I'll suggest getting enough materials for the class 1 and 2 Gauss cannons as well as shard cannons (which are fun).Good info! I’m planning on grabbing some more guardian weapon blueprints next time I’m on and already have a couple of the Modified Plasmas - maybe I’ll pair those with some of the Shard Cannons and then alternate between ‘em?!
In the end the Gauss cannon is the most versatile. You can take out hearts at range with 1.5km being optimal, and they do well at hull to excert hearts and get the final kill. I find them better for scouts than shard cannons, but mastering FA off and getting the right mouse control set up is essential. It's frustrating that the ideal set up for FA off flying makes it hard to steer the ship with FA on and harder still in supercruise. The work around is bind number pad keys to pitch and roll and fly with those when not FA off. Bit of a problem when playing on a laptop with no number key pad.