Elite Dangerous Update 14 Release Schedule

In HIP 22460 we can't fight, because of degradation of almost all guardian weapons and modules. If Stargoids will put other (inhabited) systems into same state, then we
really need something, maybe AX Shield Generator, to stop this damages. And Grelics could be part of this new module.
 
I still hope that Frontier might reconsider the macOS client
Well, if you want to do something rather than just hope, then you should try convincing Apple to add Vulkan support to MacOS. It's pretty certain they aren't going to add back OpenGL nor update it beyond the 2014 levels, which Frontier would need to update their ancient MacOS client (so that's a lost cause), but Vulkan might not be ruled out entirely. And hey, if you somehow did manage to convince them, and then managed to convince Frontier to add Vulkan support too, then that would benefit the entire ED community.
So, if you do decide to act and give these a try, then I wish you the best of luck!
 
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In HIP 22460 we can't fight, because of degradation of almost all guardian weapons and modules. If Stargoids will put other (inhabited) systems into same state, then we
really need something, maybe AX Shield Generator, to stop this damages. And Grelics could be part of this new module.
Back when Thargoid combat was new, the new countermeasures, toys etc were added over time, not all of them at once. For example, when I killed my first Interceptor, I only had AX missiles to do it with. I suspect this roll-out will be the case here as well, not that we'll get a message saying "Taranis is here, here's a bunch of new equipment to survive and combat the new Thargoid threat, good luck Commander!"
 
Back when Thargoid combat was new, the new countermeasures, toys etc were added over time, not all of them at once. For example, when I killed my first Interceptor, I only had AX missiles to do it with. I suspect this roll-out will be the case here as well, not that we'll get a message saying "Taranis is here, here's a bunch of new equipment to survive and combat the new Thargoid threat, good luck Commander!"
I am half expecting a message saying ‘Taranis is there, we here on Raxxla in Andromeda wish you the best of luck’
 
Well, if you want to do something rather than just hope, then you should try convincing Apple to add Vulkan support to MacOS. It's pretty certain they aren't going to add back OpenGL nor update it beyond the 2014 levels, which Frontier would need to update their ancient MacOS client (so that's a lost cause), but Vulkan might not be ruled out entirely. And hey, if you somehow did manage to convince them, and then managed to convince Frontier to add Vulkan support too, then that would benefit the entire ED community.
So, if you do decide to act and give these a try, then I wish you the best of luck!
MoltenVk already exists to use Vulkan on macOS by implementing it on top of Metal - but it’s unfortunately limited by Metal lacking features, meaning many common Vulkan extensions and features are not available. And given that Metal is modelled after Apple’s GPUs it’s not exactly likely that a native implementation will add all that missing functionality.
It’s also not likely for Frontier to add a Vulkan renderer to ED when they aren’t targeting anything other than Windows, and they already have a D3D11 renderer that’s causing them enough trouble as it is, without them rewriting everything to target a much more complex and lower level API…
 
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This issue is still hanging over from Update 13
  • [NEW!] When a system enters Incursion from Incursion Pending, Starports are not currently catching fire.
When will this get fixed?
 
Back when Thargoid combat was new, the new countermeasures, toys etc were added over time, not all of them at once. For example, when I killed my first Interceptor, I only had AX missiles to do it with. I suspect this roll-out will be the case here as well, not that we'll get a message saying "Taranis is here, here's a bunch of new equipment to survive and combat the new Thargoid threat, good luck Commander!"
Maybe we are back to square one with this:
  • AX Missile Racks have had their damage increased.
 
In HIP 22460 we can't fight, because of degradation of almost all guardian weapons and modules. If Stargoids will put other (inhabited) systems into same state, then we
really need something, maybe AX Shield Generator, to stop this damages. And Grelics could be part of this new module.
I don't do AX combat, but if half of the bubble's systems keep melting down the Guardian SRPs in my Adder after this update, I'll be slightly miffed. The Adder is cardboard without them.
 
Maybe we are back to square one with this:
  • AX Missile Racks have had their damage increased.
It was mentioned on Frameshift Live they were rebalancing the non-Guardian AX weapons to be a bit more effective with the intention that players wanting to try out AX wouldn't have to spend hours gathering all the guardian stuff first.
 
It was mentioned on Frameshift Live they were rebalancing the non-Guardian AX weapons to be a bit more effective with the intention that players wanting to try out AX wouldn't have to spend hours gathering all the guardian stuff first.
Proof that everlasting peace was never really an option.
 
Time Approximations (UTC) Action
7:00Both Elite Dangerous Legacy (3.8) and Live (4.0) Servers are down.
15:00Servers return. Update 14 Deployment will be live and available to download.

1h7mins to download availability, folks
 
This issue is still hanging over from Update 13
  • [NEW!] When a system enters Incursion from Incursion Pending, Starports are not currently catching fire.
When will this get fixed?
Well remembered. Guess we know what they're waiting for now.
Galnet said:
But this time [the Thargoids are] not attacking ports, or either the Spirit of Nysa or Song of Mecchi megaships. It’s like they’re waiting for something.
 
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