CIG has asset guys that are paid to do assets. So strange ! They should fire them, existing assets are sufficients![]()

CIG has asset guys that are paid to do assets. So strange ! They should fire them, existing assets are sufficients![]()
Like EDO trying to catch up with the whole FPS part of SC ? Or walking in station trying to catch up with walking in ship of SC ?Imagination will take you far, but eventually you've got to deliver.
Well that degradation is debatable question. I like EDO planets more, but there are lots of people with different opinion.EDO added some nice things, but at the same time degraded the existing planets, it is absolutely normal that many people are unhappy. I can assure you that there would be only one or two guys on the forum complaining about the fact that some rivers in a certain place do not have perfect joining assets when seen up close.
Too bad there is none so and few chance you ever see them in game.
FPS part in EDO works. For example NPCs do give out pretty good fight. Especially if you do not have engineered gear and manage to get whole settlement against you.Like EDO trying to catch up with the whole FPS part of SC ? Or walking in station trying to catch up with walking in ship of SC ?
That is an actual justified LOL right thereLike EDO trying to catch up with the whole FPS part of SC ? Or walking in station trying to catch up with walking in ship of SC ?
Just take swedish/finnish alphabet, three letters remaining... å ä ö They come after zEveryone's missing the real innovations here.
CIG are about to reinvent the alphabet with the patch after 3.18.0z...
Just like covid they can start doing mythology names. Would be appropriate for the mythological game anyway.Everyone's missing the real innovations here.
CIG are about to reinvent the alphabet with the patch after 3.18.0z...
It's true that ED will never catch up to that experience.
Thankfully, I managed to get my money out of this dumpster fire before CIG changed the terms of service, not that it would’ve done them any good. At the time, nothing I was seeing was worth even installing the “game,” thanks to the plethora of mainstream, early access, indi, and kickstarted games I had access to, so I’d never agreed to their changing terms of services. Nor had there been a “hurry up and take more of my money” moment from CIG.I expect those who have backed up to a decade ago feel the need to try to extract some sort of recompense for the vast sums ploughed into a game that is still in alpha.
It seems the January marketing budget has been renewed.
I wonder if that'll translate into 3.18 actually functioning before Q2?
That is an actual justified LOL right there. If you insist in going into this particular "SC does this thing that your game does not" I am afraid we can not ignore things that others game do that SC does not. And I am afraid SC loses overall at every turn. Not just when compared to Elite but also NMS, Space Engineers and pretty much every other actual space game out there.
For exemple SC has been very unsuccessfully trying to catch up with Elite for over 11+ years on a number of things such as:
Or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute.
- Jumping to multiple systems
- Space anomalies
- Black holes, nebulas, neutron stars, white dwarf stars, binary and multiple star systems, etc etc that you can visit
- Ability to actually be the first discoverer of celestial objects and claim the discovery plus have your name on it.
- In cockpit VR support
- Alien races, ruins and puzzles with associated gameplay
- Repairing gameplay
- Exploration content, gameplay and related features
- In ship illegal goods authority detection and related silent running smuggling gameplay
- Crafting and customizing modules and ships
- Taxi shuttle service
- 3+Km long player owned fleet carrier megaships
- Proper silent running and detailed countermeasures systems
- Dynamic economy
- Mission generator based on system economy and faction states, all influenceable by players
- Ability to participate in persistent player faction warfare
- Wider array of FPS surface building layouts including actual related missions and gameplay
- Settlements defense and alarm features that can be interacted with, hacked or even disabled by players
- Reasonably working different archetypes of actual NPC´s AI and patrols
- FPS detailed stealth gameplay features
- Functional tutorials and starting player dedicated environment
SC is also not even trying to, or rather can´t, do:
Just so to name a few.
- 1:1 scale model of the galaxy and systems based on astrophysics fundamentals including actual celestial motions, orbits etc
- Quantum travel equivalent with pilot flight directional full control and unconstrained navigation for ships within system
- In game actual global alien race invasion warfare mechanics
Also, to be fair, here a few things ED does not have that SC does have:
So, yeah SC is not only a very mediocre and crappy, pay to win broken game, but it is lagging quite behind in overall offered content and basic features.
- Broken physics, frequent crashing, glitching or breaking basic geometries in the game every other minute
- Ability to purchase unlimited in game credits with real money
- Ability to purchase unlimited in game ships or weapons with real money
- Subscriptions
One of the funniest features that's missing from SC to me is the ability to sell ships in-game for aUEC, even if you bought them in-game for aUEC.That is an actual justified LOL right there. If you insist in going into this particular "SC does this thing that your game does not" I am afraid we can not ignore things that others game do that SC does not. And I am afraid SC loses overall at every turn. Not just when compared to Elite but also NMS, Space Engineers and pretty much every other actual space game out there.
For exemple SC has been very unsuccessfully trying to catch up with Elite for over 11+ years on a number of things such as:
Or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute.
- Jumping to multiple systems
- Space anomalies
- Black holes, nebulas, neutron stars, white dwarf stars, binary and multiple star systems, etc etc that you can visit
- Ability to actually be the first discoverer of celestial objects and claim the discovery plus have your name on it.
- In cockpit VR support
- Alien races, ruins and puzzles with associated gameplay
- Repairing gameplay
- Exploration content, gameplay and related features
- In ship illegal goods authority detection and related silent running smuggling gameplay
- Crafting and customizing modules and ships
- Taxi shuttle service
- 3+Km long player owned fleet carrier megaships
- Proper silent running and detailed countermeasures systems
- Dynamic economy
- Mission generator based on system economy and faction states, all influenceable by players
- Ability to participate in persistent player faction warfare
- Wider array of FPS surface building layouts including actual related missions and gameplay
- Settlements defense and alarm features that can be interacted with, hacked or even disabled by players
- Reasonably working different archetypes of actual NPC´s AI and patrols
- FPS detailed stealth gameplay features
- Functional tutorials and starting player dedicated environment
SC is also not even trying to, or rather can´t, do:
Just so to name a few.
- 1:1 scale model of the galaxy and systems based on astrophysics fundamentals including actual celestial motions, orbits etc
- Quantum travel equivalent with pilot flight directional full control and unconstrained navigation for ships within system
- In game actual global alien race invasion warfare mechanics
Also, to be fair, here a few things ED does not have that SC does have:
So, yeah SC is not only a very mediocre and crappy, pay to win broken game, but it is lagging quite behind in overall offered content and basic features.
- Broken physics, frequent crashing, glitching or breaking basic geometries in the game every other minute
- Ability to purchase unlimited in game credits with real money
- Ability to purchase unlimited in game ships or weapons with real money
- Subscriptions