Post Your Support for Elite Odyssey to have VR Support.

...Hell, make us pay for it. Charge more for Odyssey VR, and make it a product! TAKE MY MONEY.
Yep - willing to pay for the extra work incurred.


...and actually... to stretch things rather a bit further: If there are any people on the development team, who have some little pet projects - any pet projects - that they would really like to get into the game, but which otherwise fall within the project scraps trimmed off by the boundaries of budget and schedule... -Give us a holler! -If you can clear it with your higher-ups, some of us may very well be willing to sponsor your tinkering with it on your own time, through Patreon or something.

If, e.g, all those window textures, on structures all over the game, could be reworked with a bit of parallax texturing/shading, and maybe some specularity and reflectivity too, then: Yes please - I'd chip in for something like that. -It is just ...ehm... "window dressing", which adds nothing to the gameplay, but it could help the world feel a tiny bit more "real", those rare time when one fly close by.

Shortly after Half Life: Alyx released, an update included this awesome shader, which astonishingly convincingly makes it look like there is actually liquids in all the bottles and jugs in the game; Turn or shake them, and the water level line sloshes around realistically, and bubbles form, and swirl, and rise to the surface, all with refraction-like outlines and apparent surface tension; No fluid physics simulation involved - no ray tracing - no transparency - all a shader "trick", but it works really, really well.
That was one lone shader coder's pet project, which got added to the game.

Now: Valve is the special case among special cases, in the games industry, with their bottomless purse, and their: "spend your workday on whatever you want, as long as it brings some sort of nebulously defined ' value' (...which you will be judged by, come employee review)", and what they do can not be copied over to another company with more real financial and timely concerns, but I am sure something could be arranged, given the right passionately motivated developer with a hole in their pocket to fill, and the right open-minded manager... :7


EDIT: Somebody fix the screenspace-locked sprites, and I'll take the ferry over and wash your damn car once every a month for the rest of the year. :p
 
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Hi,
As a measure of how many CMDRs woudl like to see VR Support in Elite Odyssey please post a +1, Yes or other positive affirmation here.
An easy way to gauge the community sentiment.
Yes, we don't know yea or nea, but at least we can start to gather some metrics and numbers.
I for one would love to see VR Support.
Thanks
Pete
Me too, having to play Odyssey in a giant 2D screen in VR is ridiculous, the future is VR 2D is a retrograde step.
 
+1 I started playing Elite on Xbox and switched to PC JUST to play it in VR. Now, I only fire up the game to get the updates and when I moved my Xbox cmdr over to PC. Other than that, I haven't been really interested. I could care less about the thargoids burning the system down. I've never participated in that gameplay.
 
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The main reason I want VR on-foot in Odyssey is for exploration, and not really the combat side of things, though it could also be fun. The other reason I want VR implemented for on-foot play is for the long hoped-for ship interiors addition. I'd pay for an expansion that implemented both.
 
I feel slightly aggrieved to have to pay for Odyssey VR when I've already sunk in more than the LEP cost during Alpha development and thus entitling me to any future content, but sure I would do so if it came about. I see nothing from FD however that they consider VR mainstream enough to want to put the time in.

I also think the newer developers who built Odyssey have their own rendering routines that are purely 2D, and re-writing them at this stage is now such a big job it won't happen, even if they cared enough. Incidentally though, I don't think they care, and I've little regard for them either so remain an ex-player for the foreseeable future.
 
I've said it before, I'll say it again, Odyssey needs to be in VR.
It's not as if they can't do it in VR, Once you are on foot, if you switch to any Camera View other than through your visor, it's in full 360º VR
What's the issue then? They can't work out how to keep the playing field even for PvP in VR. Point and shoot games are much easier in VR than they are with a Mouse, because you actually have a pistol like controller in your hand that you can aim. It's the converse of why they didn't do console in Odyssey, Players with a gamepad would be obliterated when going against those with a mouse,
 
I've said it before, I'll say it again, Odyssey needs to be in VR.
It's not as if they can't do it in VR, Once you are on foot, if you switch to any Camera View other than through your visor, it's in full 360º VR
What's the issue then? They can't work out how to keep the playing field even for PvP in VR. Point and shoot games are much easier in VR than they are with a Mouse, because you actually have a pistol like controller in your hand that you can aim. It's the converse of why they didn't do console in Odyssey, Players with a gamepad would be obliterated when going against those with a mouse,
I agree with your sentiment that mixing VR players and flatscreen players would be a challenge, but I believe VR shooting is harder than being in flatscreen and using a mouse.

Hence why people who tried Half Life Alyx with a flatscreen mod felt unchallenged with less enemies on screen at once. But this is because in VR, shooting takes longer aiming down the gunsights as opposed to just sticking a mouse pointer on a foe, along with the slowness associated to manually reloading the clip and readying the weapon, so Alyx had less enemies which still made it fun without being overwhelming. The numbers of NPCs for on-foot content would therefore be unfair if that then included PvP players too.

As you've correctly identified, Odyssey content works in Camera view, but that is using the original ED developer's programming routines, and I still believe the new developers don't seem to have their 2D content integrated that way. I don't know why considering FD clearly lied when they said the whole thing was being re-written for Odyssey so you'd expect nothing original to be left, but it is annoying that on the face value of it, the new code should be able to work like the old code. FD don't care about VR players, that's my opinion.
 
Would definitely appreciate on-foot VR support. I've gotten used to the flat-screen transition but it would be nice to have full immersion, even if it's still locked to three-axis controls.
 
I've said it before, I'll say it again, Odyssey needs to be in VR.
It's not as if they can't do it in VR, Once you are on foot, if you switch to any Camera View other than through your visor, it's in full 360º VR
What's the issue then? They can't work out how to keep the playing field even for PvP in VR. Point and shoot games are much easier in VR than they are with a Mouse, because you actually have a pistol like controller in your hand that you can aim. It's the converse of why they didn't do console in Odyssey, Players with a gamepad would be obliterated when going against those with a mouse,
With the deepest respect, VR gamers are SIGNIFICANTLY DISadvantaged when it comes to shooter gameplay, when playing against non VR users.
The crosshair is where you are aiming. Raising sights is instant and accurate. You have the who FoV in front of you. You can turn on a coin.

The only advantage VR games may have is sitting behind something and blindly spraying over or around the edge hoping for a numpty to walk into their spray. And of course every FPS gamer in the world knows that's whats naids are for right-right?
 
More than two years later and you all are still in denial? Is it not time to move to the next stage of Grief

The kubler-ross model might help
 
Denial of what exactly?
Denial of the fact that nothing will happen I assume GroG79 means. And regarding Kubler-Ross concerning the 5 stages of grief, so denial, anger, bargaining, depression and acceptance. We should be through it true, and I personally accept it, but like anything in software, things can still be changed whilst there's active development- even if that might be 5 devs that also have to work on other projects apart from ED maintenance.

And so there's no harm asking the boss, er, did you do it?
 
I don't much care about on-foot VR, but I will miss spaceship VR. The 4.0 graphics engine is just too "bad" to support it on my system, and I don't see that changing after all this time.

Time for me to give X-Rebirth VR a try (I bought it some months ago, but have yet to try it because EDH kept scratching the itch for me). I also bought Overload, which is a bit more gamey, but I used to LOVE the Descent series back in the day, so it too might scratch that 3D spaceship combat itch.
 
Star Wars: Squadrons is the grand old price of free for another day or so via the Epic launcher and is a cracking space fighter VR experience.

I thoroughly enjoyed the story missions and the multiplayer battles have full bot support for antisocial types like myself 😁 Every time I play one of the cap-ship battles I think how it would be a superb way of integrating CQC into Elite’s main game.
 
Star Wars: Squadrons is the grand old price of free for another day or so via the Epic launcher and is a cracking space fighter VR experience.

I thoroughly enjoyed the story missions and the multiplayer battles have full bot support for antisocial types like myself 😁 Every time I play one of the cap-ship battles I think how it would be a superb way of integrating CQC into Elite’s main game.
Freakin ay dude!

Thanks for this heads-up!!
 
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