Elite / Frontier Elite 4: RPG, FPS, Simulation? What?

What type of game would you like it to be?

  • Action/Shooter w/ some economics (like original elite)

    Votes: 3 7.1%
  • Simulation type (like Frontier)

    Votes: 16 38.1%
  • RPG Type (Character Development, think Oblivion)

    Votes: 2 4.8%
  • A mixture of all the above

    Votes: 21 50.0%
  • Nothing like any of the above

    Votes: 0 0.0%

  • Total voters
    42
I suppose this is more of a question for frontier (that i'm sure will remain unanswered ;)) but do we think the game will be a space/flight 'simulation' like Frontier/FFE, or will there be more emphasis on character development and relationships as per an RPG, or will it be an original-elite style blast your way to the space station affair?

Or.. will it be a whole new genre.... or new mix of existing ideas?
 
I think it can be more than just a simulation, being a simulation implies to me that it is ment to be like the real thing... I still enjoy the idea of some escapism.
 
A space sim, first and foremost.

While some things could be made RPG-like, independently tracked reputations with various groups, selectable species and character look, possibly background as well, choices and consequences or stats for crew mates (I envision three stats: pilot - how well does crew member pilot the craft, while you're, for example, busy picking base defences off with turret; gunner - the other way around; tech - ability to increase time ship can do without service and ability to fix damaged systems without landing, or at least without landing in a spaceport), I just don't see any way to do RPG part in a spacesim/RPG hybrid, without severely crippling the simulation part.
Allow me to elucidate:
In a spacesim player directly controls their ship, so there is simply no way character's skill could affect manoeuvring part without feeling forced, as ship's stats are fixed. Similarily, ship is not a gun your character needs to hold or sword he needs to swing - it always hits where the guns are pointing and does the damage dictated by the energy expended in a shot.
What I say, as an RPG fan (and I mean true cRPGs here, no diluted uh... fertilizer that passes for RPGs these days - see Oblivion), is that there is no way to do this well, so it'd better not be done at all.

As for FPS elements - I, as everyone else would like to be able to run around outside the ship with gun in hand, however, Braben has limited resources at hand, so this would probably mean lot of work at the expense of proper, Frontier-like spacesim part. Do we still want it?
 
I wouldn't say this to be Elite only but I wouldn't mind seeing a little bit of all the above. But I mainly want a good in-depth plot and story and that changes depending on your actions. Of course have the dog fights.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Id like it to be a evolution of the prievious games, it was the simplicity which always attracted me, no 10 min prologue waffling on "setting up" a convoluted story line.

I much prefer the finding out as you go along approach, adds a bit of mystery.
 
I basically want it to be like original Elite but as an MMO. So I guess something like Eve Online crossed with Jumpgate Evolution.

And for the Mac, please. :)
 
I hope not.

Original Elite was not too distinct from your average spacesim (quite unsurprising, given how it pioneered the genre) and MMO would alienate many long-time fans of the series who are unlikely to have time and enthusiasm for the grind, but would probably make a good group for spreading the word about E4, apart from more conventional forms of advertisement.
 
this would be the greatest game ever concieved! :)
Hope it's nowt like Mass Effect, thing's ing me right off. Endless pointless options - if they're 'features' then implement the blimmin' things automatically, . Spending points to buy 'skills' is just dumb, you get skilled by playing and using a weapon or whetever it is. The multiple choice Q&A nonsense is just as intrusive, gives an unatural feel and interupts the flow of the storyline - you're usually gonna click thru all the available dialogue options in turn anyway so why bother the player with such tedium!? The acting's fine but all they need to do is speak their parts, tell me what i need to know and get on with it... AND BE AUTONOMOUS! What's the point of implementing AI if i have to select their weapons and tactics for them?

The interfaces are unintuitive and bloaty - and largely pointless (weapon upgrades should be automatic if they're even necessary), again too much choice over tedious content. The graphics are good, but completely let down by the screen handling - the engine crops the view area wrongly so the HUD items are clipped on large screenmodes, and the HUD overlay and FOV don't scale automatically to fit the selected mode, meaning i was stuck trying to work out what to click on to proceed for half an hour before realising that although the engine handles triplehead fine, the bleedin' menu interface doesn't and the options i needed to click on were rendered off-screen (how dumb is that?). Switching to doubletriplehead i can now see all the menu options but the FOV has to be set manually using the console - which has to be enabled outside the game via the cfg - and the scenery doesn't render properly to the available view field, causing the scenery to clip - meaning you see through walls, under the ground etc., ugly ugly...

All this faffing around for what is essentially just another tunnel game - the sets are just long corirdors with rooms off them and backdrops whch do little to counter the claustrophobic sense of enclosure when you're supposed to be wandering around outside in the 'open' - this was acceptable back in the day but now it's unecessary and just further suspends the already flagging sense of immersion. I want to explore under my own steam, not feel like i'm being herded thru a cattle run.

I'm ranting, but you get my point, ME just seems more effort than's worthwhile for the pretty texturing. The input seems to be lacking a 'jump' button for some reason, walk/run is toggled-only rather than the standard and much more ergonomic hold-shift-to-run convention. Alt-Tabbing doesn't work - you can get to desktop but not back in, requiring the game to be closed from task manager and restarted. For all my efforts to give the game a chance i so far haven't got off the first level, having spent hours of what should've been decent gaming time trying to get it to behave...

So i hope E4's nothing like ME in any respect. Somewhere between OFP/Arma and GTA would be my ideal - no interfering nonsense, just naturalistic, open and expansive adventuring. Basically everything ME's NOT.
 
Hope it's nowt like Mass Effect, thing's ing me right off........ .

well i enjoyed it!:eek: i can be easily pleased sometimes! i'm guessing what turwhitt wanted from mass effect to be placed in an elite game was the idea of dialog and moral choices and conciquence which have started to become common in games these days. Oblivion, fallout 3, kotor ect. or i could be completly wrong! feel free to point and laught at me! personaly i'd really enjoy this being brought into the elite series, dispite the fact that sometimes the whole moral choice aspect can sometimes be a little simplistic it can add a nice personal touch to game your playing and when its done well (i'm thinking of fallout 3 'the pitt' dlc) it can really make u stop and think about the choice's your making and the effect it can have on the way u play your game. :D and besides the music in mass effect was simply stunning!
 
Mass effect was a great game. OK it wasn't sandbox, but that's not what everybody wants all the time. Vive la difference!

What i was referring to:

-The way that ME is like a RPG/tactical shooter. I am no longer 14, and don't have nine thumbs, so am never going to be able to keep up with the kids when it comes to FPS. I was able to do well on ME by making tactical choices, choosing the right equipment and employing a rounded squad.

-Space stations. The citadel was great IMO. It was like some of the KOTOR stations but bigger and much nicer looking. I would like Elite space stations to be much like that, but with a semi-random seed that would adapt depending on the economy of the system and its proximity to each of the political powers.

-Companions. OK so it would be out of the spirit of Elite to have companions that made too much difference to the game. But still, when i hire a co-pilot or gunner, i want to be able to interact with them and get to know them.

-Vehicle. It was a shame that there were no other choices than the Mako, but being able to bundle into a vehicle so that one could explore a non-inhabited planet was crucial. I would like to see vehicles in E4. They would have to be scaled from maybe a scout bike that would fit into the cargo bay of a viper, right up to a mining behemoth/operations centre that would only fit into the biggest ships.
 
i was probably unfair to it posting immediately after another attempt at playing, but having cooled off and tried again today i'm still stuck on teh first level - attempting to step off a low ledge (maybe 2ft high) i encounter an invisible wall, so walk along the edge trying to find the invisible door, and manage to step off the ledge onto a rock a few inches below. Now i'm stuck on the rock, just a few inches off the ground but completely trapped - can't step back up onto the ledge, can't step down onto the ground or move left or right. And no 'jump' available. Grrr.

I'll keep at it a few more days, see if i can clear level 1 and maybe it'll redeem itself.
 
Back
Top Bottom