Is Elite Dangerous a dead game? I compared it to some others ...

This is interesting.
  1. For well over half a decade, this game didn't have Odyssey's features. Was I playing the wrong game that whole time?
  2. When Odyssey dropped, was it either what you were promised or had reasonable hopes it would be? If not, then that might be the wrong game.
Now, don't get me wrong; I'm not trying to be combative here. But you seem to have missed the point I've been trying to make, which is that a) Odyssey didn't deliver features that made me feel like I was having a more complete space sim experience, and b) none of the things that I love about this game have been built upon or improved leading up to (or by the introduction of) Odyssey.

That's fair enough... though I feel like you're ignoring all content that was added for the spaceship part of the came, especially the wider variety of planets you can land ships on, and the wider variety of destinations that you can dock at for trading or missions. Unlike its predecessors, interplanetary trading is now possible, as an alternative to interstellar trading.

As for playing the wrong game? If you were playing ED with the understanding that it would never add features besides those for the space ships, then yes, you were playing the wrong game, especially if you bought the game post-Horizons. Horizons added a host of surface vehicle features, which has nothing to do with space ships either, even if we had to make due with only had one vehicle, even if it was one brilliantly designed recon vehicle that is an utter joy to flyve and has that magnificent wave scanner. :chef's_kiss:

I have no interest in grinding for more materials that allow me to upgrade a gun and a suit that make it easier for me to grind for materials to upgrade my gun and my suit... which FDev promised would not be the core gameplay loop in the expansion. I wish I could leave my ship in space and float around in zero gravity, repairing it by hand in the furthest reaches of the galaxy... like FDev promised I would be able to do. I was hoping that I would be able to walk around inside my giant flying home... like FDev promised was a top priority countless times right up until they decided that the players who were cheering for it would find it boring.

I don't recall Frontier promised anything of the sort. If you have a source for these promises, feel free to provide them, but over the years I've noticed that what Frontier has allegedly "promised" tends to be heavily distorted via the kid's game "telephone," often from the Kickstarter days, during which Frontier explicitly discussed their plans for paid future expansions. A prime example of that is how you're repeating the common distortion of one community manager's personal opinion about how traversing ship interiors to exit their ship into an official statement by Frontier.


It isn't that the foundation upon which Odyssey is built isn't good... it's that the execution is a terrible, hollow, repetitive grind that in no way improved our lives as spaceship commanders.

The good news is you don't have to "grind" for decent weapons or suits. G3 equipment is out there for sale if you want them, and I've found them more than sufficient to complete the missions I enjoy. My Commander has all G3 equipment, including a fairly good kit for targeted assassinations, and I've yet to unlock a single Odyssey engineer. They're not permanently on sale everywhere, though. New pre-engineered weapons and suits spawn on the Thursday tick, so might have to do some searching to find them.

The thing about suit engineering is that it scales similarly to ship engineering: G3 is more than enough for NPCs. Basic suits are sufficient for NPCs as long as you use skill, strategy, stealth, and scouting. G1 engineering lets you get away with excluding one of those. G2? Two. G3? Three. G5 engineering is only necessary if you intended the Leeroy Jenkins an entire settlement.

The thing about on-foot Odyssey is that it isn't designed like an "FPS shooter" IMO, even if it has guns, you shoot them, and its played in the first person. It plays like a first-person RPG in my experience, even if it lacks traditional RPG mechanics like skill checks and such, and it has decent stealth mechanics. This is why I was surprised that I actually enjoy the occasional stealth mission, despite on-foot mission givers being glorified kiosks, and not the proper NPCs I had hoped to interact with. I've always gone the stealth route in FP-RPGs, so it is a natural fit for my playstyle.

And that's why the lights are dimming for me. The spaceship-centric features of this game have been abandoned. Unquestionably. So I'm enjoying the features that do exist one last time, because unless Odyssey evolves into something that makes life in a ship more fun, there simply won't be much point beyond the occasional old school thrill. And that's a shame, because when I'm piloting an Elite spaceship, it genuinely is one of the best experiences I've ever had in a game.

My experience is different. Odyssey expanded my space ship experience, which made it worth buying for my Alt just for that, even if I never bothered with the on-foot stuff, which was my basic assumption going into it. That the on-foot stuff is decent enough to be enjoyable for me is just icing on the cake. I've never let content I don't enjoy ruin my experience in ED, because if I don't enjoy it, I can ignore it.

Again, please do not presume that I'm looking for a fight here. My issues with Odyssey's execution and the abandonment of Elite's ships may in fact be the reasons why this expansion has terrible reviews (36% on Steam, 3.4/10 on Meta, 46/100 on Open) and did not permanently increase Elite's population, but they may also be fairly personal. I met a ton of people I still talk to and play other games with in this one, but I can't get the rest of them to come back.

Odyssey's poor reviews is due to Frontier pulling a CP2077 and rushed the expansion to release long before it was ready, despite the dumpster fire that was the closed Alpha. It was a buggy, unoptimized mess which even next-gen computers had difficulty running. Odyssey still runs poorly many older machines that are capable of running Horizons, especially those that were underpowered compared to the consoles of their day. And speaking of consoles, there is the whole fiasco involving consoles, including the baffling decision on Frontier's part not to port ED to the PS5 and XBoxX.

Odyssey's release was so badly bungled that I'm afraid that it might have killed off the remaining future paid expansions. But then again, Frontier continues to add content to the game, even if it's completely combat oriented, continues to fix bugs, and continues to optimize Odyssey, so maybe there's still new worlds to explore in the future.
 
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Odyssey's release was so badly bungled that I'm afraid that it might have killed off the remaining future paid expansions
At release yes we all know how bad it was, however we have come a long way since then and Odyssey is now an extremely good experience which i really enjoy playing (even on an older machine).
Fdev im sure have learned (as all company's do when expansions go bad), i doubt it will put them off new DLCs.
Personally i hope they continue to add more DLCs as im happy to support them, they turned around a bad start into a really decent expansion.

O7
 
[...] A prime example of that is how you're repeating the common distortion of one community manager's personal opinion about how traversing ship interiors to exit their ship into an official statement by Frontier.
[...]
I'm not surprised though. Frontier don't talk to us at all anymore, concerning the game's development. Those ten year old videos is all we have pretty much. I think a lead designer said in an interview that they don't have plans to add ship interiors. But who knows if he was talking about his personal plans or Frontier's plans.
 
The thing about on-foot Odyssey is that it isn't designed like an "FPS shooter" IMO, even if it has guns, you shoot them, and its played in the first person
I agree entirely... It is just that some others insist is it a poor FPS instead of looking at the actual mechanics of play, both in combat and non-combat scenarios, instead optin to compare the expansion's on-foot experience with dedicated FPS games and complaining that the mechanics are not identical...

I do understand that some players of the game have no desire to play the on-foot content of the EDO expansion, but it has added faction held settlements that offer both ship and on-foot missions for the holding faction alone, that doesn't exist in Horizons - as well as new slants on planetary scan missions (I've been doing a few recently - no more 'drop down, scan beacon, fly into orbital, drop down, repeat) which I have found great fun.

Plenty more to do, as you mentioned, some of the stealth missions can be quite challenging to complete, which adds to the enjoyment of them.
 
I'm not surprised though. Frontier don't talk to us at all anymore, concerning the game's development. Those ten year old videos is all we have pretty much. I think a lead designer said in an interview that they don't have plans to add ship interiors. But who knows if he was talking about his personal plans or Frontier's plans.
Can you provide a link to that Dev comment? I don't recall it, but I do have the memory of a goldfish at times...
 
I'm not surprised though. Frontier don't talk to us at all anymore, concerning the game's development. Those ten year old videos is all we have pretty much. I think a lead designer said in an interview that they don't have plans to add ship interiors. But who knows if he was talking about his personal plans or Frontier's plans.
I don't have a convenient link, but IIRC, the lead designer said in that interview that they don't have plans to add ship interiors specifically to Odyssey.
 
I don't have a convenient link, but IIRC, the lead designer said in that interview that they don't have plans to add ship interiors specifically to Odyssey.
Ah, the iusual case of 'Chinese whispers' then?

Where "Send reinforcements, we're going to advance"
turns into
"Send three and fourpence, we're going to a dance"

Common enough here...
 
Can you provide a link to that Dev comment? I don't recall it, but I do have the memory of a goldfish at times...
No. Spent a couple of minutes now trying to look it up, but couldn't find it. Maybe it was Arf after all who said it. But the initial point still stands, how exactly do we know which answers are personal opinion and which are "official"?
I don't have a convenient link, but IIRC, the lead designer said in that interview that they don't have plans to add ship interiors specifically to Odyssey.
That could easily be the case.
 
I agree entirely... It is just that some others insist is it a poor FPS instead of looking at the actual mechanics of play, both in combat and non-combat scenarios, instead optin to compare the expansion's on-foot experience with dedicated FPS games and complaining that the mechanics are not identical...

I do understand that some players of the game have no desire to play the on-foot content of the EDO expansion, but it has added faction held settlements that offer both ship and on-foot missions for the holding faction alone, that doesn't exist in Horizons - as well as new slants on planetary scan missions (I've been doing a few recently - no more 'drop down, scan beacon, fly into orbital, drop down, repeat) which I have found great fun.

Plenty more to do, as you mentioned, some of the stealth missions can be quite challenging to complete, which adds to the enjoyment of them.
Exactly this, i hate FPS games but where an on foot shooter is added to game-play such as the reactivate missions or scavenger hunts where im engaging hostiles trying to get my loot its enjoyable, i even found the foot CZ things fun.
This is where fdev imo nailed it, Odyssey isnt an FPS its a combat multi mission experience, not just randomly killing stuff for the sake of it.

leaving aside all those silly wannabe armchair warrior titles lots of games are now incorporating both, look at the success of things like DRG.

O7
 
But is 2023 the year of years?
Unlikely, IMHO 2023 will be the year of "Humanity" coming together vs the Thargs.
I'm guessing the year of years would build on some of those mechanics once Humanity can get back to its favourite pastime of splintering into groups, err, squadrons, teams... What's the word I'm looking for? Oh yeah, Powers.
 
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