Game Discussions Star Citizen Discussion Thread v12

The narration has been reset again. Pyro work just about to start. Was supposed to be already done. I mean maybe it was already done. Just like the other stuff they binned and redid over and over again. It pays the bills I guess.

I've had faithful backers insulting me and swearing blind that Pyro is already ready, just waiting for server meshing and then it will just plop right in.

This is why its just a waste of time even debating them. They make up stuff they don't know, present it as fact, then insult you for disagreeing with them.
 
As a Star Citizen player, my mind is blown.

This is probably not a very common view point, given the trends of the past couple years, but I just wanted to check in as someone who is coming from the SC community, and feeling extremely impressed by what I see going on in this game right now. I am used to events being very short flashes in the pan, with no real consequence on the game world and poorly optimized overall. From what I have seen of this so far, it seems like none of these are the case.

This is a long term war that has uncertain consequences on the long term state of the politics of the game overall. I am incredibly impressed by how significant the impact is on the game world, and how the galaxy truly feels dangerous now as a result of this outbreak of war. It's not just one area affected, but multiple systems, both on planets and in space. There is also comprehensive activities for all player groups, from fighting thargoids to exploring the maelstrom to evacuating civilians. This is mind blowing stuff, and something I have never seen in any other game at this scale.

I have played elite in the past, and lost interest over time, but now I'm kicking myself for not sticking with it. Jumping back in for the first time in years, I remember now what made me fall in love with it all those years ago. I am slowly getting my bearings back as far as flight controls and overall game mechanics, and I am looking forward to sinking a ton more time into this galaxy as I watch these incredible events unfold.

Overall, amazing job on this to all the devs, and 07 to all the commanders who have stuck with it over the years. See you in the black.
 
More disreputable FUDdery...

More than two years ago (!), LittleAnt and ArAsh said all of this was perfectly reasonable:

Chris Roberts said:
"A ballistic round passes through the ship's shield, which scrubs off some of its kinetic energy but not enough as the round's velocity was high as was its mass as it was an armor piercing round. It manages to penetrate the armor and strikes an internal component, say a power relay node (something else we are working on as part of the pipe system refactor). The power node takes damage giving it a chance to "misfire" while in use. A few minutes later the node does misfire, blowing its fuse and resulting in it catching fire. The crew of the ship doesn't realize a fire has broken out in one of the side corridors, as they are busily concentrating on fighting the ships attacking them. The fire starts to spread along flammable surfaces, and as the fire starts to engulf other components they also catch fire. The engineer on the bridge of the ship sees his console flash red giving him a warning that several components have failed and looking at his ships schematic he sees a fire has broken out below decks. The engineer decides to seal the bulkhead doors on the corridor to contain the fire but the doors have no power as the power node is out! He comms one of his crew mates to leave his turret and grab an extinguisher and put out the blaze which is slowly creeping towards the power plant room. Fire reaching a ship's power plant or it's ammo stores are two sure fire ways for your ship to go boom. With the physical damage system ships will no longer just explode when their hit points reach zero, they'll explode because something inside them went critical and exploded (due to damage or heat), which then damages everything else. Outside of that damage will affect the ability of the ship to function or it's structural integrity so they also could become a lifeless hulk as much as they could go up in a flash of light. When the crew member gets to the corridor where the fire has broken out is has already consumed a huge amount of oxygen in that "room" (the corridor) and has released noxious gasses, so the crew member can't breathe and quickly retreats to put on a fire resistant suit and helmet. The engineer in desperation manages to reroute power away from the destroyed node through a secondary node restoring power to enough of the bulkhead doors to allow him to contain the fire. Noticing that there is an external airlock in the sealed off area he opens the airlock, venting the oxygen in the sealed off corridors and rooms to the vacuum of space, depriving the fire of the ability to burn, putting most of it out. By this time the crew member is suitably dressed and can extinguish the fire that made it past the bulkhead door before it can grow again. The engineer then reseals the airlock and allows the life support system to replenish the air in the vented part of the ship. Once done the engineer opens up the bulkhead door allowing the crewmember in with a replacement fuse for the power node, restoring power to that section of the ship, then returns to his turret. It's been a close call but the ship is still alive and in the fight! "
 
Post from CIG marketing department or shill

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Stolen from SA...

Q: Will you be able to transfer ships that you bought with real money to other players?
A: They are discussing it internally because of customer support and legal issues, but it's not planned for the time being. You can do that with ships you bought in game though. Furthermore as a ship owner you can use an admin UI which lets you assign roles, so you can give the captain role to another player.
I guess that's the closest to a "no" CRobber will give
 
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