Fdev embodies their game design ethos in "The beatings shall continue until morale improves".
I'm still inclined to let it burn all the way down, just to see what happens.
And I do mean "all the way", not "not like that". Lets see them do it, now they claimed they'll also destroy Colonia as well as a threat (literally, watch the video) if we don't respond.
Seems like way more fun.
There is no functionality like NMS to craft tech or build bases for refugees to escape into the wider galaxy and rebuild, so effectively they will kill their own game.
Maybe they'll come up with another
PFM game mechanic to salvage it.
I'm also loving the attention to detail where you can rescue orders of magnitude more people than are actually in a system, destroy more thargoids than they have available, and then get progress reset like Edge of Tomorrow every thursday like clockwork. Maybe there's a mega thargoid brain bug controlling time out there somewhere?
The 8 week CG to drip feed new weapons out that got completed in a day was also great! No disconnect with the actual user base there.
And then the badly needed new weapons can't get released until the regular weekly server tick because that's how the game is designed.
EDO is actually a TBS, not a RTS game, did you know? It has the illusion of a RTS wrapped in an RPG, but it's hostage to the magic weekly server tick adjusting the BGS and releasing unlocks on schedule. Not to mention the new Thargoid War Edge of Tomorrow game mechanic!
Maybe we should call EDO a ROle Time Strategy game -> ROTS.
It's like someone story boarded a big timeline out and the pesky user base is not cooperating with the story beats that are marked out according to some mysterious design metric. Investor reporting maybe? I dunno!
WOULD YOU LIKE TO KNOW MORE?
Then "The beatings shall continue until morale improves".