Yep here, instead of playingBut yet, here you are.![]()
Maybe some day I will care again
Yep here, instead of playingBut yet, here you are.![]()
AMD 5800x with RTX 3090FE. I play on VR high mostly. I never said Without stuttering at all however. it certainly does not run as well as horizons but it is most definitely better than the dumpster fire at launchCan the people who run Odyssey on VR without stuttering please post your system specs and OS? Last time I tried, the dropped frames caused me severe nausea, but it runs wonderfully in Horizons. I generally boot into Horizons for dogfighting fun and play all the rest of the game via Odyssey in 2D.![]()
thats unfortunateI went back to head tracking... I refuse to invest in a later Gen VR rig and the associated costs of the computer. Especially since they stopped development in Elite.
Not me, I play in VR (but not exclusively) and have been trying to tell the fanatics they are wasting words, but instead was wasting my own words...But the VR crowd is calling that being 'development on pause."![]()
Can the people who run Odyssey on VR without stuttering please post your system specs and OS? Last time I tried, the dropped frames caused me severe nausea, but it runs wonderfully in Horizons. I generally boot into Horizons for dogfighting fun and play all the rest of the game via Odyssey in 2D.![]()
VR never did take off. My finger in the air assessment is too many people suffer from various ailments when using the headsets. This limited the user base to a select few who where dedicated enough to buy the systems required, who invested in the headsets AND (importantly) did not get ill using them. This number it seems, for the behemoth Games Producers was simply not enough. I believe this is why the AAA titles have been so few and far between and why VR development in ED took a back seat. Luckilyfor meit seems that the particular demographic outlined above quite likes Racing and Flight sim games both of which are very well catered for. ED is also still a very good VR game as long as you stay in your ship or SRV. A few minor gremlins have crept in with Oddy but nothing that cant be ignored for the epic game play.
So true. I played Half Life Alyx on my knees in the middle of the room until I discovered the teleportation method. This is why as much as I love VR, I think on foot VR in Odyssey would be a bad move, but that's just my personal opinion and I'm only one voice among thousands. I appreciate others feel differently and maybe don't get the nausea but I feel it. Not to the point of blowing chunks but I do sway a little which is hard when moving aiming and stopping suddenly.However, folks quickly found out that personal movement (walking, running, etc) created all sorts of nauseating responses as the brain has a hard time sorting this all out. So much so, that most (successful) implementations of First Person mobility has taken to some sort of "teleportation" to process relative movement.
you don't need any requirement for ship design for VR. the ships are already 3D models .So true. I played Half Life Alyx on my knees in the middle of the room until I discovered the teleportation method. This is why as much as I love VR, I think on foot VR in Odyssey would be a bad move, but that's just my personal opinion and I'm only one voice among thousands. I appreciate others feel differently and maybe don't get the nausea but I feel it. Not to the point of blowing chunks but I do sway a little which is hard when moving aiming and stopping suddenly.
On the flip side of that, VR in ships is outstanding to play. With the freedom to track your targets by turning your head and watching their trajectory and reacting to it as you turn and slot in behind them to continue the fight is a joy to experience. I call it Maverick modebecause you instantly become a much better pilot/commander.
I sometimes wonder if we haven't got any new ships because of the VR element and the skills needed to develop VR environments. Do they have people still on their staff who can do this? I'm a reasonable man in most things, but I'd be disappointed if any new ship didn't have a VR cockpit mode at a minimum. However I would temper that statement by saying, don't hold up releasing new ships if that's the only reason. Give us them anyway and we'll figure it out later. If it costs money which it will no doubt, then tell us and get a feel for what the community would offer/contribute if that makes sense.
I'd suggest the same for ship interiors (im pushing it now I know) but create us an interior for a small ship and let us have a look. If you get good feedback and propose decent gameplay then that's a potential revenue stream and a way forward. Charge per ship and think of the cosmetics. I'm getting off track though so I'll stop there.
Having played ED in VR... that's one way to oversell what you can do in non-VR with headlook mode.If you haven't played Elite Dangerous in VR, and be able to scan side to side on your instrument panels, or look up/down as you're chasing another ship, or look around inside a station as you pass through the slot, you simply have no idea of what you are missing or the level of immersion that is possible!
having used both I would say head look is not a patch on vr. it's still flat for a start.Having played ED in VR... that's one way to oversell what you can do in non-VR with headlook mode.
i didn’t realise that. Good to know thankyou.you don't need any requirement for ship design for VR. the ships are already 3D models .
loads of racing games have had VR added in as an after thought but they have looked incredible in VR . the original assetto Corsa is a good example the cars are so good you can spend ages just looking them.over inside and out .. but these were implemented pre vr as for full VR on foot.....
no one is asking for VR to be forced on everyone and even IF it was implemented which being honest seems unlikely now, it would surely be optional with the current implementation still supported.
Personally I prefer actually bearable performance, less pixelation (no scaling ever helped), a UI that works much better outside of VR, not having to deal with annoying virtual desktops to use third-party tools, and not having to deal with the god-awfulness that is Oculus' software.having used both I would say head look is not a patch on vr. it's still flat for a start.
but I agree VR.is not for everyone and some people are impressed more than others on certain features.......... me, I will take VR and being IN a game over say improved resolution , and an increased frame rate once you get beyond 60fps on a monitor.
others consider 60fps to be barely playable.
would be boring if we were all the same. that is why options and settings in games are goodPersonally I prefer actually bearable performance, less pixelation (no scaling ever helped), a UI that works much better outside of VR, not having to deal with annoying virtual desktops to use third-party tools, and not having to deal with the god-awfulness that is Oculus' software.
But depth is cool for gawking at things I guess.
I would imagine it's.more track IR or the home brew elite equivalent (forgot the name).Just to be clear, you mean headlook as in right click the mouse and move it. You think that’s better than VR?
Middle-click and yes. Any time I've needed to look around the cockpit, headlook mode has served me as well as in VR. Plus being able to press 1/2/3/4 to immediately look at ship panels and back is nice too. The only thing you lose is the ability to move your ship with the mouse - but considering you can't see where you're going if you're not looking where you're going in either mode it doesn't really matter.Just to be clear, you mean headlook as in right click the mouse and move it. You think that’s better than VR?
I don't use a HOTAS, only keyboard and mouse. Headlook mode isn't hard to use considering it's just a standard first person camera control and it's easy to switch in and out of. Depth perception and natural movements are not prerequisites for being good at combat.I think headlook in combat with a hotas would be a pain and missing the natural movements, depth perception and viewpoint of a real pilot
Options are good, but it annoys me when people tout VR as the second coming of Christ.im glad to have both options.