No Single Player offline Mode then?

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So all these punters that want an offline mode haven't been playing the game all this time?
Can't speak for others, but no, I've never played it. Isn't that only available to backers and maybe pre-purchase? Do you really expect everyone here to be in either category? I'm in none of them, but it's still my most eagerly awaited game ever - now completely broken.

I think you really need to take most of your anger out on your ISP's or get jobs where you have internet access, I mean where do you people live and work that you can't get decent internet?
Not sure what workplace net access have to do with anything, I'm guessing 99.9% of the guys here won't be playing from work. If you do, where do you work, and are you hiring? :)

I recently switched ISP because their service sucked and I couldn't play CS GO, no big deal.
I'm restricted to ADSL (no fiber avail where I live) and due distance to central I can't upgrade my line. The old copper wires may be sub standard as well because my speed fluctuates greatly. Today I couldn't even watch chess in realtime at lowest quality as I kept dropping out, and even youtube can be extremely problematic. That said, I have used this line for other games with success, and it might actually work out okay for me. But that's not the main reason I don't do "online required" games.

I bet if I were to look into every one of those people wanting offline ,you are all online constantly via steam/facebook/twitter etc.
You just lost. I'm not on steam, facebook, or twitter.

Honestly let it go ,it's only a game,there are plenty of other games,forget about it,move along.
Wrong again, at least for me. There are no other games that I'm really interested in, and certainly no other offline hardcore 1st person space sims with a relatively high emphasis on realism, immersion, and exploration.

Btw did anyone stop to think that maybe the reason the games suffering from stuttering and lag etc is because they were trying to accommodate that offline mode? and maybe now its been scrapped we will see improvements in these areas.
Maybe they shouldn't have tried to support MP at all, and stay with the SP legacy? After all, MP fans have other options available or coming up (Eve, Star Citizen). Point being that not every game absolutely have to be multiplayer in order to work (Skyrim/GTA series, both pure SP games, have successful sales despite early cracks available). Although doing it now would be even more insane than dropping SP, as I think maybe the MP have a bigger camp.

I know which I would choose,I'd drop that offline mode in the blink of an eye if it made the games multiplayer and solo a better experience,even if it was only slightly.
And risk threads like this and maybe a huge hit on reputation? I know I will stay long clear of any games from this company in the future and warn everyone I know about them at any occasion I get. I don't take being deceived lightly (even if I know effect wouldn't be noticed in the grand scheme of things).

We really need a poll to find out just how many people want offline mode because of things and stuff, that will send a clear message to FD.And then maybe we will get clear answers as to why it isn't possible.
I think this thread is clear enough. It's only my second post in this thread, but maybe there are others polluting more not creating the right message. Also, a poll now may not give correct results, as many might have already left in tears.
 
Most likely been said, but i write it aswell again, to make vent my "displeasure".

So no offline mode? How already told, that WAS mentioned in the Kickstarter page:
https://www.kickstarter.com/projects/1461411552/elite-dangerous#project_faq_43734
Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

Because of this, it was something, i was counting on, because i don't like only online games very much and only have gone for Elite: Dangerous and Star Citizen because of the reason, that you can make your own offline galaxy for Elite: Dangerous (at least it was mentioned so!) and for Star Citizen, because of the own server you would hopefully be able to make.

The offline mode was aswell a reason for me, to go very high in the pledge, higher as i wouldn't go in any game, even when i don't have much benefit from it. But i tought, the game will be so epic and you can make what you want, even play offline. And now they are telling, no you can't we yust have written it in the FAQ and now we start to cancel the features we promised. What next? Canceling of the walk around and the free procedural area. "Because of the good running server and the high performance and the quality we want to deliver, we thing it would only be the best, to cancel the full galaxy approach and keep by the star systems we have now."

I hope, that this will solve in the next time and that Frontier Developments deliver, what they promised. Otherwise, it would be the first time, that i regret about pledging this game.

Edit: Okay, it seems still to be a bit confusing, if there will be a real offline mode or if this news is only for the single player mode. So let's hope, its for the second.
 
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no offline mode = no elite playing. Thats all i have to say.

+1
Especially if you consider the server switched off period.
The game will be lost.
That will affect the whole community (online & offline players)
 
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Thanks for posting this. I couldn't find it. Apparently it's been moved to the Elite Fiction forum.

No probs, and heh, fiction.

- - - - - Additional Content Posted / Auto Merge - - - - -

See several comments from both David Braben and Michael Brookes below at the link below:

https://onedrive.live.com/?cid=8fa4...17&ithint=folder,png&authkey=!AB8ihXyry1B55fw


Until yesterday the fact that there will not be an offline mode had not been disclosed.

"How will single player work? Will I need to connect to a server to play?"

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate). "
 
What was the url? There may be other ways to search. Just need the url.

It said not indexed last night, now it has a SINGLE capture today... Perhaps my query brought the robots. :)

http://web.archive.org/web/20141115044021/https://support.zaonce.net/http/store/help

Game support page, I think? Both my brother (who can't play - in Mexico) and I were discussing it a few weeks back. But in any case, the point is moot, offline mode was confirmed by a dev here on the forum a couple of weeks ago, gaming media months ago, and shut down yesterday. Not sure what any reference anywhere else adds. As I said, I understand the decision. The timing is largely irrelevant, offline is gone. They're advising people to ask for refunds. End of story really. Let people vent.
 
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+1
Especially if you consider the server switched off period.
The game will be lost.
That will affect all the community (online & offline players)

I think that's the whole purpose. To cut you off at some point, so you buy a new game. The kickstarter was a success and false advertising of offline play a working cashgrab tactic. I am sorry, but all Michael's replies make this impression. Because there really isn't any technical limitation stopping them from making an offline mode except they DON'T WANT.

There is no arm twisting. Circumstances are simply staff we have available and what could be spared to work on something that doesn't support the core design of the game.

Michael
 
I'm disappointed for several reasons

(1) I am also someone who regularly suffers with an unstable internet connection, this is out of our control

(2) Even with all this argument about what was or wasn't implied about offline mode etc, I feel like FD HAVE gone back on something that was going to be in the game. It wasn't ever said that solo mode would need an internet connection, and whilst some people are arguing that solo mode in no way implies offline, it doesn't imply online either and to any normal human, solo would be more likely to be offline play.

(3) I feel it's the wrong decision for the game, and the reason that this decision has been made is irrelevant - It doesn't really matter if offline mode is more static than online mode - it is very much to be expected, as well as the fact that some aspects can be randomized, since you're the only human being making an affect on the galaxy. Therefore the argument that is made for no true offline mode seems completely irrelevant to me.

(4) This decision has been made when a lot of people can't even maintain good connection to the servers even when their internet is up and running. This means that unless the problem is fixed, this is going to be another cause of people not playing the game, on top of: Internet is down, no free bandwidth (such as from someone else in the house playing games / movies, reduced internet speeds which sometimes we suffer from), servers under maintenance, servers down, servers experiencing bandwidth related issues, and the inevitable switching off the servers at the end of the game's life.

A lot a good points there. +rep
 
It seems clear to me that this is not a case where an offline mode became impossible to deliver, it's that it became impossible to deliver within the deadlines that Frontier set themselves and with the resources they were prepared to commit to the project. Clearly this is not a technical impossibility - just imagine running a cut down single user local server instance in a dedicated Linux VM on your PC if you want to imagine one design approach that would work technically. So I refuse to believe for a moment that this is impossible to do. It's also something that, for a significant subset of beta backers & potential customers, is not just 'nice to have' or even 'useful feature that we know we paid for but can be persuaded to wait for until the second DLC if you say sorry really nicely', it's the difference between being able to play ED & not being able to play at all. And even for those who are not personally affected by the removal of this core fundamental game mode, they must be affected by a breach of trust issue surrounding the way this was (not) announced. What credibility do all & any other promises about future ED features have in the context of the quiet axing of something as fundamental as offline gaming for reasons that clearly aren't those stated?

The game clearly isn't finished. You can sell potential and brilliant work in progress to project kickstarter backers all day every day, but version 1.0 will be assumed to be feature complete and will be judged accordingly. Plus a significant number of people who have already paid for it are going not unreasonably to demand their money back, if offline mode is ruled out, leaving Frontier with real problems, not least reputationally.

So, my question is, what is driving the urge to release the game now when it's so clearly not finished? Finance? Given that the reviews of the Work in Progress have been stellar, SC has raised enough money through a kickstarter to land on a comet of its own . build a casino there and open a holiday resort up there, and the potential sales of a properly finished ED are amazing, I find it hard to understand why trimming critical features that people have already paid for & releasing a half finished game that prompts reviews saying 'Would be a brilliant game if it was actually finished, never mind, Star Citizen will be coming out in 2016 or 17 or who cares when and that _will_ be finished' makes any commercial sense at all!

It seems obvious to me that were you to push back full release for 6 months in order to get the thing finished, apologise & restore development of the offline mode to the plan, and perhaps start selling cheap access passes to the extended gamma test to potential customers of the delayed finished game to keep them keen, the end result would be a lot better for Frontier & for the player community...
 
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Sad sad sad. The only way forward is for FD to commit to a dedicated off-line version. I don't care how watered down it is. I've been playing Frontier: Elite 2 for 25 years, and plan to play Elite: Dangerous long after they shut down the servers.
 
The game clearly isn't finished. You can sell potential and brilliant work in progress to project kickstarter backers all day every day, but version 1.0 will be assumed to be feature complete and will be judged accordingly. Plus a significant number of people who have already paid for it are going to demand their money back, leaving Frontier with a problem.
They have advised people to request refunds via the store. I think this isn't about a money grab because of that.
 
So the Soul of the game is gone...... All older games where offline games and they where amazing and are played even now. I still Play First Encounter. And will do it again when offline will not in ED.
 
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I'm going Tin Foil Hat with this post.

To me FD knew all along offline could not be done. Why? Well why was there never and offline mode? The reason "we need you online for better feedback" is , that means they did not care one bit on the offline mode from the start of beta testing and that is why it was never implemented. Please some Dev tell me I'm wrong I'll be more than happy to be.

To the people saying we are whining to much about a little thing I say get out of your beta bubble, in third world countries we have really bad conections, where I come from there's only 1 ISP and if you don't like their service or is not stable well too bad you don't get internet simple as that, people in those countries don't play MMOs or multiplayer unless it's on a LAN party (that's how I played COD 4, MW2, BF2 back home). The desition of not having offline option not only will affect your backers frontier, but your future sales, people in those countries still buy games just so you know.
 
It said not indexed last night, now it has a SINGLE capture today... Perhaps my query brought the robots. :)

http://web.archive.org/web/20141115044021/https://support.zaonce.net/http/store/help

Game support page, I think? Both my brother (who can't play - in Mexico) and I were discussing it a few weeks back. But in any case, the point is moot, offline mode was confirmed by a dev here on the forum a couple of weeks ago, gaming media months ago, and shut down yesterday. Not sure what any reference anywhere else adds. As I said, I understand the decision. The timing is largely irrelevant, offline is gone.

You're right. I guess it's moot now. :/
 
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