Update 14 Spoiler Thread

Yeah i need to sort out a fit that lets me safely knock out the generators and scoop the mechanisms.

I equipped two AX missile launchers. You can hit a generator from a decent way back, and a few seconds later the generator will explode violently (which usually causes caustic damage to start up on your ship, but one decontamination limpet takes care of that).

As long as you keep on top of caustic damage and don't go too deep into the cloud you could do this for hours hypothetically (or at least till you went through 128 missiles).
 
4) So far neither I nor my wingmate has been hyperdicted when this happens, nor have our games crashed (presuming that's what you meant). We have both noted some odd reporting of each others locations when this happened. It's pretty odd and will require more observation to figure out what's going on.
Before the update it was well known that you can't get hyperdicted when in a wing/team. Instead you would just end up back at the main star of the system you jumped from (if a hyperdiction should have occurred).
 
I've figured out the caustic generators do not explode due to missile damage, as they only blow up if I'm close enough to be hit by the caustic cloud and pushed by the explosion. Have hit one with 10 missiles at great range for no real result.

Also you can log out in the Taranis area and reappear roughly where you were.
 
So the caustic generators can be blown up? A cold running ship, with decontamination limpets might be able to take enough out to get further in to the maelstrom and, hopefully, discover something about how to disable the explosion. It looks like the explosion comes from a point source; can this be targeted? What triggers the explosion, can this be disabled... this is going to take over my weekend isnt it.
 
Guys, can you please help me with the proper rescue ship?

Even in undamaged stations, there are missions to transport refugees to the rescue ship. And they are lucrative.
I thought to equip Anaconda with a large number of cabins (160 seats). With engineered thrusters, it will accelerate to 405 m/s. It's not enough to overtake the interceptor.
I have to admit that Thargoid interdictions are hard to win! How to safely escape an interceptor without needing a high wake? Will cooling the ship with a heat sink help me? Will I be invisible to its sensors and the interceptor will not chase me?
 
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I have to admit that Thargoid interdictions are hard to win! How to safely escape an interceptor without needing a high wake? Will cooling the ship with a heat sink help me? Will I be invisible to its sensors and the interceptor will not chase me?
Submit to the interdictions. Boost away as soon as you can; the first thing the interceptor does is deploy its swarm and it doesn't move much while doing so. At 400m/s you should easily be able to get more than 3km away from it which is outside of its cannon range, then charge your FSD before it catches up.

If it does manage to chase you down and mass lock you while being within 3km: use a heatsink, flip over and boost past it in the opposite direction. It will take a long time to turn around and change direction which should get you out of mass lock.
 
With the sporadic sightings of orthrus in situations that have also had sightings of other interceptors doing similar things, i wonder what they could be doing differently, if they're the ones that are meant to be new and different.

Would be cool to try and consolidate more info/ sightings/ observations as people find them.
 
This all sounds very cool but very niche … here’s hoping they add some new tech to make it easier for CMDRs to enter the fray that don’t have min/max’d AX ships and unlimited rebuys!!
 
I have been doing this with a ship engineered for combat but not at all for Anti-xeno. Still fun, and the rebuy is cheap!
 
This all sounds very cool but very niche … here’s hoping they add some new tech to make it easier for CMDRs to enter the fray that don’t have min/max’d AX ships and unlimited rebuys!!
You dont really need a min/max AX ship imo... corrosion is just pump up ship HP, corrosive resistance doesn't make a huge difference, and a decon/ repair limpet helps.

The fighting options have diversified a lot too, with a lot of npc AX ships helping out in smaller scale fights too.
 
One thing I've noticed is the cyclops flying around in Taranis scanning the caustic generators will sometimes fly over after one blows up and get stuck looking at where it was, either with scanner running or no scanner running.

Suspect that's a bug.
 
Apparently it's been so long since I used AX missiles that I forgot the missiles blow up when they reach maximum range, so disregard my previous posts. There is a sweet spot where the missiles hit a caustic generator, cause it to detonate, and you don't get hit by the blast, but it is small.
 
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