This illustrates so many flaws in the basic game design that I wont start to enumerate them here, but mostly, this shows the TTK is still hilariously quick for a game where you're supposed to do onboard repairs, evacuate ships (notice how the escape pods are just static 3D assets..)...
This is one of my favourite parts of the dreamcrafting that goes on.
They seriously think that while their ship is under attack there will be time to actually run through the ship and perform repairs or whatnot before the ship goes boom. Even if they can effect some repairs, its not really going to help compared to the pounding the ship is getting. It might help post-fight, once damaged, but if the ship survives, to get it in a working condition. But while the fight is on, it will be determined by those in control of the fight. Everyone else might as well get on with mopping the floors for all the good it will do.