Not always...but there are always edge cases. Skyrim was designed for Xbox, not PC....as well as many other titles. Assuming that games are designed for PC is a bit of 1990's thinking still prevalent but not always accurate.I have. Dragon Sge Inquisution e g - the m+kb port was an afterthought. Skyrim UI another example for suboptimal interface, though the gameplay was rather impeccable. Then Evolve and its patch shebanugans and exckusive updare for specific platforms. Multiplatform is full of traps, especkially under the regime of big publishers.
I'll give Sony and their embedded studios rightful kudos for their PC port overs though, I simply can't fault any of them to date...from user interface to controls to graphics and performance to gameplay. They've all been impeccable so far.
Like you, I've had experience of poor port overs, the Witcher 3 was one of them initially and it took CDPR a few patches to sort it out. I played W3 initially on the Xbox...which was rather good...playing the PC port over was fairly terrible until they sorted it.
Same with RDR2...perfect on console, initially scrappy and badly optimised on it's release for PC.
As for m/kb support...I rarely notice since my preferred play style is with a controller on PC or otherwise...either that or hotas for the flight sims and space games...According to Steam, 82% of my gaming is with a controller which sounds about right, even outside of Steam based games

Excuse the mess...it's not dust, it's icing sugar from me scoffing marzipan and rum stollen while playing God of War:Ragnarök on the PS4


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