Wait.... where are you seeing this new synth option?2 new mats for caustic sinks (new synth option) are in the cloud. Limpets or manual scoop while your hull melts
Wait.... where are you seeing this new synth option?2 new mats for caustic sinks (new synth option) are in the cloud. Limpets or manual scoop while your hull melts
EconomyDoes anyone know what the minimum cabin class needed for refugees is? I didn't even know about these missions. Finally something in this update that doesn't involve me being forced to fight a species that was provoked by us.
It looks like you might need to take them quite a few jumps, since it's to the evacuation megaships. Pack a long range ship like the Anaconda.Can you please tell me more about this type of mission? Is it a passenger transport similar to the one from the damaged station? And if not, where do passengers need to be picked up and dropped off? Can a ship be under enemy fire?
Brilliant, I was planning to do this tonight, glad to have a confirmation.Also: the Scorpion SRV is pretty good at taking out scouts from the ground at installations which are under attack.
The fact you get data each time you get smashed back tells me we'll probably see some sort of immunity developed in the future.... that or it is used to make something to disrupt the maelstrom and provide a window to attack.Shudown field neutraliser does nothing in the Maelstrom; it seems to be a Force Shell type of effect rather than a shutdown; it sends you spinning back at about 1000m/s.
Decontamination limpets help, a little.
Also: the Scorpion SRV is pretty good at taking out scouts from the ground at installations which are under attack.
Looks like it was 'removed' overnight. It was in the same area as when you go to synth more heatsinks, like you ran out, and then scroll all the way to the bottom. Looks like we were not supposed to see that new synth yet.Wait.... where are you seeing this new synth option?
I wonder if we might see something like a Magma launcher to trigger these things.... or if AX flechettes might help clear them. Popping them from 3k out is hectic.Also a clue in the text- cold running ships might fare better....
Who knows? Mahons Retributor might even be usefulI wonder if we might see something like a Magma launcher to trigger these things.... or if AX flechettes might help clear them. Popping them from 3k out is hectic.
Credits will not be comparable to other activities in either case. You can take maximum 3 mission of 80 passengers per run. It is 4-5 jumps to the megaship, so that's likely 10-15 minutes per loop, so 40-60m/hour.Looks like no difference in payout between missions based on rep:
And yes... roughly 125LY for these ones.
Unsure what the metric for success is... so you might be better off doing the 2-10t wounded hauls if credits aren't your bag, rather than passengers... you should be able to jam a lot more in of them!
So, what is the point of Guardian weapons? I got them to fight Thargoids...but if I can't use them for that purpose, why have them?Guardian weapons disabled in maelstrom system (not entirely unexpected).
Because they're A) still useful in other systems and B) as part of the narrative, things change. Not exactly surprising.So, what is the point of Guardian weapons? I got them to fight Thargoids...but if I can't use them for that purpose, why have them?
Guardian guass cannons are the ax build go to for interceptors. In HIP 22460 and the maelstrom system(s) all guardian modules and weapons melt. Out side of those areas they still work fine. Hopefully we get new weapons and defenses soonSo, what is the point of Guardian weapons? I got them to fight Thargoids...but if I can't use them for that purpose, why have them?
As Aldaris said, they still work in most locations and we don't know the final state of how things will change.So, what is the point of Guardian weapons? I got them to fight Thargoids...but if I can't use them for that purpose, why have them?