Holy moly at the exobio pay increase!

Compared to what? Seems pretty inadequate compared to, say, 500m an hour massacre stacking... or road to riches, or AX combat, or high value trades, or... well... you get the idea.

You dont easily get 500m per hour with massacre stacking (500m also seem an exageration_for_effect - 200m per hour is more likely, but even that is not easily attainable)
To get hundred of millions per hour you need a full set of things to fall in - a very good ship, very good combat skills (flying and aiming), being allied with all the factions, being in a system that favors stacking and that offers missions in a small system, so you dont have to run over 200k ls to reach the mission POIs

Exobiology has no such requirements. You just need an artemis suit and to head out in the black - fss systems, go land on a body with bio stuff 🤷‍♂️

I'm not against the increase, i just think the current increased levels are way too much
 
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The increase is part of the "story". I guess instead of some logical actual OP weapons there will be a grindfest to collect samples so they can brew thargoid roundup or something. Would prefer pretty explosions and OP pew pew, bc the current choreographed square dance taking down thargoids is boring af.

Vista Genomics Boosts Biodata Payouts​



Pilots’ Federation ALERT

The exobiology company Vista Genomics has increased payments for genetic data collected by independent pilots.

Dr Klaus-Peter Sonnek , one of the corporation’s research directors, outlined the changes in a press release:

“Public and corporate interest in xenology-related fields remains high, but recent Thargoid aggression has increased the risk in collecting of such data. Vista Genomics is well-placed to incentivise the continued collection of samples. Therefore, we can officially confirm that substantially improved financial rewards will be offered for all genetic data submitted via our outlets.”

“We are also aware of many civil and military projects focusing on the Thargoids, a species that makes extensive use of biomechanical technology. There is enormous value in gathering as much exobiology data as possible to provide comparative baselines for anti-xeno research efforts.”

Commanders can use the Genetic Sampler tool to acquire genetic data from various species of alien flora found on planetary surfaces. This can be sold on the concourses of ports, megaships and fleet carriers which have an active Vista Genomics vendor.

In other news, Sirius Corporation has announced that its popular modified heatsinks and anti-xeno missile rack have been made available to pilots via its company tech brokers. Active Sirius Corporation megaships – Chariot of Rhea, El Centinela Cadejo, Kumiho Sky, Spirit of Laelaps and The Witness Odysseus – now host Sirius tech brokers on board.
 
You dont easily get 500m per hour with massacre stacking (500m also seem an exageration_for_effect - 200m per hour is more likely)

People follow the braindead guides which do it wrong.

It takes me 15-20m to flush out 30 kills, add 5-10m to stack missions. That nets a range of 250-350m, but a good stack will have enough to cover me for a further 30m worth of killing to easily get that closer to 700m. 500m is my conservative figure, and i have timed this before.

To get hundred of millions per hour you need a full set of things to fall in - a very good ship, very good combat skills (flying and aiming), being allied with all the factions, being in a system that favors stacking.
If you follow the braindead guides.
  • friendly is better, because having lower- rank missions is a lynchpin.
  • You need a good ship, but engineering is optional. And credits are such a meaningless metric it hardly makes worth mentioning.

Exobiology has no such requirements. You just need an artemis suit and to head out in the black - fss systems, go land on a body with bio stuff 🤷‍♂️
... and has a substantially larger time investment than massacres ever have.

But again... massacre stacking is just one of many other things. High value cargo runs have no such barrier to entry, yet can be just as profitable.
 
The increase is a lot.

I'm undecided if it's too much or not .. but the thresholds on the rank tiers might want tweaking in line with the increase.
The credit payouts aren't the issue and as you say, it's the rank threasholds that I think now need adjusting. Yes they should still be rewarding, more so than previously but not as much as currently.
 
People follow the braindead guides which do it wrong.

It takes me 15-20m to flush out 30 kills, add 5-10m to stack missions. That nets a range of 250-350m, but a good stack will have enough to cover me for a further 30m worth of killing to easily get that closer to 700m. 500m is my conservative figure, and i have timed this before.


If you follow the braindead guides.
  • friendly is better, because having lower- rank missions is a lynchpin.
  • You need a good ship, but engineering is optional. And credits are such a meaningless metric it hardly makes worth mentioning.

... and has a substantially larger time investment than massacres ever have.

But again... massacre stacking is just one of many other things. High value cargo runs have no such barrier to entry, yet can be just as profitable.
The point being made is that Exobiology isn't being gamified like massacre stacking is. I have no desire to massacre stack, even though I know it's possible. I want to enjoy the game, not abuse it.
 
Which is not a payout problem... it's a metric problem. Rank requirements should increase with reward.
I didn't say it was a payout problem. The thresholds should have increased a bit with the increased payout though.

Currently to get to Elite you have to hand in 440,000,000 credits of data. Maybe an increase to 500 million, or 750 million would be more approprate, with the other ranks changed appropriately.
 
It might be a bug mind

The only bug I know of regarding Exobiology is the payout reward for first scanned, which is only showing as double (which is what it always has been).
 
Exobiology has no such requirements. You just need an artemis suit and to head out in the black - fss systems, go land on a body with bio stuff 🤷‍♂️

I'm not against the increase, i just think the current increased levels are way too much
Wrong. on missions you fly between 3-5 systems and keep rising rep which rises pay. In exo you must fly furhter and further. Then spend "empty" time to go back.
So it's OKey for me now. I see it as fair. For example, tonight I loaded tritium and went to Void. 3 carrier jumps and at least 30 jumps in between by ship - found only 1 bacteria, took 2 hours about. 7.5 mil.
Comparing to missions those exact 2 hours were wasted.
 
Hello! Thanks to everyone for contributing in here. It's on the radar o7
Hi Sally,
High praise for the relatively smooth launch of Update 14.
Regarding the increase in exobiological data, I would have been happy with a doubling or doubling of the basic value.

But a twenty to thirtyfold increase is definitely too much.
I would have thought about what would be the right amount and that's when I came up with quadrupling the base value and on initial exploration that it would be doubled again. For Stratum Tectonitas, for example, that would be a value of 6.4 million. With exploration, you only get around 5 million for terrafromable water worlds, which would be comparable.

The Thursday ticket is a good choice.

o7
 
Hi Sally,
High praise for the relatively smooth launch of Update 14.
Regarding the increase in exobiological data, I would have been happy with a doubling or doubling of the basic value.

But a twenty to thirtyfold increase is definitely too much.
I would have thought about what would be the right amount and that's when I came up with quadrupling the base value and on initial exploration that it would be doubled again. For Stratum Tectonitas, for example, that would be a value of 6.4 million. With exploration, you only get around 5 million for terrafromable water worlds, which would be comparable.

The Thursday ticket is a good choice.

o7
Stop that. Exploration takes 10 mins to pass by, while exo requires at least 3 landings.
Also things are rare too. If you find it a lot then you just lucky and got to life-infested region. Other regions are completely life-less.
 
I didn't say it was a payout problem. The thresholds should have increased a bit with the increased payout though.
Then what's this meant to mean?
Got to say this increase it way too much.
The increase was to payouts. I don't know how else I'm meant to read that other than "this increase (to payouts) is way too much".

If you meant the thresholds for rank should've gone up too, then no argument from me. But the increase to payouts is fine.
 
Into the black I go !
To compliment the new payouts, really would like to see more species available for scanning. \o/

Flimley
 
Into the black I go !
To compliment the new payouts, really would like to see more species available for scanning. \o/

Flimley
Just keep in mind old bug when they don't pay full price on return. Use carrier to sell in small pieces.
Somebody above already got strike by it.
 
jeez, look at all the sourpusses complaining about how exploration now pays too much and it's too easy to get your Elite status.
What do you do with it? Hang out in the corner of the pub whispering to yourself "if only they knew I was Triple Elite THE HARD WAY"

rofl
 
as above, pay seems comparable to other activities - so thats balanced.
i'd agree the imbalance is the ranking... perhaps they 'forgot' to increase ranking levels.

so, id vote, keep new payouts, but also increase ranking levels... `
not as much as payout increase, e.g. say payout is 10x , perhaps make ranking levels 3x?

of course, no change is going to please everyone... but thats the price of progress.
(and it is a game at the end of the day ;) )
 
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