Let me just say that, as I mentioned right away, I never speak for others. I only mentioned why Elite is dying for me personally, and it's because the actual spaceship part of the spaceship game is no longer the focus of FDev and hasn't been for a long time. I could list so many examples of why; from the lack of any new ships and new things to do in those ships, to the lingering of broken and abandoned features like Powerplay and CQC and the engineering grind, to the fact that they never even bothered to model damage beyond the Anaconda. Focus went into Odyssey. That's fine. That's the direction they went in. And some people like it, because as you said, it makes them feel like the commander of a ship.
These things you list? Aren’t what makes ED the premier Virtual Reality space ship game for me… the non-VR king of space ship games being Kerbal Space Program. What makes ED a great space ship game is the fantastic flight model, one which requires custom scripts for my HOTAS to make the most of the game’s controls. Only the fact that we can’t land on most planets with atmospheres, especially “Earth-Like” worlds, relegates ED to third on my overall space ship game list, behind its predecessors.
What makes me feel
less like a
Commander in the 34th century of the Elite Universe is how ridiculously out of whack in-game rewards have become. A starving outpost having the credits to buy hundreds of million credits worth of void opals. Being offered more than the overall value of my ship to run a trivial, risk-free mission. Not being a wanted fugitive across Human for the dozens of premeditated murders she’s committed over the years, let alone the kidnappings, sabotages, thefts, and biowarfare, and other acts of infamy committed against the “Evil Galactic Federation.”
The way this game evolved, especially how the Pilots Federation
literally lets us get away with murder, I've come to realize something regarding the Pilots Federation in general:
That's not the case for me. Scanning low polygon grass by hand in a low texture quality desert does not make me feel like more of a spaceship commander.
That’s fair enough. It does, however, make
me feel more like I’m playing someone exploring the galaxy out in the galaxy. That was also the case with the SRV in Horizons. "Exploring strange new worlds" to me means more than viewing the planet from 30 light seconds out. It means getting out of the ship and getting my hands dirty, and taking biological samples.
What would make me feel even
more like an explorer would include taking
geological samples, conduct atmospheric tests, and other things like that. Being able to walk through ancient alien ruins that I discovered, and uncover their secrets. Things like that.
Neither does shooting npcs at repetitive copy-pasted outposts and getting paid peanuts for it. Neither does walking around in a copy-pasted space station that I can't even sit down and get a drink in looking for an npc to interact with. None of these things make me feel like more of a commander. At all. And again, I genuinely respect that some players feel more immersed in the galaxy by doing these things. I just don't. I'm not here for any of that. I'm here to fly spaceships and, at the lowest end in terms of experience, maybe drive around in an SRV. But even that feels like a major downgrade from staring into the black heart of the galaxy or defeating a dangerous criminal or a Thargoid in battle.
I started playing during the Alpha. What you call "peanuts," I call rewards so absurdly high, they break my suspension of disbelief. "You want to pay me
how much to clear out some scavengers? Why don't you buy take some flight lessons, buy an Eagle, some unguided missiles, and take of the problem yourself. You'd still be ahead half a million credits afterwards!"
Mining void opals by the ton after cracking a massive asteroid? Great. Traveling to the edge of a galaxy? Sounds good. Going up against an alien in a strange and deadly ship? Brilliant. All of that makes me feel like a commander. Nothing in Odyssey does. So again, the game is dying for me, because nothing I enjoy about it is being improved. It's different for you. Odyssey's features make you feel like more of a commander. That's awesome. It just isn't my cup of space tea.
Fair enough. But I've had adventures in the Elite Universe since 1984, and dreamed of what life would be like beyond the boundaries of my ship.
I remember finding my first Odyssey "forest" after the proper release. I noticed that the gas giant the moon was orbiting was about to eclipse its primary, so I decided to switch over to the on-foot VR mode (still wishing we had roomscale VR), lay on my back among the living plants that had managed to thrive where by all rights no living things should exist, and watched as the star slid behind the innermost ring.
It was then and there that Commander Inga Stevenson set aside her bitterness towards the people of the Federation in general, and decided to stop making excuses regarding the human right abuses that keep happening right at home, despite the strong regulations and traditions that is supposed to keep them from happening. Not that she would completely ignore the threat the Federation still posed towards the free people of the galaxy. She would just save her ire towards those who truly deserved it: the Corporate executives and the armed thugs they used to enslave their so-called "employees."
And after that, something came up in real life, so I had to log out, and I missed the
actual eclipse. I
really wish this was a single player game, so I could save my game to experience moments like that.
