5m - PES is persisting. That's great. That's behind us.
5m50s - Primary objective is to get to a 2nd solar system. Secondary goal would be allowing features like jump points... [?]
7m20 - Couldn't work on PES & SM simultaneously in the end. Had to focus on PES alone.
7m40s - Blaming lockdown somewhat, saying did PES during lockdown so that's good
8m30 - More shots of worried / non-plussed / angry looking engineering types... [unnamed]
8m50s - Separating out replication layer opens up Pyro [says Producer who admits he doesn't know what he's talking about]
9m25 - Their 'initial plan' in late 2020 / 2021...
10m - The garbled producer bit on providing Pyro before server meshing. Sounds like it will be hosted on a single server, not be multiple 'Dedicated Games Servers' 'meshed' together, 'static' style. They think separating out replication layer will at least allow that. (Handover of authority between two servers etc]
"What we want to do of course is have multiple DGS [Dedicated Game Servers] per star system, but we're separating the actual jump gate stuff from the actual uh server meshing stuff, so that we get to the
point so we can actually assure pyro's delivery, and whilst we worry about the actual, uh, server meshing delivery. So we're actually yeah, those are now from our perspective two different problems."
10m45s - 'Very early on' they'll separate the replication layer from the DGS. Key step to delivering Pyro. And then work on SM.
12m50 - We all have our views on how we get to 'Dynamic Server Meshing' [translation, they don't know / agree]
13m - We're getting into the cases we have to deal with. 'What happens if a player dies in a jump tunnel...'