According to the provided information, the star systems that may be targeted next in Elite Dangerous are: HIP 2422 with 76% invasion and 7 ports, Chibis with 66% invasion and 3 ports, HIP 20492 with 54% invasion and 2 ports, HIP 38235 with 42% control, HIP 20527 with 38% invasion and 5 ports, Jeng with 38% invasion and 2 ports, HIP 20019 with 34% invasion and 4 ports, and Vukurbeh with 34% invasion and 4 ports. These systems have the highest percentages of invasion or control and the most active ports. It is worth noting that the information provided is from January 23rd, 3309, and the situation may have changed since then. (the ChatGTP A. I. by OpenAI made this analysis according to the data provided).Week 8, 19th January 3309
Report
Neites, Col 285 Sector AF-E b13-5 defended from Invasion.
Targets updated at 00:40 23rd January 3309
HIP 2422 Invasion + 7 ports – 76%
Chibis Invasion + 3 ports – 66%
HIP 20492 Invasion + 2 ports – 54%
HIP 38235 Control – 42%
HIP 20527 Invasion + 5 ports – 38%
Jeng Invasion + 2 ports – 38%
HIP 20019 Invasion + 4 ports – 34%
Vukurbeh Invasion + 4 ports – 34%
Fotlandjera Control – 22%
Garongxians Invasion + 6 ports – 22%
Kamato Invasion + 1 port – 22%
Elboongzi Alert – 16%
HIP 113076 Invasion + 2 ports – 10%
HIP 20491 Invasion + 3 ports – 10%
HIP 22496 Invasion + 2 ports – 10%
HR 8536 Control (empty) – 10%
Jementi Invasion + 4 ports – 10%
Trianguli Sector GG-Y c18 Invasion + 1 port – 10%
Aowicha Invasion + 3 ports – 8%
Benanekpeno Invasion + 3 ports – 8%
Lubal Invasion + 0 ports – 6%
Col 285 Sector TS-Z b14-3 Control (empty) – 4%
Col 285 Sector ZE-P c6-7 Control (empty) – 4%
Dao Tzu Alert – 4%
HIP 23716 Invasion + 5 ports – 4%
Mesarthim Control (empty) – 4%
Arietis Sector VJ-R b4-0 Control (empty) – 2%
Haushu Invasion + 1 port – 2%
HIP 20741 Invasion + 1 port – 2%
Hyades Sector ST-Q b5-1 Control (empty) – 2%
Varlawoth Invasion + 0 ports – 2%
Vogulmangoi Invasion + 2 ports – 2%
Notes
There is a Community Goal which seeks to supply Experimental Weapon Stabiliser modules.
Week 7, 12th January 3309
Report
Holvandalla, HIP 21380, Namayu, Yemaki, Vogulu, HIP 11111, Chanyaya, HIP 20485, Hyades Sector YZ-O b6-3, Muruidooges defended from Invasion.
Control evicted from Hyades Sector EQ-O b6-3.
Previous summaries
Week 8 • Week 7 • Week 6 • Week 5 • Week 4 • Week 3
Alert systems
Cargo delivery refers to high-demand items at the Commodities Market, and equally to items requested via supply missions (source).
Cargo delivery has a strong effect (source).
Passenger evacuation has a weak effect (source).
Combat is limited to hunting occasional signal sources, though is the only possible action if no starports are present.
Invasion systems
Ports can be operational, attacked, damaged or abandoned.
Operational and attacked ports are active, damaged and abandoned ports are inactive.
Invasion systems reported with 0 active ports should still have at least one damaged port for conducting evacuations.
Docking is not possible at an abandoned port.
Cargo delivery to an active port has a moderate effect, and is best supported via Fleet Carrier. Inactive ports cannot receive cargo.
Cargo transport of the injured from an operational port has a weak effect, limited by being very few in number.
Cargo transport of the wounded from an attacked port has a moderate effect, limited by being few in number.
Cargo transport of the critically wounded from an damaged port has a strong effect. Look for the "significant damage" status.
Passenger evacuation from an active or damaged port has a moderate effect.
Combat is plentiful at conflict zones and at ports under attack.
Combat is possible by dropping from Supercruise and awaiting Frame Shift Anomalies.
If there are no conflict zones, drop at abandoned ports to help other Commanders join your battle.
Controlled systems
Combat is the only possible action.
The only way to encounter Thargoids is to drop from Supercruise and await Frame Shift Anomalies.
Drop at abandoned ports to help other Commanders join your battle.
Recovery systems
The recovery completes itself automatically after four weeks if a port was damaged, otherwise after one week.
Despite being listed as the only possible action, cargo delivery has no effect. (tested by Operation Ida)
The weekly reset does not apply.
Completion
Victory in a system looks like this:
View attachment 338332
It does not look like this:
View attachment 338335
The white chevron marks one unit of progress which is still missing, and the clue is in the text above which tells you explicitly what will happen.
With HIP 23716 and HIP 20485 secured, and while everyone is on downtime due to an arbitrary progress wipe, where next should effort be directed?
Taking a cursory glance around the Maelstroms:
All of those are Invasion systems; no other Alert system nor any Controlled system seems to have any attention. If I may point out a couple of general observations:
- M. Cocijo (by Jackson's Lighthouse) has minimal attention, just one progress point in the Mapon system.
- M. Taranis (by Meene) has a quite notable effort in 63 Eridani and Imeut, plus a little in Ebisu, Awara and HIP 25679.
- M. Indra (Pleiades direction) has a point at HIP 20916.
- M. Oya (up by Alioth) has a point at Lahua.
- M. Leigong (below) has two points at Arietis Sector KM-W d1-94 and one at Obassi Osaw.
Therefore:
- Controlled systems require combat exclusively, Alert systems in effect require support exclusively¹, and Invasion systems accept both.
- The scattering of effort above plus the effort potential during downtime could have been combined to win a third system.
I have no personal system preference as long as the efforts are consolidated, and I am actually wondering whether a formal decision process² might be useful. M. Taranis is the closest general threat and seems like a natural popular choice, with M. Cocijo likely becoming a strong secondary due to its proximity to Jackson's Lighthouse and Deciat, though it would be best if we have specific target ideas ahead of time. Thoughts, ideas, preferences?
- Supposing momentarily that combat and support aggregates are equal, it seems to me that the combat effort could start at a Controlled system and support effort at an Alert system, both then meeting up at an Invasion system after the former two are secured.
- In practice, the rapid completion of HIP 20485 suggests to me that support efforts are superior and might best be focused entirely on containment via securing the Alert systems, while combat efforts retake Controlled systems one by one, perhaps only considering one Invasion target per progress wipe if both efforts will have a surplus which can be combined to do that.
- If it is important to stop an Invasion then we could begin with one Invasion target, though I imagine that would risk poor surplus management unless we focus only on Invasion targets.
1. I know it says that destroying Thargoid craft helps with an Alert system, however in practice I could find no attacks nor conflict zones there, only sporadic signal sources several thousand light-seconds apart. That is objectively not a good use of pilots providing combat effort.
2. Longer-term, it is not beyond the capacity of Imperial Navy Intervention and Rescue to implement an actual Patronage system for this. The idea would be to allow individual Commanders to set their preferred targets, or just to assign their support to an organisation which chooses targets on behalf of all of its supporters, and report the highest-weight targets. If the progress wipe were to stop then such would become immediately less necessary of course, though perhaps nice to have.
Last edited: