Update 14 Spoiler Thread

Does anyone know what the minimum cabin class needed for refugees is? I didn't even know about these missions. Finally something in this update that doesn't involve me being forced to fight a species that was provoked by us.
Economy
Can you please tell me more about this type of mission? Is it a passenger transport similar to the one from the damaged station? And if not, where do passengers need to be picked up and dropped off? Can a ship be under enemy fire?
It looks like you might need to take them quite a few jumps, since it's to the evacuation megaships. Pack a long range ship like the Anaconda.

There will be Thargoids around the station, but also AX defenders.
 
Shudown field neutraliser does nothing in the Maelstrom; it seems to be a Force Shell type of effect rather than a shutdown; it sends you spinning back at about 1000m/s.

Decontamination limpets help, a little.

Also: the Scorpion SRV is pretty good at taking out scouts from the ground at installations which are under attack.
 
Also: the Scorpion SRV is pretty good at taking out scouts from the ground at installations which are under attack.
Brilliant, I was planning to do this tonight, glad to have a confirmation.
Looking forward to building a new AX ship for ground/aerial operations
 
Shudown field neutraliser does nothing in the Maelstrom; it seems to be a Force Shell type of effect rather than a shutdown; it sends you spinning back at about 1000m/s.

Decontamination limpets help, a little.

Also: the Scorpion SRV is pretty good at taking out scouts from the ground at installations which are under attack.
The fact you get data each time you get smashed back tells me we'll probably see some sort of immunity developed in the future.... that or it is used to make something to disrupt the maelstrom and provide a window to attack.
 
Wait.... where are you seeing this new synth option?
Looks like it was 'removed' overnight. It was in the same area as when you go to synth more heatsinks, like you ran out, and then scroll all the way to the bottom. Looks like we were not supposed to see that new synth yet.

If you want to see what it looked like, the D2EA and Brother Sabathius streams from yesterday did show it. And I think one or both tried to get the mats from the cloud and then synth the new mats, but it said no module found. And looking around at the megaships with AX weapons did not show the new module, nor Palin nor Ram Tah. Probably a CG reward and not avail yet... I wish I took a pic, much easier to show that have to now rewatch a twitch stream or utube video and then screen cap it. I expect we will find out all about it soon enough
 
Looks like no difference in payout between missions based on rep:
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And yes... roughly 125LY for these ones.

Unsure what the metric for success is... so you might be better off doing the 2-10t wounded hauls if credits aren't your bag, rather than passengers... you should be able to jam a lot more in of them!
 
Has there been any kind of feedback on humanity progress for a system? Checking galmap the bars haven't moved yet but they might be tied to the time for the next event (infestation/recapture).
 
90-100k from Taranis in normal space is probably the safest spot in the system. You can sit there unmolested and take in the sights without melting. I repaired my cutters heavily reinforced hull from 43% to 100% there with repair limpets from a universal controller (after fixing the caustic burn with decontamination limpets of course)
 
ere will be Thargoids around the station, but also AX de
Looks like no difference in payout between missions based on rep:

And yes... roughly 125LY for these ones.

Unsure what the metric for success is... so you might be better off doing the 2-10t wounded hauls if credits aren't your bag, rather than passengers... you should be able to jam a lot more in of them!
Credits will not be comparable to other activities in either case. You can take maximum 3 mission of 80 passengers per run. It is 4-5 jumps to the megaship, so that's likely 10-15 minutes per loop, so 40-60m/hour.

So, it will depend if the tracker is number of missions or number of "units" saved (or something else). I guess, eventually, Inara could track progress on each system so the Community can focus efforts before the tick, etc.
 
Interesting that it is only those 2 systems that the Guardian models fail there must be something outputting a signal or something for that to happen.
Maybe in the middle of the Maelstrom?
That pulse wave from the centre, I assume it has no affect on the Thargoid ships/mines inside the storm, like they phase through it or something, i wonder if we can carry hearts and not be affected or the like. To clarify i mean like the rift from the end of Pacific Rim.
 
My Challenger Hull Tank managed to get to the pulse, be spit out and survive. Even tanked a couple of mines. My Ice Cold Dolphin died, though.

Strangely enough, planet in Thargoid areas do not have signal sources.
 
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