The Open v Solo v Groups thread

Amd now you are not with the "Reapers" (whoever that is) any more. I have formed a close bond with my mates and we practice intensive role-play (ingame of course, not the other role-play thing... 😉), strenghen our backs, provide cover for each other and follow a rich and engaging storyline. We stick together and have a lot of fun.

I suppose (cant be 100% sure of course) this 4 player squad will exist until the end of the game.

Never had it been this way when i had ganked them. We know how to use this game as intended... gankers have no clue what this game is for, what it offers, wich opportunities it provide and what great deep storys you can have. I feel sorry for them.
You missed a lot of forum drama if you don't know Loren's Reapers 🤭
 
Perhaps that does represent our fundamental differences. I play this game as roleplaying game, my commander is Imperial nobleman and behaves in universe how his kind of people are expected to behave. That ganky ganker just plays some fortnite in space. For my commander ganky ganker is error in universe. And needs to be edited out.
It is possible to enjoy roleplay even in interactions with players who are unaware or do not share your roleplay. For example, when I fly transport missions with my Adder, I roleplay an Apex pilot, an employee of a large interstellar corporation, a small cog in the machine, an underdog. If I get interdicted, it's probably because of that rich tourist or criminal mastermind I have on board. It doesn't matter if the attacker is an NPC or a ganker. It doesn't matter if the ganker acknowledges my role or not. Btw, there have been players ordering me to hand over the passenger before they opened fire. It adds to the fun, but it isn't necessary. I enjoy the disruption either way, because it makes sense in the context of my role. It's a dangerous job, but I need the money. There's a German idiom that perfectly describes this sort of thing: Kopfkino, the cinema in your head.

So the question is, can you imagine reasons why someone would interdict and attack an Imperial nobleman? If so, then why does it matter what the other player's actual reason is?
 
It is possible to enjoy roleplay even in interactions with players who are unaware or do not share your roleplay. For example, when I fly transport missions with my Adder, I roleplay an Apex pilot, an employee of a large interstellar corporation, a small cog in the machine, an underdog. If I get interdicted, it's probably because of that rich tourist or criminal mastermind I have on board. It doesn't matter if the attacker is an NPC or a ganker. It doesn't matter if the ganker acknowledges my role or not. Btw, there have been players ordering me to hand over the passenger before they opened fire. It adds to the fun, but it isn't necessary. I enjoy the disruption either way, because it makes sense in the context of my role. It's a dangerous job, but I need the money. There's a German idiom that perfectly describes this sort of thing: Kopfkino, the cinema in your head.

So the question is, can you imagine reasons why someone would interdict and attack an Imperial nobleman? If so, then why does it matter what the other player's actual reason is?
Well you have your points :) While I agree to disagree.
 
It is possible to enjoy roleplay even in interactions with players who are unaware or do not share your roleplay. For example, when I fly transport missions with my Adder, I roleplay an Apex pilot, an employee of a large interstellar corporation, a small cog in the machine, an underdog. If I get interdicted, it's probably because of that rich tourist or criminal mastermind I have on board. It doesn't matter if the attacker is an NPC or a ganker. It doesn't matter if the ganker acknowledges my role or not. Btw, there have been players ordering me to hand over the passenger before they opened fire. It adds to the fun, but it isn't necessary. I enjoy the disruption either way, because it makes sense in the context of my role. It's a dangerous job, but I need the money. There's a German idiom that perfectly describes this sort of thing: Kopfkino, the cinema in your head.

So the question is, can you imagine reasons why someone would interdict and attack an Imperial nobleman? If so, then why does it matter what the other player's actual reason is?
But this is fundamental to the issue, you like many on these forums have your own play style and generally (even if i don't agree) put across your side of the argument.
What we are dealing with day to day in Open is folks that just don't care.
I have spoken to them in chat, what justification does someone have to deliberately block a pad or park a T10 sideways in a mail slot just to cause grief?

Ive dealt with these sort of people all my life, the ones who don't agree with a clients politics or direction they are taking their music, there really are people out there who just want to see things burn because they think its big and clever or because they can.
Some people thinks its funny to cause issues to other people, some genuinely believe in what they are doing, just like the muppets who used to turn up backstage saying they were the lead singers boyfriend and actually believed it.

My issue isn't with genuine role playing Pirates but the complete 'No lifers' i see in chat day after day and think 'thank the gods im in Solo'.
Its the ones who failed in a real PvP game and want to come here and take out their frustrations on a shieldless T7.

That's why i rarely visit Open, in life i had the advantage of standing in front of those muppets and being able to deal with the situation, here it just frustrates me and like most im here for fun.

O7
 
My issue isn't with genuine role playing Pirates but the complete 'No lifers' i see in chat day after day and think 'thank the gods im in Solo'.

With all due respect I would think an outsider would be more likely to consider those that take their role playing more seriously & are offended by those that don't to be 'No lifers'.

'They' are just as enthusiastic & geekily knowledgeable about the way they play as anyone else is about different aspects, they just play in a different way. It is easy enough to avoid getting caught up in but there's nothing inherently wrong about it, just different.
 
With all due respect I would think an outsider would be more likely to consider those that take their role playing more seriously & are offended by those that don't to be 'No lifers'.

'They' are just as enthusiastic & geekily knowledgeable about the way they play as anyone else is about different aspects, they just play in a different way. It is easy enough to avoid getting caught up in but there's nothing inherently wrong about it, just different.
I have no problem with role players, been one all my life but im talking about the griefers who have no such game play and actively promote the fact they enjoy messing up peoples in game experience.
And in my experience genuine role players dont go our of their way to upset folks.

O7
 
With all due respect I would think an outsider would be more likely to consider those that take their role playing more seriously & are offended by those that don't to be 'No lifers'.

'They' are just as enthusiastic & geekily knowledgeable about the way they play as anyone else is about different aspects, they just play in a different way. It is easy enough to avoid getting caught up in but there's nothing inherently wrong about it, just different.
Perhaps. But people treating thing as LOL pixels go to boom are for roleplayer big sore in eye. Needing editing out of way.
 
Its the ones who failed in a real PvP game and want to come here and take out their frustrations on a shieldless T7.
I don't understand this. Why would you fly a shieldless T-7 and expect nothing bad to happen to it?

What is the appeal of a galaxy without bullies and criminals, without danger? There are billions of star systems in perfect tranquility. Why are a few crime hotspots such a big deal?

By the way, I blocked the pad of a rescue ship last night. I had just logged into open, and when I launched EDMC, it installed an update, which took a few minutes. When I returned to the game, someone had sent me a message because I had blocked the pad. It was entirely my fault. I guess I unintentionally became a pad-blocking "no lifer".
 
I have no problem with role players, been one all my life but im talking about the griefers who have no such game play and actively promote the fact they enjoy messing up peoples in game experience.
And in my experience genuine role players dont go our of their way to upset folks.

O7
I think you might have missed my point, or at least your point is not the one I was making. I role play too, kind of. I am unironically enthusiastic about this game, and I play it a lot.


Perhaps. But people treating thing as LOL pixels go to boom are for roleplayer big sore in eye. Needing editing out of way.

There is some conflict of interest yes, I am there to achieve an objective (to reach the dock if nothing else), their objective is to prevent me from achieving my objective. We all enjoy playing the same game, just different aspects of it & I respect that. Some people are jerks for sure, and there will be people that think I am a jerk because I am opposing their faction expansion or whatever. It's all different aspects of the same game. If I'm not in the mood to interact I'll switch to solo, then switch back when I like. I rarely do this but it happens 🤷‍♂️
 
A pub provides a service, as does FDev with this game.

If you are in pub and there are other people whose behaviour is ruining your experience (shouting loudly, throwing food, which the perpetrators consider acceptable), then you would either remonstrate with said people or complain to the management (by speaking to the manager or on-line feedback/review).

The solution to the pub problem is not to wear ear defenders, go to another pub or home. I would suggest all three solutions would detract from the pub experience of being able to interact with others in a friendly manner.

Steve
This is an awful comparison, because when going to the pub or a restaurant in the real world, assaulting other patrons is frowned upon and against the rules. It is safe to assume complaining to management, or possibly the source of your problem will solve your issue.

In Elite Dangerous, a video game, not only does the management—in this case the developer— completely allow hostile actions toward other players, it fully expects them to happen as evidenced by game design.

If they did not expect these things, then there wouldn’t be bounties triggered when shooting a player. There wouldn’t be a toggle for crime reporting. There wouldn’t be a way to damage players etc.

Unlike at a real-world gathering or establishment, players are not required to adhere to any rules, traditions, or social norms within the game world— excluding any voice or text-based interactions that could be considered TOS violations by Fdev.

Elite is not a PvP focused game, but it is PvP-enabled at all times while in open play. It is to be expected, as with any other PvP-enabled sandbox game, that people may attack you for any reason, at any time.

It is literally by design, and makes complaining with inaction no less foolish, especially after 8 years.
 
I don't understand this. Why would you fly a shieldless T-7 and expect nothing bad to happen to it?
It was metaphorical 😜
What is the appeal of a galaxy without bullies and criminals, without danger? There are billions of star systems in perfect tranquility. Why are a few crime hotspots such a big deal?
Because i play my own way?
I enjoy taking things easy and at my pace, generally those hot spots are gank central for places you really need to go, ie CG hand ins, which is why many Open players only go there in Solo mode during those times, go figure :ROFLMAO:

And no i don't like bullies, never tolerated them, never will.

O7
 

Robert Maynard

Volunteer Moderator
What is the appeal of a galaxy without bullies and criminals, without danger?
There is no "danger" in a video game played for enjoyment, in ones preferred gaming environment, with an immortal space pixie as an avatar.

As to bullies - there's no need to tolerate them in game (or out of them for that matter) - no matter how much some players may wish to indulge in their desire to control other players.
 
This is an awful comparison, because when going to the pub or a restaurant in the real world, assaulting other patrons is frowned upon and against the rules. It is safe to assume complaining to management, or possibly the source of your problem will solve your issue.

In Elite Dangerous, a video game, not only does the management—in this case the developer— completely allow hostile actions toward other players, it fully expects them to happen as evidenced by game design.

If they did not expect these things, then there wouldn’t be bounties triggered when shooting a player. There wouldn’t be a toggle for crime reporting. There wouldn’t be a way to damage players etc.

Unlike at a real-world gathering or establishment, players are not required to adhere to any rules, traditions, or social norms within the game world— excluding any voice or text-based interactions that could be considered TOS violations by Fdev.

Elite is not a PvP focused game, but it is PvP-enabled at all times while in open play. It is to be expected, as with any other PvP-enabled sandbox game, that people may attack you for any reason, at any time.

It is literally by design, and makes complaining with inaction no less foolish, especially after 8 years.
On same also you have freedom to choose with whom you want to play the game. Hence the block function.
 
It really isn't hard to make friends in the game. Ironically, the best way to learn gank evasion is by being friends with a few gankers. They'll show you the ropes and tell you all you need to know. They literally help you to "git gud" and enjoy the game more.

But then of course, if your first reaction to a gank is to cry in system chat and call the ganker an idiot, psychopath, low IQ basement dweller etc., friendship is no longer an option. Because it shows that you're not mature enough to separate reality from a video game.
Disclaimer: I have seen none of the streams, but someone who has posted referred to the streams they have watched of ganking.

Apparently, the streams are not pretty and the behaviour of the gankers leaves a lot to be desired. If a victim saw such I stream, I doubt that they would want to be friends with any of the attackers.

I have no doubt that some CMDRs who carry out ganking who stream do not carry out such behaviour.

Steve.
 
Disclaimer: I have seen none of the streams, but someone who has posted referred to the streams they have watched of ganking.

Apparently, the streams are not pretty and the behaviour of the gankers leaves a lot to be desired. If a victim saw such I stream, I doubt that they would want to be friends with any of the attackers.

I have no doubt that some CMDRs who carry out ganking who stream do not carry out such behaviour.

Steve.
I guess you refer to one of my posts. I have watched a few excerpts of ganker streams now and then out of a mix of academic and morbid curiosity, and not being able to look away. You have to catch them live because all of them delete their VODs, probably because they blast their audience with terrible, loud music they didn't pay for (what is is anyway with streamers forcing their often terrible and game-inappropriate music on the audience?).

A good portion of the streams I saw consisted not of the fabled sophisticated roleplayers who are really nice persons in real life, but immature, annoying, perma-giggling, -lolling and -shouting idiots who did not give one toss about the game and its contents, just "ha ha spaceship go boom. Git gud CMDR". Sorry, I cannot find nicer words to describe it. Especially the more... let's call them "famous" gankers behave complete idiots and are really the bottom of the barrel. At least from my (not quite but soon) 50 year old perspective. A few of them could be my kids, and if they were, I'd seriously set them straight, no matter how "adult" they may be.

There, my today's old man rant.
 
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