Update 14 Spoiler Thread

Update
Silent running does not work.
Cold running works.

I found this out both cold and silent running... flew right past it (you can't take tissue samples, RIP) and it didn't detonate, but then my last sink wore off and i heated up while silent running, made it detonate.

Collector limpets work fine.

Oh, and...
The interceptor roaming around seems to just be a standard Cyclops variant. What it's doing with the Corrosive Generators I don't know... so the "new interceptor" may be in different system states.
 
I tried to dive the maelstrom a couple of times, the caustic damage seems to increase substantially the deeper you go, to the point where my hull was melting at what seemed like more than 1pt per second - just my normal light scout so no corrosion resistance.
 
Maybe its a massive group thing that has to target the cloud generators to make the cloud smaller, if not then it may be reliant on a future Palin / Tah tech breakthrough.
 
I tried to dive the maelstrom a couple of times, the caustic damage seems to increase substantially the deeper you go, to the point where my hull was melting at what seemed like more than 1pt per second - just my normal light scout so no corrosion resistance.
Can you keep the Hull up with repair limpets?
 
Can you keep the Hull up with repair limpets?
Probably? I don't fit them as standard so I need to tweak my fits a bit. However, there's a bunch of other stuff I want to do first.

I suspect the new tech broker gear may be the way forward though. Any damage from the Caustic Generators is akin to being in the middle of a freshly killed interceptor, but you can't get rid of it via heat.

Also, the masslock of the Maelstrom is massive. I thought I gave myself plenty of time to get out, but I still had full mass lock at 70k away.
 
Also, got the other two.
1669803945819.png

1669803999200.png
 
Ground settlement aerial combat is a thing. interceptors don't seem to have swarms there and a cap ship came in to help.
Its a bit different than fighting in space.
Fighting scouts and interceptors FA Off with the addition of gravity is fun and adds to the challenge!

AX Cutter unhappy, however. Yesterday I tried on a planet with 0.85g... 😆
 
oops...

OK... so, invasion systems:
AX Weapons fire - Threat 8 - two interceptors fighting two AX anacondas and some escape pods/wreckage/black boxes. Looks to be some variety in the types of fight now :)
Combat Aftermath - Threat 6 - Escape pods, wreckage, black box and a chance for an interceptor to drop in.

Still need to check the ship signatures... it timed out. I anticipate just a lone ship/group of scouts like old NHSS.

Payouts for refugee evacuation from conflicts look great... this is just neutral payouts:
1669806611812.png


Missions to evacuate wounded look OK
1669806656302.png

Missions for emergency relief cargo... might look better with higher rep?
1669806695455.png

And thargoid splatting is... what you'd expect

1669806733512.png
 
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Missions for emergency relief cargo... might look better with higher rep?
View attachment 334747

I love they need 1912t of Tobacco. Must be stressful times!

Any idea which mission types improve the Thargoid War status most? Rewards in par with non War activities is cool to maintain interest, but I guess the most important part is to hold off / push back the Thargoids.

Looking at the missions in the screenshot, if it is related to number of missions, it seems evacuating wounded will be the most effective. You probably have space in a Large ship to do both all evacuation and a few passenger missions.
 
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Fighting scouts and interceptors FA Off with the addition of gravity is fun and adds to the challenge!

AX Cutter unhappy, however. Yesterday I tried on a planet with 0.85g... 😆
I use a cutter but wasn't at a nearly 1g planet. I can imagine that would be interesting. Did get depowered once, but since it was a moon, I just drifted. Super glad for the hotkey to trigger the field generator.
 
oops...

OK... so, invasion systems:
AX Weapons fire - Threat 8 - two interceptors fighting two AX anacondas and some escape pods/wreckage/black boxes. Looks to be some variety in the types of fight now :)
Combat Aftermath - Threat 6 - Escape pods, wreckage, black box and a chance for an interceptor to drop in.

Still need to check the ship signatures... it timed out. I anticipate just a lone ship/group of scouts like old NHSS.

Payouts for refugee evacuation from conflicts look great... this is just neutral payouts:
View attachment 334745

Missions to evacuate wounded look OK
View attachment 334746
Missions for emergency relief cargo... might look better with higher rep?
View attachment 334747
And thargoid splatting is... what you'd expect

View attachment 334748
I like this:

1669809272562.png


The Lords feeding them to Goids to appease the new masters :D
 
oops...

OK... so, invasion systems:
AX Weapons fire - Threat 8 - two interceptors fighting two AX anacondas and some escape pods/wreckage/black boxes. Looks to be some variety in the types of fight now :)
Combat Aftermath - Threat 6 - Escape pods, wreckage, black box and a chance for an interceptor to drop in.

Still need to check the ship signatures... it timed out. I anticipate just a lone ship/group of scouts like old NHSS.

Payouts for refugee evacuation from conflicts look great... this is just neutral payouts:


Missions to evacuate wounded look OK

Missions for emergency relief cargo... might look better with higher rep?

And thargoid splatting is... what you'd expect
Looks like the missions to evacuate wounded have the same issue with their material rewards as the thargoid combat ones.

The Very High Intensity CZs give a 50m bonus payout on completion.
 
[...]

Payouts for refugee evacuation from conflicts look great... this is just neutral payouts:
View attachment 334745

[...]

Can you please tell me more about this type of mission? Is it a passenger transport similar to the one from the damaged station? And if not, where do passengers need to be picked up and dropped off? Can a ship be under enemy fire?
 
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