Holy moly at the exobio pay increase!

Just adding my two penneth. I wasn't doing any exobio, though personally loved it, because the time to income ratio with a fleet carrier just wasn't going to cut it for me in the time I have available to play each week and a need to make the running costs, I lierally would not cover it if I did too much exbio. I have done a lot of the exbio in the first few months of odyssey. It can actually take a lot of time to find the three samples, if you are measuring your play time in about an hour and a half of an evening. I hope all the folks saying "its too high, nerf it!" do loads of exbio, otherwise this is just sour grapes and trolling :)
 
When everybody talk about "15 mins" plant....well, it happens. But then happens other ones which you can't find for hours. For example Neon bacteries on red surface far away from T/Y star. Try that. You will have fun full work day to find 3rd sample.
It's just complete invisible even standing on it.
 
When everybody talk about "15 mins" plant....well, it happens. But then happens other ones which you can't find for hours. For example Neon bacteries on red surface far away from T/Y star. Try that. You will have fun full work day to find 3rd sample.
It's just complete invisible even standing on it.
Well... rumours say, you like that type of gameplay... or at least are "ok" with it..
I'm ok as gameplay on it. Nobody forces me to do this. Just not such cheap as it was. Initially any mission "deliver contraband" was twice more money for taxi ride.
:rolleyes:
 
I just tested it out, went and scanned 5 plants.
Payout was nice enough, $28.5 mill which will pay the carrier fee for a couple of weeks.

But...that's me done with exobio again. I'd rather just hoon around in the space rally car tbh.
That's one thing that ED/EDO does really well, Dirt Rally in Space.
Lost opportunity they never developed that aspect formally, the ground vehicles are one of the best parts.
They just need good tactile feeback/vibrations added. See BeamNG team for that FDev, they currently have the best simracing controller setup.
 
When everybody talk about "15 mins" plant....well, it happens. But then happens other ones which you can't find for hours. For example Neon bacteries on red surface far away from T/Y star. Try that. You will have fun full work day to find 3rd sample.
It's just complete invisible even standing on it.
Yes. This is depressing. As usual I think we're seeing here the difference between playing the game (finding life-bearing planets and looking for all the plants) and grinding (taking someone else's list of likely planets and getting the easiest high-value plants).

Obviously the game's credit rewards need to be balanced for playing, not grinding. Those grinders will give it up as soon as they get bored. Unfortunately there's significant danger that FD will listen to the wrong set of ideas.
 
Well... rumours say, you like that type of gameplay... or at least are "ok" with it..

:rolleyes:
Completely correct. I do spend whole day on such planet. But i want that be rewarded accordingly any way. Otherwise I'm forced to return to bubble and start to trade, for example, just to make some cash for next days of digging planets. And other people keep saying that "finding plant takes 15 mins only". That is some times correct, but mostly - not.
 
Hmm. 5 minutes per plant seems a reasonable estimate for time to sample, in my experience. Best plants (anything above mid-range before) are capped at 16.7 million each, x5 for first discovery. So that's 12 plants per hour, at 80 million per plant, would be close to a billion, but that's not counting the time needed to fly to the planets you need to get the data, even if you do know roughly where they are.

With a proper route plan for probable first discoveries and a bit of practice I don't think 500 million/hour would be impossible, though.
Okay, I gave this a bit of a test.

Jumped out far enough that I wasn't going to be finding planets people had already stood on, plotted a random economic route, got the "easy" life (nothing in mountains, nothing really hard to see) for 70 minutes, counting scanning systems, scanning systems with no lifeforms, hyperspace time, supercruise time - a lot of which could be optimised, of course.

I got 9 samples in 70 minutes, for a base payout of 57.4M credits, boosted to 237.6M credits with the first discovery bonus, or around 200M/hour
(oh, and 2.6M of exploration data for the scans, of course...)

So I think an estimate of a bit over 500M/hour for someone fully optimising seems reasonable.
 
Okay, I gave this a bit of a test.

Jumped out far enough that I wasn't going to be finding planets people had already stood on, plotted a random economic route, got the "easy" life (nothing in mountains, nothing really hard to see) for 70 minutes, counting scanning systems, scanning systems with no lifeforms, hyperspace time, supercruise time - a lot of which could be optimised, of course.

I got 9 samples in 70 minutes, for a base payout of 57.4M credits, boosted to 237.6M credits with the first discovery bonus, or around 200M/hour
(oh, and 2.6M of exploration data for the scans, of course...)

So I think an estimate of a bit over 500M/hour for someone fully optimising seems reasonable.
You can't forget to account for the travel time getting out there in the first place. Unless you plan to spend 100 hours out there, it's going to be a pretty major portion of the time spent.
 
Before the update I believed in my opinion that exobiology data didn't pay well, but 28.5 mil for scanning 5 plants seems a little excessive.
In any case, for me, exploring was more about getting ones commander name stamped on a planet rather than the credits.
Been in the black for months now scanning plants because its relatively relaxing for me. Guess its time to turn my billions in before people who hate fun get this nerfed
So had I. Came back on Sunday for repairs and cashed in my data. I'm as mad as a box of frogs. Grrrrrrr!!!!
 
" We got nothing for Explorers again "...." I know , just throw money at them "
I don't Explore for the money. I Explore to find things.
You still need money to keep carrier on. Otherwise ...you could have no carrier and keep explore, you could have carrier useless parked and keep explore + pay fee for useless carrier, or you could do explore on carrier, then you had to make money other ways to prepare long trip, as carrier 10 times slower then Anaconda. So this change balances use of carrier in exploration.
 
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I don't get why explorers hate money so much. Honestly, it feels like a lot of them would rather not be paid at all, just so that there was no incentive to anyone else to participate in their holy quest.

Compared to FE2 this game is too easy and now it's overly easy. Of course, each to their own. I like a challenge and others want everything immediately.
 
Completely correct. I do spend whole day on such planet. But i want that be rewarded accordingly any way. Otherwise I'm forced to return to bubble and start to trade, for example, just to make some cash for next days of digging planets. And other people keep saying that "finding plant takes 15 mins only". That is some times correct, but mostly - not.
The point of this game is that you're not actually forced to do anything. If you want to spend all day on a planet's surface exploring, good on you. If you want to bin it off and come back and do taxi service, fair enough. But demanding/expecting tons of money for doing whatever you want to do isn't reasonable. Most explorers will tell you they don't do it for the pay, they do it because its something they enjoy.

In terms of the payouts at the moment, I sincerely hope it gets properly balanced. It used to be a pittance, but now its ridiculous. If they keep the payouts as they are, then at least adjust the ranking levels so we don't suddenly have the entire playerbase Elite V in exobio in a weekend, like they are now with trade. (Oh, and also a suit modification so we can actually sample more than one bio at a time would be nice too)
 
The point of this game is that you're not actually forced to do anything. If you want to spend all day on a planet's surface exploring, good on you. If you want to bin it off and come back and do taxi service, fair enough. But demanding/expecting tons of money for doing whatever you want to do isn't reasonable. Most explorers will tell you they don't do it for the pay, they do it because its something they enjoy.

In terms of the payouts at the moment, I sincerely hope it gets properly balanced. It used to be a pittance, but now its ridiculous. If they keep the payouts as they are, then at least adjust the ranking levels so we don't suddenly have the entire playerbase Elite V in exobio in a weekend, like they are now with trade. (Oh, and also a suit modification so we can actually sample more than one bio at a time would be nice too)
Ye, question is WHY people care about ranks ? You can get access to S-D in 1-2 weeks by guides today. No other point to look on ranks. Ranks has no real use 1st or 5th - who cares.
 
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