COMPLETED CG Deliver Resources for Experimental Weapon Stabiliser (Trade)

Status
Thread Closed: Not open for further replies.
should I be focusing on the cheaper options because they might not sell out as quickly as the better profit ones?
This is probably the key thing to do. Cheaper commodities tend to have three advantages in a CG
- higher baseline supply
- higher supply regeneration rate
- less competition

If you can find somewhere with a supply regeneration rate of >1000t/10 minutes, which is very common for a mid-to-high population system and a cheap bulk good, then it will in practice never run out.
 
I did the math once, and I seem to recall that the community goal station needs to be something like 10,000 light seconds out before it even breaks even to use a carrier, and that's assuming that you can jump in right next to it. People really get an exaggerated view on what exactly Fleet carriers do. Their primary purpose seems to be cluttering up the community goal system, as far as I can tell.
 
A combination of distance against stock. Before FC I would look at stations 3 laden jumps away to start with.

You simply have to invest more time. And don't focus on credits. Pick the low paying commodity, there's always more than enough supply close by.

If you can find somewhere with a supply regeneration rate of >1000t/10 minutes, which is very common for a mid-to-high population system and a cheap bulk good, then it will in practice never run out.

Much appreciated, thanks Commanders! o7
 
I very quickly ended up on 8-10 jump journeys [...] My Type-9 is shielded and unengineered; do I need to be maximising jump range and/or cargo capacity
Yes, you clearly need more jump range. Get a long range 6A FSD and a class 4 or 5 FSD booster ASAP. Minimizing weight, and Mass Manager on the FSD, are obviously beneficial, but far less impactful.
My thinking wrt. cargo capacity is: putting cargo racks in the top 4 slots (8,8,7,6) gives you 704t of capacity. Theoretical maximum is 790, so if you prefer doing 11 runs in safety and comfort instead of 10 on a bare-bones ship, there's enough slots left to install both flight assists, a guardian-boosted shield, a rescue limpet controller, an SRV bay and a sauna. Or whatever. Just remember to fit the FSD booster, otherwise you'll be doing a slow comfortable trading trip. ;)

For reference:
My T9 has 29Ly range with 752t cargo, 42Ly without.
Class 5 FSD booster, hence shieldless, hence 7A dirty thrusters.
I traded (mostly late Friday and Saturday):
A) Insulating Membranes from Bridger Terminal in HR 827 for 24MCr per 3+4 jump trip.
Probably too far, but had consistent supply, so I didn't bother searching for something closer.
B) HN Shock mounts from LFT 37 for 4MCr per 1+1 jump trip.
The system as a whole had no supply shortage either, although I needed to switch stations twice in the ~10 trips.
I was quite surprised when I found this (and that it didn't dry up), but apparently most people were trading the (far better paying) Membranes/Beryllium at the time.

What mistake am I making here? Is this a simple case of "don't expect top tier success without a Fleet Carrier"? Is it a first come, first served thing, and my mistake was not getting more done on day 1? Do I need to be more strategic with where I'm buying my cargo - aim for the "not quite nearest" to buy a little time while the nearer stations are depleted? Since the contributions are ton-based rather than credit-based, should I be focusing on the cheaper options because they might not sell out as quickly as the better profit ones?
Not an experienced trader, but yes, I'd rather do the extra jump than arrive at a likely-empty station. See A) above.
And you need to know what your goal is and trade accordingly. If you're trading for participation percentile, then cheap/abundant goods close by is indeed the game.
Lastly, if you can't find attractive targets, don't forget planetary stations and stations far away from the jump point. Sure, it's extra effort, but maybe it's less extra effort than a conveniently-located station in a system several jumps out.
 
Last edited:
I don't see the CG reward weapon stabilizer in storage at Glorious Prospect as of yet. My question is if I want to purchase additional stabilizers (when available) where in outfitting would it be listed (experimental, hull reinforcement, ???)?
 
I don't see the CG reward weapon stabilizer in storage at Glorious Prospect as of yet. My question is if I want to purchase additional stabilizers (when available) where in outfitting would it be listed (experimental, hull reinforcement, ???)?

1674743542237.png

1674743563654.png


EDIT: No, you can't fit it in a military compartment. 🤣

1674744959977.png
 
Last edited:
With a power draw of 1.5 MW plus an additional weapon ( class 2 plasma charger pre engineered 2.82 MW) a lot of builds will have to drop some nice to haves like guardian reinforcement modules, AFMU's, and repair limpets.

Krait mk2s (unshielded) won't be an issue, with a shield fitted there's much less power so somethings got to give, but shield less Chieftain build https://edsy.org/s/vL5Uuka is going to need a lot of power management (and module replacement) to add an additional class 2 plasma and the wep stabiliser (4.25 MW extra)
 
Was wondering "should I join the CG to get the item automatically as it might be a hassle finding it later for sale somewhere (as with everything that is new)?". Should have listened to myself. Is it so hard for Elite each time to provide some info where to look category wise and especially in which systems? Was the same thing with the Scorpion. And "widely available" seems to be a matter of definition...
 
Was wondering "should I join the CG to get the item automatically as it might be a hassle finding it later for sale somewhere (as with everything that is new)?". Should have listened to myself. Is it so hard for Elite each time to provide some info where to look category wise and especially in which systems? Was the same thing with the Scorpion. And "widely available" seems to be a matter of definition...
Once the stabiliser becomes available you should be able to search for it on EDDB https://eddb.io/ and Inara https://inara.cz/elite/news/, as to the Scorpion it's available on planetary bases with a military economy (that stock SRV bays) I believe.
 
Looks bugged to me. Can't find it on rescue ships, can't find it on the Glorious Prospect, and can't find it on either eddb.io or inara. Le sigh.
 
It's not on the market yet. If you were not in the top 50% of the CG you'll have to wait.
Awww man. I thought, based on FDEV and Galnet, that it was "Widely Available" at megaships today already. I couldn't take part in the CG but have time today/this weekend to bug hunt....le sigh again.
 
Awww man. I thought, based on FDEV and Galnet, that it was "Widely Available" at megaships today already. I couldn't take part in the CG but have time today/this weekend to bug hunt....le sigh again.
Yes, the CG text and the galnet article read like they should be available but unfortunately they are not.
 
Krait mk2s (unshielded) won't be an issue, with a shield fitted there's much less power so somethings got to give,
What is this?
I always have a shield in case of accidental bumps, etc.
Can you do AX in particular without a shield? Sounds scary!
Looking forward to Krait II with 5 EAX.
 
AX (interceptor) combat is best done without a shield. Thargoid interceptors can't predict your vector if you are cold enough. Silent running makes you externally cold; it also turns off your shields. Using less power also makes you colder. And having less stress on your SYS capacitor lets you use heatsinks and shutdown field neutralizers better.
 
With a power draw of 1.5 MW plus an additional weapon ( class 2 plasma charger pre engineered 2.82 MW) a lot of builds will have to drop some nice to haves like guardian reinforcement modules, AFMU's, and repair limpets.

Krait mk2s (unshielded) won't be an issue, with a shield fitted there's much less power so somethings got to give, but shield less Chieftain build https://edsy.org/s/vL5Uuka is going to need a lot of power management (and module replacement) to add an additional class 2 plasma and the wep stabiliser (4.25 MW extra)
Who needs repairs when you can just slap 6 shards on an anaconda and gib all day long...
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom