didn't make me appreciate whether my choice was having s positive effect or not.
 
Funnily enough, I have been doing exactly the same, but I am not experienced at approaching stations and planetary ports, and that's where I racked up the minutes.
The one thing I did at the end was tagging a system that I could jump to from Wagner, so that I didn't have to wait to wait in SC while waiting to clear the obscured target, but my poor landing skills and loops of shame didn't make me appreciate whether my choice was having s positive effect or not.
Ooh, thanks for the reminder. Yeah, mid-week I had a couple of alternatives between Wagner and Aura (what I tended to do was log out at Wagner so that when I logged in the first thing I could do was check for an obscured jump route prior to heading to the start line). And the other issue was whether to go for Alpha Star or Willow at Hedetes. I tended to favour Willow and then change my next run if the jump out was obscured.
 
All entries are in and validated! Since all the competitors were racing on PC, I have repurposed that column to show the final positions.
It was a busy final day with a total of fourteen entries, including some improving on times in the same period and some from CMDRs new to this race and to Buckyballing!

Unlimited saw six entries and the first of those was from CMDR New Model 15 in the Asp Explorer Try Not To Breathe. This CMDR has improved greatly over the course of the race and the final time achieved of 26:37 is only 7 seconds behind CMDR Martinjameson, so very well done! The next came from CMDR Darplata94, who was finally able to work out the time to put a decent run in in their Diamondback Explorer Rolled Gold and it was not just decent but a podium-claiming 18:26. This would have been second but an improved time from CMDR Alec Turner in the Bananery Fandango was enough to claim second, managing to complete a run in 18:17 despite an obscured jump. The final run in Unlimited came in hot in more ways than one, with CMDR crotalus daring to take the mobile bonfire that is the Lakon Type 7 Transporter around the course - without heat sinks! The Celosia managed to complete the course in 28:23 despite needing a reboot to repair heat-damaged sensors.

The winner in Unlimited is Shaye Blackwood in the Dolphin Athena with a time of 16:56. Congratulations! Well done to everyone who took part and who submitted an entry. There were some interesting builds on display, engineered to different extents, with ships stuffed to the gills with heat sinks in some cases or set up to run cold in others. Ultimately, almost everyone ran with at least one heat sink launcher in the end: the installations at Hedetes are inside the fuel scooping zone and it gets super-toasty when they are in between the A and B stars!

Regulation class saw eight entries and first up, with a great sigh of relief, was CMDR sulu who finally managed a sub-30-minute time in the Cook Me Mamma, achieving a final time of 29:53 that is good enough for 3rd place overall. CMDR Chief Eng. Parker (HRDiagram on the forums) made multiple entries in the A tough little S-O-A-B, culminating in a final time of 34:17, just 2 seconds ahead of CMDR Martinjameson who submitted a time of 34:19 in the Now Then Young Whippet, after which there is a gap of over four minutes to the next entry, by CMDR Leeya Geddy. One of many new faces to Buckyballing, CMDR Leeya Geddy flew the Necromancer around in a time of 38:29, moving ahead of CMDR Erratic Spawn by 12 seconds. Another first time run was even more impressive, with CMDR RockyStar flying The Heat Trap around in only 33:21, which is good enough for 7th place overall. Yet the fastest time from a newcomer goes to CMDR IvlePhisto in the Apollo, who recorded a time of 32:25, showing their mettle in both Unlimited and Regulation class and clearly a pilot to watch out for in future (as are the others - I have to say that all the newcomers recorded impressive times). CMDR Epaphus made an attempt to break the 30-minute barrier on the final day and achieved 30:07 in the Talkie Toaster that is still a remarkable time and finishes 4th overall. The battle for 1st place continued right up until the last day with CMDR Alec Turner in the Triple Cooked Chips and CMDR Ozric in the Blue Thunder posting improved times. CMDR Alec Turner's time of 29:26 held the lead for hours until CMDR Ozric revealed a run of 29:24 to claim the golden heatsink launcher (not yet a thing, subject to future game development, no ETA no promises!) and 1st place!

Well done again to those who flew in Regulation class and who competed in this race. It has been especially good to welcome so many new CMDRs to Buckyball Racing and I have been impressed by your flying so o7 to you all!

The racing calendar is clear for the remainder of 3308 but there are ideas afoot for more in 3309 and anyone is welcome to pitch an idea. In the meantime we have a number of standing challenges, which you can read about on our website or Discord server (link to the website is in the OP, where an up-to-date invite to Discord can be found).

Until then, have fun and fly fast! o7

peuOT9F.png

DLhpB44.png
 
Yes, finding the targets is an annoyance.
I also hate when the target station is not targeted as I arrive in a system, even though I used a bookmark to set the destination.
I think I finally figured out what was doing that to me. If you plot a route to a station using a bookmark, then go into the route settings and replot, it forgets the station and only plots to the system. I was running into this when I toggled jet cone boost off and hit replot. The solution was to turn it off and then use my bookmark to plot.
 
I think I finally figured out what was doing that to me. If you plot a route to a station using a bookmark, then go into the route settings and replot, it forgets the station and only plots to the system. I was running into this when I toggled jet cone boost off and hit replot. The solution was to turn it off and then use my bookmark to plot.
I think you're right, I have come to the same conclusion after some more attempts.

Changing subject, thanks again @Edelgard von Rhein !
Looking forward to the next one in 3309!

Happy to see that the T7 was represented! I was setting one up myself (it's my favourite ship, and when I hear "overheating" my mind goes straight to it ❤️), but because of other commitments I haven't had the time to complete it and race 🙁

I'll definitely use one the next time I race, whether it's a regulation ship (please please please!), or unlimited!
 
Thanks also from my side @Edelgard von Rhein . Unfortunately I couldn't find the time to have some more attempts, but I enjoyed the race tremendously. Originally I only had planned to have one single run in Regulated, just to have done a Buckyball race once, but then I did want to see if I could do a bit better and even gave the Unlimited class a try. All in all the experience was definitely something I want to try again in the future.
 
Back
Top Bottom