I became a little bit too invested then. That wasn't healthy.Very true.
All of the Reapers I met in-game were great. Those were some fun times.
But most was fun. And I miss Phisto.
I became a little bit too invested then. That wasn't healthy.Very true.
All of the Reapers I met in-game were great. Those were some fun times.
You youngster you! 65 here. Those miscreants could my grandchildren.There, my today's old man rant.
I know that compared to a few folks around here I am chicken little. Still, I am well into my Murtaugh-phase, and my tolerance for idiocy has worn thin. Doesn't mean I cannot be fun or silly. Just... not all the time and not at the expense of others.You youngster you! 65 here. Those miscreants could my grandchildren.
Possibly my age, and being a Yorkshireman, colours my view of things.
Steve.
If we were playing face to face we wouldn't have this argument. If I played a board game or some kind of sports game with someone in real life, and that someone would bend or abuse the rules to behave like a Richard and disturb the peace, there would no argument of seperating game play from real life. The person would get told of or be asked to leave.
The anonymity of the internet gives this perfect excuse of "oh it is just a game, in real life I am really nice, learn to differentiate game and reality".
Fact is, you (the proverbial you, not you personally) willingly and intentionally disturb other players' game for your own entertainment, and this needs to be called out as such. In real life, that wouldn't fly. On the internet, this is "as intended". Ask me? Disgusting facade to hide behind.
Rebuy or no, these are what I like to call 'meet & greet' events.
There is no "danger" in a video game played for enjoyment, in ones preferred gaming environment, with an immortal space pixie as an avatar.
As to bullies - there's no need to tolerate them in game (or out of them for that matter) - no matter how much some players may wish to indulge in their desire to control other players.
Apparently, the streams are not pretty and the behaviour of the gankers leaves a lot to be desired. If a victim saw such I stream, I doubt that they would want to be friends with any of the attackers.
A good portion of the streams I saw
I miss you too daddy PhistoI became a little bit too invested then. That wasn't healthy.
But most was fun. And I miss Phisto.
But this is not an AD&D game, and those gankers do not act out a character. They just don't, sorry. I presume the people gathering round to play your AD&D games do care about the game and possibly about the people they play with. The majority of gankers I have witnessed seem to do neither. They care about making pixel dust out of CMDRs and collecting their salt, and little else.In the context of face to face games, I don't expect everyone to play nice characters. If I'm hosting my AD&D game, I encourage vaguely compatible characters, but I don't mandate it, and I don't discourage intraparty conflict, as I think it makes for good gaming. No one takes it personally when characters turn out to be incompatible...sometimes some attrition is needed for everyone to get the feel for what everyone else is doing. And of course that's in an explicitly co-op game.
So? That makes it okay to be a tool to every other player not being in your clique? If you don't make nice and be their forced friend, but instead call out that they are annoying you, you get ridiculed and "salt mined". Don't tell me that is "acting out a character", because I don't buy that. I am not that dumb.Elite: Dangerous is not and has never been advertised as exclusively co-op. There is no expectation of peaceful interactions between hostile CMDRs. There is no mandate that CMDRs have the same goals, or even that they avoid working at direct cross-purposes.
Well it is the opinion I have formed because of what I have witnessed about a certain type of player inside the game as well outside of it. I would not go as far as harassment, but getting to watch gankers not from your cockpit but on their Twitch streams or YouTube videos is quite eye opening. Well, it was for me anyway. I also wouldn't say the intent is to attack another player as a person, but they know they are able to hurt alot of their targets, and they thrive on it (salt mining anyone?).I'm not saying that anything goes because this is a game. The game is explicitly between players, real people, and there are rules to govern player interaction. It's perfectly possible to harass players via a game. It's the presumption that any time a character does something one would rather they not do, that the intent is to attack another player, that gets me. It takes a lot for me to be convinced this is the case, but it's clearly the default assumption of many.
That is not my point. My point is: The anonymity of the internet vs. playing face to face makes it much easier to detach your emotions from the people you play with and hide behind "it's just a game". Everybody knows it is just a game, that is irrelevant. Just because you (again, the proverbial one) do not care about time and investment lost doesn't mean everyone does not either.One doesn't need the internet or personal anonymity to realize they don't actually live in the 34th century or aren't actually piloting a personal interstellar spacecraft. A degree of role-playing and some separation of player and character are implicit in the context of fantasy settings; it doesn't need to be deliberate or consistent, but most people understand in-game vs. out-of-game context. Even little kids know the difference between reality and make believe.
How is my statement hypocritical? Because I said above I belive in the freedom of blocking? Is blocking now on the same level as ganking? That's rich. Or do you suggest I go out in secret and enjoy me a round of seal clubbing while arguing against it here?This strikes me as presumptuous and more than a little hypocritical.
So is this the usual argument of "I don't have a problem, so nobody has one"? It's great that you are so far evolved that you don't care about anything while gaming. Other people are invested and care about it. You can't just wipe that off with "it's just a game".After all, since I'm not actually being harmed in anyway, what harm is it if others are entertained by their imagined victory over my character?
The idea that I should be upset about someone else's pleasure is foreign to me, even if it's supposedly at my expense...which, of course, it cannot be.
Well, I can say that of those who I have seen habitually gank around ShinDez, Deciat or the weekly CG, a very high percentage of them either streams or is in a gank wing and voice chat with someone streaming while ganking at one point or another. I would say 80% to 90% of those gankers can be found on Twitch at some point either streaming themselves or being part of a gank stream.How much overlap do you think there is between those who are presumed to be ganking and those who are streaming ganks? Not a rhetorical question.
Those gank streams I have seen didn't have the faintest hint of roleplaying. None. Not one was "playing a villainous character". If pressed, all of them pretend they are roleplaying a death cult or murder hobo, but in my perception, this is little more than lip service. On stream they are more the "haha, another idiot with a paper plane dares to go to Deciat in open, let's teach him a lesson" type.Do you think those role playing characters in game are also going to be role playing to their stream's audience? Do you think it wrong to enjoy role playing one's villainous characters?
I haven't seen any of that. The gank streams I have seen are quite boring. They hang around the main star and wait for prey. Meanwhile they talk crap. Not much to it. Mostly a really just a childish collection of "haha spaceship go boom" and memesThings like stream sniping, abusing relogging/reinstancing, modes, or blocks to give one a non-contextual edge, would seem like far more clear evidence that one's character, if they even pretended to have one, was some sort of (wholly unnecessary) facade for OOC harassment than having a good time on stream is.
This is how I met Shippymcshipface:
Like I’d always tell new folks who’d turn up at PvP events—So in ED I don't try so hard to be perfect. It's okay if I lose (although I rarely do) because I never really expect to win anyway.
If the danger doesn't feel real, why does the anger? Why do people get so upset when their immortal space pixie gets blown up?There is no "danger" in a video game played for enjoyment, in ones preferred gaming environment, with an immortal space pixie as an avatar.
So? That makes it okay to be a tool to every other player not being in your clique? If you don't make nice and be their forced friend, but instead call out that they are annoying you, you get ridiculed and "salt mined".
Don't tell me that is "acting out a character"
I also wouldn't say the intent is to attack another player as a person, but they know they are able to hurt alot of their targets, and they thrive on it (salt mining anyone?).
My point is: The anonymity of the internet vs. playing face to face makes it much easier to detach your emotions from the people you play with and hide behind "it's just a game".
How is my statement hypocritical? Because I said above I belive in the freedom of blocking? Is blocking now on the same level as ganking?
So is this the usual argument of "I don't have a problem, so nobody has one"? It's great that you are so far evolved that you don't care about anything while gaming. Other people are invested and care about it. You can't just wipe that off with "it's just a game".
I haven't seen any of that.
I do miss the spicy people these days on the forum.I became a little bit too invested then. That wasn't healthy.
But most was fun. And I miss Phisto.
I do miss the spicy people these days on the forum.
What you see as worm poop I see as a free cosmetic eye colour.Spice is worm poop.
.... because someone has consciously chosen to waste someone else's time - often at no risk to themselves with an overwhelming advantage against their preferentially selected target.If the danger doesn't feel real, why does the anger? Why do people get so upset when their immortal space pixie gets blown up?
Time is a finite resource, gaming time especially - to have it wasted by others in a forced interaction is unwelcome (to some players at least).It either matters or it doesn't. You can't have it both ways.
I have seen the phrase "mental gymnastics" thrown at those who argue against gankers her a lot recently, but that is very agile. The ganker chooses to disrupt my gameplay for the lolz, I react by blocking them, and I am the disruptor? That is creative. But you do youI've always felt that it's rather objectively worse. Ganking at least has the potential to be contextual. Blocking does not.
The hypocrisy I note is that you seem extremely critical of the harm you perceive as being caused by ganking and the indifference of gankers to that harm, but utterly unwilling to acknowledge the harm caused by manipulating the instancing of those you encounter. You apparently feel entitled to disrupt the play of others to facilitate your own enjoyment, which is precisely what you've criticized gankers for doing.
You seem not to understand (or don't want to understand) that you're not only disrupting the gankers gameplay, but mine or @Morbad 's or whomevers instancing is disrupted by you blocking a ganker. To state it clearly: you disrupt the gameplay of everyone who doesn't want to be affected by arbitrary instance limitations.I have seen the phrase "mental gymnastics" thrown at those who argue against gankers her a lot recently, but that is very agile. The ganker chooses to disrupt my gameplay for the lolz, I react by blocking them, and I am the disruptor? That is creative. But you do you.
I do understand that, but I argue that it is not my duty to feel bad about it. Don't be mad at me. Be mad at the ganker. I know it is not the same thing, but I really like the sandcastle comparison. Objectively there is no harm done when your obnoxious kid stomps over the sandcastles the other kids build at the beach (Edit: To make it more matching - because the stomping kid likes to roleplay as Godzilla). But if the kid keeps doing it and you and your kids are asked to leave by management, it is the stomper who is to blame that his brothers and sisters got thrown out, not those who complained to management. There is a chain of responsibilty.You seem not to understand (or don't want to understand) that you're not only disrupting the gankers gameplay, but mine or @Morbad 's or whomevers instancing is disrupted by you blocking a ganker. To state it clearly: you disrupt the gameplay of everyone who doesn't want to be affected by arbitrary instance limitations.
Which reads a lot like players who choose to block those who they find unfun to play with are in some way to blame for the perceived instancing issues - but those who are blocked are being tolerated / supported and are not being considered to be the causal factor....You seem not to understand (or don't want to understand) that you're not only disrupting the gankers gameplay, but mine or @Morbad 's or whomevers instancing is disrupted by you blocking a ganker. To state it clearly: you disrupt the gameplay of everyone who doesn't want to be affected by arbitrary instance limitations.
The problem is extremely exxagerated by the way - with the exception of CG systems, ShinDez* and some engineers.I do understand that, but I argue that it is not my duty to feel bad about it. Don't be mad at me. Be mad at the ganker. I know it is not the same thing, but I really like the sandcastle comparison. Objectively there is no harm done when your obnoxious kid stomps over the sandcastles the other kids build at the beach. But if the kid keeps doing it and you and your kids are asked to leave by management, it is the stomper who is to blame that his brothers and sisters got thrown out, not those who complained to management. There is a chain of responsibilty.
And for the record, I said that a few pages back and it still stands: This is purely academic discourse for me. I cannot stand that the gankers can roflstomp over everyones gameplay and keep getting defended, so I will argue against them. But I have made my choice, I chose to not play with them at all by playing in solo or PG, and my blocklist is empty. But accusing those who defend their open experience by using the block list (which is made exactly for that purpose)? No.