Okay! Mostly just because we were talking about it, but also because it provides a quite valuable reference when looking at Hydra footage, first up is
three class 3 EAX Multi-cannons exposing and destroying a Cyclops petal.
Exposing the petal took around 7 seconds, which is not far away from the optimal 6.25 seconds I calculated using EDSY and AXI numbers for the weapon and target respectively. Despite remaining within the 2 km falloff threshold, the Gimbal sway causes many shots to miss the petal until I get closer, where they start shredding it. Then then quite rudely wanted reloading with the petal at 1%, so I
may have been a bit impatient and used a Gauss. If anything, hopefully at least everyone now knows not to waste Multi-cannon ammunition at 2 km range that way.
Just for you, and with sincerest apologies to other Commanders present, I adjusted my Chieftain a bit so it had a Enhanced Xeno Scanner then flew out with
two class 3 EAX Multi-cannons to use against Hydra petals. Breach damage versus a module is at least not subject to Hardness as hull damage is, so it is just a case of the Hydra petals having 140 Integrity, where Cyclops is 38 and the others are 70.
Obviously you will need to judge those moments where the petal damage comes from those Multi-cannons rather than from other Commanders striking it with more appropriate weaponry. Actually, the first half of the first petal is a quite good sample, where you can see again how being at 2 km causes many Gimbal shots to miss, versus most succeeding while at 1 km. One can see also how those four leaf structures block a lot of petal damage from behind the Hydra.
Mind that it was not a particularly good example of a Hydra battle—nor of the EAX Multi-cannons of course, though I hope it helps sate that curiosity a bit!