Holy moly at the exobio pay increase!

C'mon, that is what we need for on-carrier exploration. Now you can play 2-3 days / week, make round - galaxy trip on carrier solo and don't afraid to lose anything. It's just self sustained now. Last piece of the puzzle was put in. I will think to add pioner supplies even as could be useful for years long journeys.
I grant every single credit to you and every other commander (including myself :D), but that's not the point. Like i said - after several hours running, flying, driving around it feels dumb. That's no gameplay, that's wasting time, while it could be much more satisfying, with just some minor tweaks. And what to do with all this credits? Pay your FC for decades, centuries? When you can buy 5, 10, 20 fully A-rated cutter... makes no sense to me, if i'm just running like a headless chicken around on a planet without something "deeper" gameplay in exobiology. Also if you can't fly even one of these Cutter, because... you are scanning some plants (which is from a evolutionary sight also weird*) for hours, while you could fly and explore so much more.
And i'm also asking myself - where should this lead to? If you have a carrier, some ships, everything is paid for years... some players will lose interest in this stupid gameplay... you know... running, driving, flying... for hours... and it will be the same, if you get 1mio or 10mio for a scan, you won't care after some billions.

*imo it makes no sense, to find for example three types of bio on a planet. A bacterium, something like grass and something tree-like. None of that made any evolution? Where came the grass from, where the tree? No different types for different landscapes? I don't think, evolution will work like that, if there is really life out there. There should be hundreds, thousands different types on such a planet, at least.

Some kind of disclaimer: i absolutely like exploring, landscapes in ody, these pics, when you find grasslands, forests in atmosphere worlds, it's great. But the above mentioned can't be everything and what i've read from other explorers here... i'm not the only with that opinion. Credits won't change that on the long run.
 
if i'm just running like a headless chicken around on a planet without something "deeper" gameplay in exobiology
Sounds like real science ;) You do slightly different repeated work for years like "headless chicken" ;).
Any way. I just got the mood to go out there for long planned trip 70 000ly away. Just because now it pays off and I don't need to bother prior.
It's fine by me spending couple months on planets and do what I love.
 
Darn, with such payouts I would keep all services enabled always on carrier ...unless I plan to stop play for couple months.
 
Sounds like real science ;) You do slightly different repeated work for years like "headless chicken" ;).
Any way. I just got the mood to go out there for long planned trip 70 000ly away. Just because now it pays off and I don't need to bother prior.
It's fine by me spending couple months on planets and do what I love.
I'm here for gaming, in my spare time, that's why i get paid in play money. So i can await to just play for some hours, not just run straight "headless", without any help like a SRV-scanner, with only one container in my sampler.
Maybe my problem is also, i'm some kind of collector. If i decide to scan the bio on a planet, i want them all. That also makes sense from a science view, imo. I'm doing the same with mapping a system - in general i scan the whole system, if i find ELW/water/ammonia planets. And so i'm doing with plants. I'm not doing it for the credits, i'm doing it for the collector in me and for that little type of roleplay if you want so.
Earning credits was already possible in horizons, i bought my FC in Colonia, installed universal cartographics and together with some mining i came back with more credits to Sol, more than i had as i left Colonia.

Again: i'm not against more credits, i grant it everyone here. But i don't think it will make exobiology more attractive on the long run. Many players will end just scanning one or two single bio on a planet and go on, many will just play it for earning credits and then go on with other things in ED or more worse: other games.
After that hype, more credits won't bring more and better scientific data and won't change that it get's dissatisfying after a while, at a longer sight.
 
I'm here for gaming, in my spare time, that's why i get paid in play money. So i can await to just play for some hours, not just run straight "headless", without any help like a SRV-scanner, with only one container in my sampler.
Maybe my problem is also, i'm some kind of collector. If i decide to scan the bio on a planet, i want them all. That also makes sense from a science view, imo. I'm doing the same with mapping a system - in general i scan the whole system, if i find ELW/water/ammonia planets. And so i'm doing with plants. I'm not doing it for the credits, i'm doing it for the collector in me and for that little type of roleplay if you want so.
Earning credits was already possible in horizons, i bought my FC in Colonia, installed universal cartographics and together with some mining i came back with more credits to Sol, more than i had as i left Colonia.

Again: i'm not against more credits, i grant it everyone here. But i don't think it will make exobiology more attractive on the long run. Many players will end just scanning one or two single bio on a planet and go on, many will just play it for earning credits and then go on with other things in ED or more worse: other games.
After that hype, more credits won't bring more and better scientific data and won't change that it get's dissatisfying after a while, at a longer sight.
Just plan your ways ... I got used to limited memory by proper planning my run around ship. And this planning is part of the game it is not annoying chore.
 
I was very pleasantly surprised. I handed in five plant discoveries for a total value of just over 64 MCr, with no bonuses. Kicked me from being Cataloguer and around halfway to Taxonomist to Taxonomist with 75% to Ecologist, so I should now have the blue suit complete (didn't check). I wonder if they will do a balance pass to the rank requirements. Otherwise it seems a very easy progression now.

Oh, and that was a very poor account that arrived back home from Colonia (took the neutron highway to do some engineering and see the bubble burn) with a balance of 330 MCr. In other words, I earned an Anaconda and a few modules.
 
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I just cashed in my Epic Alt, I got 100 MCr. from three systems with an equal amount of first discoveries (or however it is called in exobiology), so I made just over 200 MCr. and shot up from Mostly Directionless to Ecologist, just a few million shy of Geneticist, last one before Elite. While it is a refreshing break from the rank progression creeping so slowly I, too, start to think this too big an increase.
 
I grant every single credit to you and every other commander (including myself :D), but that's not the point. Like i said - after several hours running, flying, driving around it feels dumb. That's no gameplay, that's wasting time, while it could be much more satisfying, with just some minor tweaks. And what to do with all this credits? Pay your FC for decades, centuries? When you can buy 5, 10, 20 fully A-rated cutter... makes no sense to me, if i'm just running like a headless chicken around on a planet without something "deeper" gameplay in exobiology. Also if you can't fly even one of these Cutter, because... you are scanning some plants (which is from a evolutionary sight also weird*) for hours, while you could fly and explore so much more.
And i'm also asking myself - where should this lead to? If you have a carrier, some ships, everything is paid for years... some players will lose interest in this stupid gameplay... you know... running, driving, flying... for hours... and it will be the same, if you get 1mio or 10mio for a scan, you won't care after some billions.

*imo it makes no sense, to find for example three types of bio on a planet. A bacterium, something like grass and something tree-like. None of that made any evolution? Where came the grass from, where the tree? No different types for different landscapes? I don't think, evolution will work like that, if there is really life out there. There should be hundreds, thousands different types on such a planet, at least.

Some kind of disclaimer: i absolutely like exploring, landscapes in ody, these pics, when you find grasslands, forests in atmosphere worlds, it's great. But the above mentioned can't be everything and what i've read from other explorers here... i'm not the only with that opinion. Credits won't change that on the long run.

This. It's great they've increased the payouts (finally) but if you really don't need the money (if only to pay the Carrier weekly fee to stop the trickle drain of income) then there really is no point. It's time wasting busy work. Once you've scanned a few plants, that's it, whatever the income rate. Can't you do more productive things with your life, that bring more value to it?
 
Compared to what? Seems pretty inadequate compared to, say, 500m an hour massacre stacking... or road to riches, or AX combat, or high value trades, or... well... you get the idea.
It's not the credits. It's the progression to Elite.

I only became Elite in Exploration recently after 3+ years of playing. I play the game at a relatively slow pace. Now Exobiology will basically mean I can get to Elite within a few days if I really wanted to.

Edit: to add to this, I went up two lavels in Trade doing a CG (and I think I only did one haul) and I felt cheapened by that too at the time.
 
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